<!--QuoteBegin-5kyh16h91+May 16 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ May 16 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You talk as if you can't get a fade with sc first. I don't care how magically mystically accurate a marine is, that early in the game a fade is NOT dying to lvl 0 lmgs. And if they upgrade the lmgs, the fade can get focus, and now every rine is just one blink away from death. And if enough rines are in one place that the concentrated fire would kill a fade, he would know it cause SOMEONE would get sof and tell him. It's called teamwork. Even a cloaked skulk who knows when to parasite without being seen would work wonders in letting his team know exactly where the rines are.
If you're assuming the marines have perfect "aimbotters" you can at least assume the aliens have decent team players, and a few people who know how to blink-swipe. Otherwise, your situation is just a worst case scenario, and guess what, that doesn't prove your point. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Uh marines won't have lvl 0 LMGs... they will have lvl 1-2 Shotguns and in a minute or two, HMGs. A fade that has to go back to the hive for ~20 seconds every time he swipes once is NOT an effective fade.
Saltz... MC skulks are good but get raped *SO HARD* by medspam. Besides, we come around again to saying that MC Fades aren't nearly as effective as DC fades.
DC Skulks get raped harder by medspam, again no point to that. Celerity or Silence both improve the odds of killing them before any spamming, or faster than they can run over meds, dramaticly.
And MC Fades, while not having as much lasting power, are still good enough to defend a Hive or nearby nodes. And thats all they should have to do for the up to 3 minutes before the Hive goes live. Not to mention, MC lerks are pretty powerful.
Its really just a bit of a switch of balance - alot stronger in the earlygame, but a bit weaker between 3 and 6 minutes (at which point we're even again).
skulk with silence; a) dont make any give away signs for marine and comm to listen to b) once a marine see's that his health is going down he is a gud as dead unless he is HA... like i said before, sound is our first warning sign... take away the sign... take away the warning... c) WTH IS COMM DOING IF HE IS FOLLOWING A MARINE INSTEAD OF A GROUP!
fades with dc's are a bit more powerful, but once again iv said this before so read my post above..
and now one more tactic... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
now marines are all about tech and res right? well take one of these away and u break the bond that keeps marines from loosing... early land grabs screw marines big time... u take out there only arms lab l8 in the game, and u got weaker marines... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
another bit of help... (at least i am helping newbies instead of flaming... lol)
allways stay calm, dont hesitate... if ur a skulk with 10 health in a group of marines, still dont hesitate... use marines themselves as cover (especially with ff is on lol)
i never get dc uppys as skulk... waste of res on something u can get infinite numbers of <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
wow double post... anyway simple, effective tactic to use on pub servers...
cant get ur aline team to listen? they always complaining that rines have to much tech and res? a skulk can ruin the marines team... how? by the one hive ability... parasite
if marines are slightly experienced they will try to get a hive, but only put up certain buildings in marine start... rush in as a skulk and parasite buildings that make the marines soooooo hard to kill (i.e. arms lab, ob etc) hopefull ythe fades and onos will hunt those down thinking that they are marines (it helps if u say the parasited things are camping HA to an onos... they go crazy lol), they will try to attack those first, while killing rines of course, and slowly, these structures will die because aliens dont really attack them that much to make them serious to comm (fades and onos are more important than that arms lab at the bak thats been taken down to 2 bars...)
the same thing can be done to rt's if ur in a rush to get somewhere and c marine rt... just parasite it and i gurrentee that itll be under attack or dead when u respawn...
Comments
If you're assuming the marines have perfect "aimbotters" you can at least assume the aliens have decent team players, and a few people who know how to blink-swipe. Otherwise, your situation is just a worst case scenario, and guess what, that doesn't prove your point. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Uh marines won't have lvl 0 LMGs... they will have lvl 1-2 Shotguns and in a minute or two, HMGs. A fade that has to go back to the hive for ~20 seconds every time he swipes once is NOT an effective fade.
Saltz... MC skulks are good but get raped *SO HARD* by medspam. Besides, we come around again to saying that MC Fades aren't nearly as effective as DC fades.
And MC Fades, while not having as much lasting power, are still good enough to defend a Hive or nearby nodes. And thats all they should have to do for the up to 3 minutes before the Hive goes live. Not to mention, MC lerks are pretty powerful.
Its really just a bit of a switch of balance - alot stronger in the earlygame, but a bit weaker between 3 and 6 minutes (at which point we're even again).
a) dont make any give away signs for marine and comm to listen to
b) once a marine see's that his health is going down he is a gud as dead unless he is HA... like i said before, sound is our first warning sign... take away the sign... take away the warning...
c) WTH IS COMM DOING IF HE IS FOLLOWING A MARINE INSTEAD OF A GROUP!
fades with dc's are a bit more powerful, but once again iv said this before so read my post above..
and now one more tactic... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
now marines are all about tech and res right? well take one of these away and u break the bond that keeps marines from loosing... early land grabs screw marines big time... u take out there only arms lab l8 in the game, and u got weaker marines... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
If noone sees rines moving to a hive you failed @ point one and can better quit.
allways stay calm, dont hesitate... if ur a skulk with 10 health in a group of marines, still dont hesitate... use marines themselves as cover (especially with ff is on lol)
cant get ur aline team to listen? they always complaining that rines have to much tech and res? a skulk can ruin the marines team... how? by the one hive ability... parasite
if marines are slightly experienced they will try to get a hive, but only put up certain buildings in marine start... rush in as a skulk and parasite buildings that make the marines soooooo hard to kill (i.e. arms lab, ob etc) hopefull ythe fades and onos will hunt those down thinking that they are marines (it helps if u say the parasited things are camping HA to an onos... they go crazy lol), they will try to attack those first, while killing rines of course, and slowly, these structures will die because aliens dont really attack them that much to make them serious to comm (fades and onos are more important than that arms lab at the bak thats been taken down to 2 bars...)
the same thing can be done to rt's if ur in a rush to get somewhere and c marine rt... just parasite it and i gurrentee that itll be under attack or dead when u respawn...