Combat Lmg Rush

StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
Since beta4a came out, I've seen marines win quite often by the simple tactic of immediately rushing the hive as a group. As they have ranged weapons, any level 1 skulks are mown down instantly and they can quickly get to the hive. This results in any other aliens rushing back to protect the hive and also getting slaughtered.
Then it's just a matter of picking off the ones that respawn while killing the hive.

This idea of encouraging the marines to leave their base seems to have worked a little *too* well! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Lots of combat games are balanced and fun, but quite often the winner is the team that manages a successful rush in the first minute.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    co servers wit ha time limit of 45 minutes are just stupid.
    that smalles co map marines just cann ot loose should have a time limit of 5 minutes to make it fair.

    co is just stupid at all.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    The thing is, I think the LMG rush falls under the aegis of "Superior Teamwork" in this case.

    The fact that it's happening all the time in pubs gives you an idea how simple the concept can be. However, it's still something I'd say not the average gang of newbs will pull off. You need someone who's experienced at spawncamping, and at least two good aimers on board.

    The LMG is a pretty handy gun for most of the game. You're killing structures faster shooting them with an LMG than an HMG, you can use it at longer ranges than the Shotgun, and you aren't left defenseless like the grenade launcher. It reloads fast, and if you need to, you can carry a lot of ammo for it, and still probably run faster than with the other guns. When you have two or three LMGs firing at the same target, it usually dies pretty quick. Add the pistol and a good sharp knife and the aliens are screwed until they get better stuff.

    I'd say it just means the aliens are going to have to figure things out like, say:

    1) Learning to stay out of sight
    2) Learning to be patient and wait
    3) Learning to use vents
    4) Learning to ambush
    5) Learning to pull back and wait for support instead of dying and being recycled into the respawn line.

    This applies to regular NS as well, in which I'm also seeing loads of early game LMG domination.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    End the CO bashing before the mods arrive.

    At any rate, I blame this problem on the aliens. Skulks aren't made to bunnyhop blindly towards the marines. Think "ambush."

    Question: which would a marine perfer to see:

    1) A skulk running straight toward him
    2) A skulk bunnyhopping toward him
    3) 3 skulks leaping down from the rafters and promptly eating all of the frontiersmen.

    Aliens need to have teamwork too.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Get Cheesy's respawn system. Problem may not be solved, but its certinly aleviated.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Try this:

    2 skulks immediately run for the farthest point on the map they can reach (hallway outside marine spawn etc)

    Make note of how many are coming towards you and parasite as many as you can before you die.

    Tell your team-mates where and how many.

    Respawn and go help the team ambush the party a little further along.

    Do this until you either get pushed back to the hive, or kill the group and prepare for the next wave.

    Communication helps tremendously, having one person get SOF as the first upgrade and tell his team mates where the enemy are coming from, allows the aliens to react and setup ambushes that have a shot at being successful.

    Camping the hive only ensures that you have no place to run if things get too hairy...
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I still think that the aliens get free xp was the best idea, just tone it down a by half if not a quater of its value in b4, this gives a nice natural end to the game rather than a set limit.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    To counter a full marine rush to your hive: Evade all of the marines and chomp ont he chair with your team! You will kill the chair faster than the rines can kill your hive. Trust me.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Indeed, one skulk for damage is worth about 1.8 marines. When playing 2 vs 1 (Rines vs Kharaa) and both just go directly to the objective, the two rines will kill the hive with the CC having about 2 red bars left from one skulk. So on equal footing, those multiple skulks will rape the CC far faster then the mulitiple rines.
  • AbsolutCamperAbsolutCamper Join Date: 2004-05-10 Member: 28591Members
    Yeah, i've seen the marines rushing the hive and not long after they started shooting it, the aliens had already killed the CC.
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