Marine Spawning Vs Alien Camping Spawn

niperOfDepairniperOfDepair Join Date: 2004-05-10 Member: 28586Members
edited May 2004 in NS General Discussion
<span style='color:white'>A</span>s <span style='color:white'>yo</span>u guys <span style='color:white'>k</span>no<span style='color:white'>w</span>, <span style='color:white'>yo</span>u say the spawn time for <span style='color:white'>Ma</span>rines is <span style='color:white'>one</span> sec ri<span style='color:white'>ght</span>?
<span style='color:white'>B</span>ut we still get <span style='color:white'>to</span> spawn 1by1<span style='color:white'>,</span> <span style='color:white'>I</span> think any<span style='color:white'>one</span> who played rines before always gets spawn<span style='color:white'>-killed</span> by aliens because we can only spawn 1 by 1<span style='color:white'>, I</span> think it<span style='color:white'>'s</span> not fair<span style='color:white'>.</span>
<span style='color:white'>I</span> vote that both aliens <span style='color:white'>and Ma</span>rines get to spawn in wave<span style='color:white'>s</span> (more than <span style='color:white'>one</span> person spawn<span style='color:white'>s</span>)<span style='color:white'>.</span>

<span style='color:white'>Please</span> guys<span style='color:white'>,</span> look into this<span style='color:white'>,</span> it<span style='color:white'>'</span>s been a pain in the bum since both teams spawn too much<span style='color:white'>.</span>

<span style='color:white'>Hint, hint...</span>
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Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    yeah, lets stop spawn at all. this will solve many problems <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    If your team gets spawn camped you made a mistake big enough to deserve losing. That or you just can't aim.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    I think wave or single spawning should be a server variable imo.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-Paranoia-2MB+May 10 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ May 10 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think wave or single spawning should be a server variable imo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    "I think" and "IMO" shouldn't be in a sentence together. It's either "I think single or wave spawning should be a server variable" or "Single or wave spawning should be a server variable, IMO."

    It's repetitive. I mean, you're saying the same thing over and over again. It's so repetitious.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    Does it matter...

    I think it shouldn't be a server variable, it affects balance...That's Flayra and the NS team's job, not the server op...
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin-Delphi+May 10 2004, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ May 10 2004, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"I think" and "IMO" shouldn't be in a sentence together. It's either "I think single or wave spawning should be a server variable" or "Single or wave spawning should be a server variable, IMO."

    It's repetitive. I mean, you're saying the same thing over and over again. It's so repetitious.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It was a mistake you mother father
    lol
    so blow off
    ^.^ <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

    and I also think imo and imho *<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->* with it being a variable it would lower the amount of people complaining. i'm really tired of 3-5 minute combat games if i'm either on the losing or winning side.

    *please note the playful sarcasism, a lot of people dont even know what it is i believe*
  • AmagiusAmagius Join Date: 2004-04-19 Member: 28022Members
    <!--QuoteBegin-Ollj+May 10 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ May 10 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, lets stop spawn at all. this will solve many problems <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, this should help our community. "If you die, you stay dead!"
  • AbsolutCamperAbsolutCamper Join Date: 2004-05-10 Member: 28591Members
    The spawn system where everyone spawned at once worked pretty good to eliminate spawn camping. Maybe reducing it to 3/4 of the team will will still give the spawn camping team some chance to survive...
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    if it is a balance issue how come the Game Time Limit is a varable..it was determind that 10 mins is long enough for reens to kill hive...yet it is server optinal about that time....

    What Would be interesting Is if it were completely random which side was defending and which side was Attacking...
    In other words
    Aleans spawn in 1 second at a time
    and reens all they have to do is defend the comm chiar. for 10 mins for the win...would make it a little more random and interesitng.
  • AbsolutCamperAbsolutCamper Join Date: 2004-05-10 Member: 28591Members
    Like that TFC map with the name i can't remember?
  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    <!--QuoteBegin-Amagius+May 10 2004, 09:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amagius @ May 10 2004, 09:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ollj+May 10 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ May 10 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, lets stop spawn at all. this will solve many problems <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, this should help our community. "If you die, you stay dead!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Whoa, slow down their buddy. We don't want this turning into Counter-Strike now.
    And to the original poster, for love of god, is it really necessary to substitute a 1 for every "one" there is in a sentence. Makes the bloody post difficult to read.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Been discussed. Marines have it FAR too easy on defense given that they ALL have ranged weapons. It'd take very unbalanced maps to make for a 'fair' Marine defense, with a very cramped spawn-room and CC-room that they simply can't use much more range than a knife does, in.

    And the removal of wave spawning is INTENDED to keep games short. As noted.. if they get into your spawn area, you did something wrong. Try again, in five minutes.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    What if it ISN'T YOU that did something wrong? What if you did everything right, but your team just sucks royal butt? What about that? Oooooooooooooooooooooh <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Hmm, well if a person wanted to. They could use a server add on to make wave spawning. Look at MvM servers, they have wave spawning active.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    The fact is, single spawning is no longer needed to keep games short because there already is a timer! Make half the team spawn in at once for gods sake...this will help aliens as well because they won't get spawn camped so easily.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Paranoia, with that lousy of a team, you're going to lose anyway. Single-spawn just makes the end come faster. Also, 'MvM' servers are a kludge. Unofficial in all senses of the word. They're specific maps made for MvM, with said kludge enabled by the mapper. Won't be an official mode in 3.0 for MvM or AvA.

    Meat, some people don't want to have to wait the timer out to finish the game. Some actually want to wipe the other team out, and take out the objective (KO) rather than waiting it out (TKO).
    And as for wave spawning helping the Kharaa... heh. Five Kharaa spawning around the room in a spawncamp situation are STILL mince. The only one it truly helps is the Marines, given the ranged weapon advantage; if one Marine is being killed, the other four can fire from across the room and kill the attacker.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I personalyl would rahter have 4 Onos spawn at a time than one. I don't care how much it also helps the marines. In single spawn, if either side makes a mistake, that side is screwed and will lose. with wave spawn, a recovery is possible, and with the time limit in place higher chances of recovery always benefit the aliens. You'd rather have a lower % of alien wins just so it's easier for aliens to win by KO?
  • A_PajanderA_Pajander Join Date: 2002-12-31 Member: 11695Members, Reinforced - Shadow
    <!--QuoteBegin-Talesin+May 10 2004, 11:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ May 10 2004, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And the removal of wave spawning is INTENDED to keep games short. As noted.. if they get into your spawn area, you did something wrong. Try again, in five minutes.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Since when are short games fun? In the current state the result of combat games is 'decided' in a very early phase and there's not much you can do to "turn the tide". So actually the game experience would be almost the same without spawning. :-)

    From my experience, marines either win with shotties, or they lose. So what are those HA's and JP's even for?

    Well, I haven't played that much combat, but it seemed more fun in beta1 (or something) when the games could be longer and you got to choose more toys. :-)
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Marine spawncamping is cheap because its easy for 1 marine with good aim and ammo +Hp spam to own skulks because they have distance with upgrads i assume. Skulks spawncamping is close range and at least marine start with upgrades so they stand a better chance....
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    Trying to spawncamp an onos can be quite hard <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • I_Am_The_ForceI_Am_The_Force Join Date: 2003-07-05 Member: 17950Members, Constellation
    Just bring back the bug where if your whole team is dead at the same time the game ends.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I thought that was a feature. o.O
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    Well why don't aliens actually do what they're supposed to and take out the CC, instead of killing marines one by one.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Talesin+May 10 2004, 11:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ May 10 2004, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Been discussed. Marines have it FAR too easy on defense given that they ALL have ranged weapons. It'd take very unbalanced maps to make for a 'fair' Marine defense, with a very cramped spawn-room and CC-room that they simply can't use much more range than a knife does, in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But this wasn't what the original poster was talking about.

    He's talking about spawn camping.

    Do you realize that it's much easier for aliens to spawn camp marines than vice versa?

    Aliens kill much faster if their bites never miss than one LMG can pump out. Furthermore, aliens have the hive heal.

    I've seen entire games turned around because one skulk goes into marine spawn, waits for a marine to spawn and just kills him.

    It's a lot harder for one marine to spawn camp aliens like this because aliens can come back more quickly to assit out at the hive and spawning in aliens can just hide on top of the hive.
  • GoodpancakesGoodpancakes Join Date: 2003-08-10 Member: 19322Members
    How about adding an out of spawn area feature for when an entire team dies? If everyone is dead the spawn area changes or is enlarged?
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin-Amagius+May 11 2004, 03:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amagius @ May 11 2004, 03:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ollj+May 10 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ May 10 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, lets stop spawn at all. this will solve many problems <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, this should help our community. "If you die, you stay dead!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, you made a big enough mistake to deserve it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    <!--QuoteBegin-Hobojoe+May 10 2004, 06:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ May 10 2004, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> natural selection tells us that if your getting spawn camped you deserve it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So when in Combat when it's 4 minutes in. I have 25 kills. 4 deaths. Get gang raped in the hive room when I attack the hive. And my whole team is n00bs and are dead... I deserve to get spawn camped? Nah. Usually by that time I have armour so I take out half the spawn campers before death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • nsGhostnsGhost Join Date: 2003-07-02 Member: 17865Members, Constellation
    Personally I like the single-spawning system. Not only is it more challenging on either team, it also keeps game times down meaning you get more variety on a server as more maps are played through. As for spawn camping, I quite enjoy the challenge of spawning on my own and seeing how many aliens I can kill before I die.
  • ChezChez Join Date: 2004-01-05 Member: 25074Members, Constellation
    edited May 2004
    it's the way you win the game do you thinkg the aliens could win without being spawn camped honestly because you would get shot everytime you werent for the cc if you didnt ;P
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Just a quick thought.

    If the Ns team wants Combat to be short. Then why not make Focus a 1 credit ability again and the same with third hive abilities?
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    heres an answer. dont let an alien into your spawn... WOW hold a solid defense without holes, or keep a guy or 2 at base... there are plenty of things that point to the players, not the game.
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