Cs On Hl2 Source Engine

john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
edited May 2004 in Off-Topic
<div class="IPBDescription">means NS2 any day now!</div> Not really. (Well, Valve so far has only been porting Valve-owned mods, like CS and I suppose DoD). But what would y'all NSplayers want to see in NS2?

I, for one, would enjoy the bigger (and more complex: read more entities) maps that one could create. Imagine, with Source physics and as many entities as ones likes, what the likes of KungFuSquirrel (sorry to see you go!) could do!

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<span style='font-size:14pt;line-height:100%'><span style='color:red'>FOR THOSE OF YOU WHO THINK I'M RIPPING OFF THE OTHER THREAD</span></span>
Sorry for the confusion, but this is a what-I-want-for-NS thread. Read the subtitle and first post! Thanks, and reparatory cookies to you <b>Necro-</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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