Cs On Hl2 Source Engine
<div class="IPBDescription">means NS2 any day now!</div> Not really. (Well, Valve so far has only been porting Valve-owned mods, like CS and I suppose DoD). But what would y'all NSplayers want to see in NS2?
I, for one, would enjoy the bigger (and more complex: read more entities) maps that one could create. Imagine, with Source physics and as many entities as ones likes, what the likes of KungFuSquirrel (sorry to see you go!) could do!
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<span style='font-size:14pt;line-height:100%'><span style='color:red'>FOR THOSE OF YOU WHO THINK I'M RIPPING OFF THE OTHER THREAD</span></span>
Sorry for the confusion, but this is a what-I-want-for-NS thread. Read the subtitle and first post! Thanks, and reparatory cookies to you <b>Necro-</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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I, for one, would enjoy the bigger (and more complex: read more entities) maps that one could create. Imagine, with Source physics and as many entities as ones likes, what the likes of KungFuSquirrel (sorry to see you go!) could do!
[edit]
<span style='font-size:14pt;line-height:100%'><span style='color:red'>FOR THOSE OF YOU WHO THINK I'M RIPPING OFF THE OTHER THREAD</span></span>
Sorry for the confusion, but this is a what-I-want-for-NS thread. Read the subtitle and first post! Thanks, and reparatory cookies to you <b>Necro-</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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Comments
But I kinda like to read about off-topic stuff, as well :\
That being said, I'd also like to see what the new multiplayer cap could do for NS. Imagine...the lone TSA scout who crests the hill to find....horror of horrors....a 32-man skulk rush!
Ok
I would like... the mechs from Matrix: Revolution.
Mmmm..