Commanders after the release

J1mmyZJ1mmyZ Join Date: 2002-09-09 Member: 1304Members
<div class="IPBDescription">Hmmm... will the marines have a leader?</div>When the mod comes out the first day everyone is goanna be excited and rush into servers and be ready to play.... and then.... noone has any commander skills.  Did it take PTs a long time to learn commander?  I don't expect there to be much marine victories until people figure out some good commanding technique.  I know I'm goanna focus on aliens for the first couple of weeks.  What do you guys think?

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    How long did it take you to start playing Starcraft?
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    To be succesful in the CA (commanders anon), it just takes 12 steps:
    1)Admit you have a problem
    2)Read the manual
    3)Read it again
    4)Play by myself to figure out the tech tree
    5)Read the manual again
    6)Jump on a server
    7)Announce how much of a n00b I am
    8)Watch the current commander and LEARN
    9)Play by myself again and practise what I've learnt
    10)Read the manual again
    11)Try to lead a real team of marines
    12)Read the manual again (I needed a 12th step...)
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Revenge+Oct. 25 2002,19:55--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Revenge @ Oct. 25 2002,19:55)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->8)Watch the current commander and LEARN<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    (Mostly what NOT to do <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->)

    First day or so, it'll be a toss up, cause most people won't know what their doing.  Then for a week, the marines will probably get slaughtered pretty badly, but then after that I think it'll balance out.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    You have to remember, the aliens may got lost a bit at the start, and so will definately not be at their best. The marines have a HUD map, and shouldn't find it too hard.

    As long as someone gets in the CC and builds an infantry portal... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I'll probably spend at least some time in the days after release playing as commander.  I'm not the best by a long shot, but I know how to do it.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    I'll be commanding from day 1, as long as theres not a PT on the server im in that is, I will spend some time in a lan first to learn the tech tree though.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Commander mode is quite hard when you have marines telling you what to do, not listening to orders and spiting off in all different dirrections.

    A nice little tactic that works for me is just to simply deny them ammo.  IE; I dont build an armory till much later in the game.

    Had this one game in Nancy, wont go into much detail however, where I jumped into the CC.  At first all was going well - then I started to get 'suggestions' from my marines .. I ignore them, continue to build.  Then I started getting demands and getting insulted.  They're yelling about the fact we have 200+ resources with no upgrades and what not.

    Well you see ... <b>I am the commander</b>, not them.  Period.  I had a set stradigy I was following from the second I jumped into it and I wasnt going to change it for nothing.

    Marines <b>need</b> the ammo.  If you deny them the armory, they cant just load up and go willy-nilly.  It may sound harsh, but its hard as hell to control anyone when they dont want to listen to you.  I just drop my marines a few 100 packs of ammo every other battle or so, and they do what I say.  When I drop a turret factory with some turrets, you damn well better believe they <b>all</b> build.  When I give a command, they follow it, or they get nothing.

    We ended up in one hell of a game and for a second there, it looked pretty bad.  But I held it together and kept my marines in check.  We had won, and at the end of the game everyone was happy - marines and aliens alike ...  well, except for those few marines on my team that cant except the fact I dont listen to every damn word they say, when at the begining of the game, none of them would even <b>touch</b> the commander ...

    anyway ...

    Unfortunatly for you guys, you may not be able to use this tactic.  Your 'team mates' will be so irate they dont have 100 health, 100 armor, and full shotgun/hmg/lmg+pistol ammo with full upgrades, that they will vote you out without a bat of an eyelash ..

    Unfortunate too ...

    Anyway, the point;

    Try to play the way <b>you</b> want to command.  Dont give in to your team mates demands.  Sure, place a turret here or there, or give someone a shotgun instead of a welder - but dont feel like you have to sit there and baby sit them.

    As the commander, your the one who more or less determines the out come of the game.  If you have a set stradigy, try it.  See what happens and learn from it, good or bad.  Dont give in to baby sitting you marines because you'll just get owned.  Hard.



    <!--EDIT|Silver Fox|Oct. 25 2002,19:23-->
  • ShingroShingro Join Date: 2002-09-28 Member: 1361Members
    Mehehehe.... There will be a reckoning... early in the release, all the marine commanders will be inexperienced, all the marines will be inexperienced/confident and they'll run off alone... even if they do work as a team it will be slow innefficent work...

    They'll be soft and chewey for the alien jaws XD
  • D_6969D_6969 Join Date: 2002-09-07 Member: 1298Members
    Well just the fact that all of you saying that the marines will be splitting up and not working together just makes it seem pretty much like you're going to do it too. I say that we take a pledge to work together and not just go off and do whatever we feel like doing.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    The marines will be off to a very rocky start initially I think. Untill people realise that they <b>need</b> to obey the commander to survive, strife will prevail. I can't wait to be commended by my commander for folowing his/her orders.

    -=Scythe=-
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I'll be the one to commend you <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    I am sure several people will make it thier goal to command all the time.
  • reevesreeves Join Date: 2002-08-15 Member: 1170Members
    Personally I think the first few days will be the best days of the game, The fact that the comanders suck is what i will love the most. In everyother game everybody has the "perfect strategy". This game nobody has any clue of what they are doing so they will be forced to make it up as they go...it will be great to see the commander under-estimate his enemy... I dream of this stuff at night...and at school...  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Ah, but the best commander is only as strong as his units... this isn't a Blizzard RTS where you're just throwing probabilities at your opponents.  You could outfit every marine in your squad with the best weaponry and upgrades, but if they all have the aim of a drunken, cross-eyed fish, it's not going to help much.

    By all estimates, 4 marines with shotguns should absolutely annihilate a single Skulk.  But that's just not always the case...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--coil+Oct. 25 2002,22:36--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ Oct. 25 2002,22:36)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ah, but the best commander is only as strong as his units...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Provided his units listen to what he says.   <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->

    And Kilmster...  yeeeaaaahhhh...  good luck with that kill-ratio thing. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Why worry about binding team_say's when you can just select your marines and give them objective-specific waypoints?

    However, it is advisable to purchase a microphone (headset mic) if you want to command frequently.  They're invaluable.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Actually.... there isn't.

    Scores ARE NOT SHOWN for the marine team.  They only have a team score.

    Aliens, being more DM-oriented, do have individual scores.  Personally, I never look at the points.  I pull up the scoreboard to see who's alive, who's dead, and what classes my alien teammates are.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I always look at the scores.  Let's me know just how far ahead of Cyanide I really am.  I mean, seriously, do you expect me to be able to count <i>that</i> high while trying to dodge bullets and eat entire marine squads?  Yah right...
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->...dodge bullets and eat entire marine squads...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Weeeeeeeee!  

    I love the sound of that... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    /giggles like school girl
  • DarknessDarkness Join Date: 2002-05-05 Member: 583Members
    Hmm, no nothing for the marines you say? why not give them their deatsh on a plate? thats how you can see who is the one-man-army that runs of alone into the jaws of a skulk(like the intro movie, that guy is who i am talking about tho his teammates were lame to not help) so showing deatsh should be the new thing imho low death = good teamplay
    cuz you cant stay alive without working together, yes?

    oh and the commander stuff wont be that hard to get. the building will be self explanaty in game. and who here doesnt know that placing an sentry at spots where aliens might come from is usually a good idea? the teching might be a bit slower, but as you said the human players that play the marines doesnt need more than their health, ammo and sometimes a better gun <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I will only need my trustworthy rambo knife, i dont need those fancy sunglasses either, just send me in through the door to the hives and see what happens ^^
  • ZawathZawath Join Date: 2002-07-28 Member: 1020Members
    But you can always write status in the console to see your kills
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    omg! silverfox is <b>EVIL</b>

    as for step 8, that won't be good because in the beginning everyones gonna be a noob.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    After playing a little in Americas army, I can say...out of hand that 95% of the marines in the game, probably aliens to, will bum rush forward...alone, and get slaughtered.  Hopefully...after most of the dumb ones get weeded out a few hundred times, and marines and aliens, probably marines more, learn to work together and listen to the smart commanders...it's going to be one hell of a game.  

    I think it'll be a case, like it cs, where the commander frantically tries to get his team to work together...as they are being cut down...one by one...as they wonder off alone.  I like the idea of cutting off the marines from ammo...try and get them to listen to the commander.  I know if I try and command a team...I'll have to think of something similar to get them to listen, though it should be really funny to have one of my men wonder off, alone, and theng et overwhelemed by aleins and start creaming for help from his teammates...who did listen, and then...just before he dies I can go, Told you so.
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