A Few Things I Wish Gorges Would Follow

TankBusterTankBuster Join Date: 2003-04-06 Member: 15256Members
1. Please build only 3 - 4 offensive chambers max inside the hive area (to guard against jet packers). Instead, concentrate your oc placement on the exterior of the hive -at possible seige points.

2. When placing movement chambers in the hive area, put them in easy to see areas like in the middle of the room so aliens can find them quickly. Not bundle up in a mass of dcs and ocs.

3. When placing D's to heal the hive, please PLEASE put them behind the hive away from possible siege halos, so the seige hit the hive first. Not the DCs.

Six properly placed DCs and one gorge healing the hive, can hold off two seige canons indefinetly.

Comments

  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    How about instead of dropping 4 ocs drop 2 ocs and a res node. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TankBusterTankBuster Join Date: 2003-04-06 Member: 15256Members
    How about you..... nevermind


    Naturally you'd cap all avail rts from the start of game. And continue capping as nodes are taken down. What this thread is about is basic hive defense, and common sense movement chamber placement.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    As long as we're on the subject of chamber placement - how much res do you think is the limit to spend on a sc-network?
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    That can't really be determined. Maps vary in size and layout alot. Not to mention it depends on where you place the chambers, and if you just want the main paths cloaked, or the nooks and crannies too.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    <!--QuoteBegin-TankBuster+May 13 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TankBuster @ May 13 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Naturally you'd cap all avail rts from the start of game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    your the man with the plan huh

    most of the time i dont complain about chambers,cause i went lerk at the beginning cause gorging gets boring
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    So you're not a team player...
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    no,i just let people who want to gorge go gorge,called a PUG
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Early lerks are funny. I always see them do stupid stuff and die, or just go off and do something useless. GG, you used all your res on yourself and wasted it, and now the rest of us have nothing to work with because you couldn't be bothered to drop a resource node, upgrade chamber, or even a well-positioned OC, and you don't even care. JUST CAUSE FOR RETROACTIVE ABORTION IMO THX.

    Early lerks are nearly as stupid as gorges who don't go back to skulk after they drop below ten resources. A gorge sitting somewhere or running around somewhere away from the action where he can't healspray his teammates is as much of a waste of a server spot as the early-lerk nubs. Except for one or two guerilla gorges hidden close to the front lines for healing skulks, everyone else needs to be a skulk and be hitting the marines.

    There are a lot of common sense things that wouldn't take any time at all to explain that I see people not doing every time I play, like that your whole team shouldn't be gorges, or that you should play conservatively as aliens unless you have larger numbers, or that you should always focus on what gives the whole team more of an advantage. If people like Jared are what I can expect from PUGs, my opinion of them has dropped. Dramatically.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    Why would you put up 6 DCs to heal the hive? They heal 10 a tick, what? Once every 2 seconds or so? That's like 30 hp/sec, for 60 res... waste of res IMO. Why do people think that DCs can effectively heal buildings? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I go for 4 DCs in the hive. 3 first, the 4th later. This in combo with the hive even gets a onos back in action in less the 5 secs. But even so, don't do this in first 5 min.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-Swift Idiot+May 14 2004, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ May 14 2004, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If people like Jared are what I can expect from PUGs, my opinion of them has dropped. Dramatically.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Huh? In Pugs the practice is to pre-define roles, you have plenty of time to do so before the match obviously. My personal preference is no permagorges until ~5 minutes into the game (obviously, just the amount of tempgorges the instant the game starts to support whatever strategy we're going for).

    And imo, on publics, Gorging is a tad overrated. The times when an OC is actually useful are far and few between, and theres never a reason except threatened locations to have more than 3 DCs/MCs. Certainly not for the local chamber benefits. The biggest mistake Gorges on publics make is that while 4 guys drop a node, all 4 stay Gorge and stare at a wall for res - thats half the alien team out of comission right there, gg, half those nodes get overrun immediately.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    i wouldnt really call going lerk a waste when your able to be 17-0 by the time some as gone fade
    lerks can extremely help defending res,3 rines knifing,shoot spores,go in with skulk,1 bite kills

    i thinks its kinda dumb you have toget all hissy with me just because i disagreee with your "Im right,and all these gorges are dumb" plan

    1 youv never played with me
    2 you dont know how good or bad i am with lerk
    3 if you want a dcs to be built in a special spot,do it yourself because most people are glad to have 3 dcs down anywhere as apposed to none
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    <!--QuoteBegin-Swift Idiot+May 14 2004, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ May 14 2004, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and now the rest of us have nothing to work with because you couldn't be bothered to drop a resource node,

    or that you should always focus on what gives the whole team more of an advantage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ever heard of keeping resnodes from dying?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Jared101+May 16 2004, 04:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jared101 @ May 16 2004, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swift Idiot+May 14 2004, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ May 14 2004, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and now the rest of us have nothing to work with because you couldn't be bothered to drop a resource node,

    or that you should always focus on what gives the whole team more of an advantage. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ever heard of keeping resnodes from dying? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a lot of pub players haven't
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    come play on lunixmonster
Sign In or Register to comment.