A Few Things I Wish Gorges Would Follow
TankBuster
Join Date: 2003-04-06 Member: 15256Members
1. Please build only 3 - 4 offensive chambers max inside the hive area (to guard against jet packers). Instead, concentrate your oc placement on the exterior of the hive -at possible seige points.
2. When placing movement chambers in the hive area, put them in easy to see areas like in the middle of the room so aliens can find them quickly. Not bundle up in a mass of dcs and ocs.
3. When placing D's to heal the hive, please PLEASE put them behind the hive away from possible siege halos, so the seige hit the hive first. Not the DCs.
Six properly placed DCs and one gorge healing the hive, can hold off two seige canons indefinetly.
2. When placing movement chambers in the hive area, put them in easy to see areas like in the middle of the room so aliens can find them quickly. Not bundle up in a mass of dcs and ocs.
3. When placing D's to heal the hive, please PLEASE put them behind the hive away from possible siege halos, so the seige hit the hive first. Not the DCs.
Six properly placed DCs and one gorge healing the hive, can hold off two seige canons indefinetly.
Comments
Naturally you'd cap all avail rts from the start of game. And continue capping as nodes are taken down. What this thread is about is basic hive defense, and common sense movement chamber placement.
Naturally you'd cap all avail rts from the start of game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
your the man with the plan huh
most of the time i dont complain about chambers,cause i went lerk at the beginning cause gorging gets boring
Early lerks are nearly as stupid as gorges who don't go back to skulk after they drop below ten resources. A gorge sitting somewhere or running around somewhere away from the action where he can't healspray his teammates is as much of a waste of a server spot as the early-lerk nubs. Except for one or two guerilla gorges hidden close to the front lines for healing skulks, everyone else needs to be a skulk and be hitting the marines.
There are a lot of common sense things that wouldn't take any time at all to explain that I see people not doing every time I play, like that your whole team shouldn't be gorges, or that you should play conservatively as aliens unless you have larger numbers, or that you should always focus on what gives the whole team more of an advantage. If people like Jared are what I can expect from PUGs, my opinion of them has dropped. Dramatically.
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Huh? In Pugs the practice is to pre-define roles, you have plenty of time to do so before the match obviously. My personal preference is no permagorges until ~5 minutes into the game (obviously, just the amount of tempgorges the instant the game starts to support whatever strategy we're going for).
And imo, on publics, Gorging is a tad overrated. The times when an OC is actually useful are far and few between, and theres never a reason except threatened locations to have more than 3 DCs/MCs. Certainly not for the local chamber benefits. The biggest mistake Gorges on publics make is that while 4 guys drop a node, all 4 stay Gorge and stare at a wall for res - thats half the alien team out of comission right there, gg, half those nodes get overrun immediately.
lerks can extremely help defending res,3 rines knifing,shoot spores,go in with skulk,1 bite kills
i thinks its kinda dumb you have toget all hissy with me just because i disagreee with your "Im right,and all these gorges are dumb" plan
1 youv never played with me
2 you dont know how good or bad i am with lerk
3 if you want a dcs to be built in a special spot,do it yourself because most people are glad to have 3 dcs down anywhere as apposed to none
or that you should always focus on what gives the whole team more of an advantage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ever heard of keeping resnodes from dying?
or that you should always focus on what gives the whole team more of an advantage. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ever heard of keeping resnodes from dying? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
a lot of pub players haven't