Nstr2

WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
<div class="IPBDescription">.</div>I might speak for the whole NS mapping community, or just for me, but anyways,


THANK YOU GOD FOR THIS RELEASE!!!!!


GOD = Flayra and co

My oncomming days will be no sleep, alot of NS mapping =).

*crosses fingers for working doors, working elevators and no more func_seethrough*

Comments

  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    Speaking of which, how will the new commander mode work?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Anticipation is the watchword. 10 hours to go.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    blah only 10 more hours <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I'm so confused about the "non-working doors and elevators" bit.  I've heard from a few people that they don't work, but Merk and Relic have been using them fine.

    I will tell you that func_seethoughs are largely a thing of the past though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    I think he's referring to the bug where doors wont move unless targetted...

    All my doors and elevators are targetted with a trigger_multiple, func_button, trigger_presence, etc...
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    yeeha!  i'm glad it comes out in the evening, that gives me all night to download it!
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    oNLY...3:30....WWWWWWWWWWWWWWWWEEEEEEEEEEEEEEE
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    2 Hours, 37 Minutes remaining.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    O.o....-1 minute remaining...isn't that odd....9<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->1PM EST ticks around here...maybe Flayras clocks are off a few minutes...lets hope so.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    And it begins!  Too bad I don't map, will try.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    31% done...it's going to slow...Dang Cable...only 86KPS...dang cable...but...mommy...I can't wait 5 minutes!
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    2 mins before fileplanet lets me have my beautiful beautiful tech release. mmmmmm. tech . . . . AND IT BEGINES TO DOWNLOAD!!!! MUAAAAH!
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    flayra, so, me takes it that you know about the door etc problem?
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    Doors work if you trigger them. Elevators however, don't (in NSTR 1). I had this elevator, which was triggerd by a button to move up, or down. It worked in Halflife, but not in NSTR.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    ok, I just d/led the nstr2 in 2 minutes 39 seconds at a speed of 217.86 KB/S in average.. yummie <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    and that we can thank www.flashget.com for <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    anyways, the door and elevator bug Im talking about is just that the doors wont open unless u have additional unecessary triggers and the elevators dont work for me period..

    lets hope NSTR2 changes this and no more func_seethrough is good news *thumbs up*.. what was it we used instead?
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