Nstr2
WaffleSpoon
Join Date: 2002-01-30 Member: 133Members
<div class="IPBDescription">.</div>I might speak for the whole NS mapping community, or just for me, but anyways,
THANK YOU GOD FOR THIS RELEASE!!!!!
GOD = Flayra and co
My oncomming days will be no sleep, alot of NS mapping =).
*crosses fingers for working doors, working elevators and no more func_seethrough*
THANK YOU GOD FOR THIS RELEASE!!!!!
GOD = Flayra and co
My oncomming days will be no sleep, alot of NS mapping =).
*crosses fingers for working doors, working elevators and no more func_seethrough*
Comments
I will tell you that func_seethoughs are largely a thing of the past though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
All my doors and elevators are targetted with a trigger_multiple, func_button, trigger_presence, etc...
and that we can thank www.flashget.com for <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
anyways, the door and elevator bug Im talking about is just that the doors wont open unless u have additional unecessary triggers and the elevators dont work for me period..
lets hope NSTR2 changes this and no more func_seethrough is good news *thumbs up*.. what was it we used instead?