[mwip] Xm8 Oicw

chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
<a href='http://www.chadypu.com/guns/xm8/' target='_blank'>XM8 Pics, MS3d and Md3 downloads</a>

my first REAL gun made, other than crappy pistols

i am going to try and mesh and skin it later, i have no experience so dont expect much

if you like the model (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) then you can mesh and skin it yourself with the links on the page

i didnt just post the pictures here because they are fairly large and would have extended the page...

any comments on how to improve it would be great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

Comments

  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Its a 'tad' thick, thin it up some.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Nice, but yea its thick.

    btw where did you get the oicw?
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Owen told me this morning that the latest XM-8 model has a smart scope like the OICW, maybe thats where he got it.
  • Trex2Trex2 Join Date: 2004-03-27 Member: 27562Members
    where i know that gun from? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    ohh well it ownz <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->:D
  • chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
    they canned the original oicw and are now making the xm29 and xm8s instead

    <a href='http://www.hk-usa.com/pages/military-le/rifles-carbines/xm8.html' target='_blank'>xm8</a>
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
  • chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
    wow, my mesh is turning out half assed, which is hard to believe
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    the milkshape smoothing is fubar like that because you havent done the smoothing groups on the model yet
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    yep... it's not really an OICW, more of an OICW scope system. you see recent advancements in things like PIC chips and other easily programmable IC's.
    the new scope system is still in the old 10x casing of the original XM8 design, but has all of the following features;
    Night Vision
    Infra Red
    10x scope with a 24x digital zoom
    compass and bearing reader
    ammo clocker (you have to punch in the round count in the clip before starting)
  • DuzteyDuztey Join Date: 2004-05-14 Member: 28674Members
    The xm29(OICW) has been divided into the xm8 and the xm25 "smart" GL. The xm25 is going to be the granade launcher part of the OICW project,and as all know the xm8 is the kinetic energy component part of the OICW, in other words the rifle part of the OICW.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    nice model overall, it needs major thinning, and smoothing
    the scope looks kinda off too, and you kinda wasted lotsa polies on it
    but nice try overall


    *off topic*
    i think its pathetic they decided to make the xm8 with a 12in+ barrel to be standard....with that length, 5.56 rounds cant achieve 3000fps for hydrostatic shock to occur, thus, simply making it into a hi-velocity .22 rifle

    D:
  • chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
    <img src='http://www.murdoconline.net/archives/Pics/xm8b.jpg' border='0' alt='user posted image' />

    the gl looks okay...

    i wish there was a no scope one that i could model cause the scope takes up like 200 pollys

    the scope is actually 12 sided i think, i forgot to switch it

    i could care less about low poly models though because im not running on a 486 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Its not the speed of ur computer...u can have too many polys for the hl engine to deal with.
  • chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
    how many can it handle then?

    this xm8 is about 2000 i think
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Dunno, but 2k is a lot of polys
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-TheUdderOne+May 16 2004, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheUdderOne @ May 16 2004, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dunno, but 2k is a lot of polys <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Should be okay for the v_model. (because there's only one at the screen) But it's far too much for a p_ or w_model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited May 2004
    I've had 169,000 onscreen once (the entire tanith hallway filled with electrified SpecOps TFs) and my framerate only dropped to 40 from 100 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I had r_speeds displayed and epolies were over 169,000.

    Edit: I think I have a screenie somewhere....

    <img src='http://dorian.carpe-noctem.ca/mario/acidrocket.jpg' border='0' alt='user posted image' />

    It was a helluva defense system for rines with too much res.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    mhm I've seen that def system on various other maps with small corridors <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    but well.... 2000 is still WAY too much for a p_ or w_ model imo... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
    i know its too much for those, i will just get rid of all details and make those models flatish

    how can you check how many polys are currently being shown?
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    IIRC,
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    r_speeds 1
    devloper 1
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    in the console
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    as a modeller, you have to make into account the detail to poly ratio, sure the polies may be a lot, but the detail must be there too.
  • silverfalconsilverfalcon Join Date: 2004-04-22 Member: 28104Members
    that reminds me of a game i played on viel, we made a train of turret factories (one right next to each other) all the way to subsector from overlook, we snaked it right around the ledge and down to underneith the hive... when we clued in the factories when electrified couldn't reach we built them on top of the hive with a jet packer and electrified every thingle tf.

    this was the most hilarious order i ever gave

    "MARINES DROP YOUR GUNS AND STAND ONTOP OF THE FACTORIES, THE ELECTRICITY WILL PROTECT YOU"

    "umm... ok ...."

    and it did the aliens just gave up on that hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <>silver falcon
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