How Would I Do This?

Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
<div class="IPBDescription">Just a thought on weld spots in maps</div> Im making a map at the moment (NS classic) And I was wondering (after some self experimentation of course) how you would link a weld spot to something like a generator.

My idea is that there are two vents going into marine spawn (one is alien only, one is a kind of 'maintenance acess' path) that are actually disconnected wires for a big generator. When the spot is welded (the spot will be in a 'control room area' away form the marine base) the wires become electrified, and a bunch of lights will turn on. Also I was hoping mabye you could have a generator structure that begins to activate, and stays activated, (as in some kind of quickly rotating structre) making an ambient noise for the remainder of the round.

I can kind of understand how you would link up the lights ... But I dont know how you could trigger the electricity and have it doing damage.

Comments

  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Look up the following entities at the Valve ERC ( <a href='http://collective.valve-erc.com/' target='_blank'>Valve ERC</a>)

    Multimanager
    Trigger_hurt
    Env_beam

    These will accomplish what you need.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Lets clean up the main mapping forum aye modetators <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Phase to Mapping Help and Troubleshooting please since there are a lot of these thread popping up in the main forum?
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