Help Plz

DavidCarnageDavidCarnage Join Date: 2003-08-01 Member: 18670Members, Constellation
<div class="IPBDescription">just a Q</div> Im currently compilign b7 of my map
Im getting this error

BuildFacelights:
Malformed face (9602) normal @
(612.00, 128.00, -511.00)
(612.00, 128.00, -512.00)
(612.00, 0.00, -512.00)
(612.00, 0.00, -511.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----

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its not kewl so my lighting isnt working....

im happy to send someone the rmf and they can have a look for it cause my friends and i cant <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

Comments

  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Are you using hammer? If so follow the instructions.
    If not, or that doesn't work, the co-ords are most likely of the brush thats causing the problems, find the brush, and try to either re-apply the textures, or delete the brush and make a new one.
    (To find the brush with the co-ords they are x,y,z. Have a look in the 3 views, the x,y , x,z , and y,z to find it exactly.)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited May 2004
    To clarify on the "Check for problems", in Hammer, press ALT-P or click <i>Map > Check for problems</i>, select a 'Texture axis perpendicular to face' and press "Fix all of type".

    EDIT: GG brute_force.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Insane+May 18 2004, 10:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ May 18 2004, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To clarify on the "Check for problems", in Hammer, press CTRL-P (I think) or click <i>Map > Check for problems</i>, select a 'Texture axis perpindicular to face' and press "Fix all of type". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Alt+p, actually, and just to be annoying: perpendicular <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ffft. I copied it straight from his compile log and didn't bother to check the spelling. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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