You cannot export to smd without all groups being assigned to materials. If there is a material, it doesnt matter if it's skinmeshed or not <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-chadypu+May 16 2004, 08:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chadypu @ May 16 2004, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> okay, so as long as i have a material assigned im good <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Correct. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
It is best to delete faces you will not see though, lowers polycounty by half sometimes. Geat strategy for those round high polyish models like high poly grenades <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
im a n00b modeler too :|
edit-i figured out why
its because its the side of a group and the two sides of the groups meet
will i be fine with no skin on these 2 spots?
thanks
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Correct. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->