[req] Halo Shotgun Revisions (animators Needed)
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Join Date: 2004-05-16 Member: 28718Members
<div class="IPBDescription">Need revisions to Darkkiz' shotgun</div> I very much like Darkkiz' Halo Shotgun except for the following things:
1. Lack of chrome shiny-ness in receiver, but that's taken care of (see file attachment, save as 256 colour bitmap)
2. Origins, so I put in: $origin -2.500000 0.000000 -0.250000
Need this --> 3. <u>Animations</u>. In the reload animation, it doesn't reload the way it does in Halo (reloads from receiver at the top), and also, the reload animation makes the hand very distorted (fingers start twisting in strange ways, palm grows larger). Fixed reload anims w/o distortion and reloads in the top (see next attachment) is what I am requesting... so if you have the time and know-how, please fix the animations on the v_sg and v_sg_hv models on Darkkiz' Halo Shotgun.
//edit
Oh, and another thing, the animations used for "shoot" makes the gun move up and diagonally to be pumped, but in the game, the shoot just causes a lot of recoil but MC just pumps it where it is (same position as idle, basically). If you could reanimate that part too, it would be appreciated...
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=36653' target='_blank'>Darkkiz' Halo Shotgun (thread)</a>
//edit
I converted the model from Halo, it's unmeshed, no arms, etc... if you're interested, reply with post.
1. Lack of chrome shiny-ness in receiver, but that's taken care of (see file attachment, save as 256 colour bitmap)
2. Origins, so I put in: $origin -2.500000 0.000000 -0.250000
Need this --> 3. <u>Animations</u>. In the reload animation, it doesn't reload the way it does in Halo (reloads from receiver at the top), and also, the reload animation makes the hand very distorted (fingers start twisting in strange ways, palm grows larger). Fixed reload anims w/o distortion and reloads in the top (see next attachment) is what I am requesting... so if you have the time and know-how, please fix the animations on the v_sg and v_sg_hv models on Darkkiz' Halo Shotgun.
//edit
Oh, and another thing, the animations used for "shoot" makes the gun move up and diagonally to be pumped, but in the game, the shoot just causes a lot of recoil but MC just pumps it where it is (same position as idle, basically). If you could reanimate that part too, it would be appreciated...
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=36653' target='_blank'>Darkkiz' Halo Shotgun (thread)</a>
//edit
I converted the model from Halo, it's unmeshed, no arms, etc... if you're interested, reply with post.
Comments
examples of halo conversions
<img src='http://dorian.carpe-noctem.ca/models/pelican/pelican001.jpg' border='0' alt='user posted image' />
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1081686632.jpg' border='0' alt='user posted image' />
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1075723713.jpg' border='0' alt='user posted image' />
Or if you have Xbox, get the .map off there and you don't have to re-mesh.
Or if you have Xbox, get the .map off there and you don't have to re-mesh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thanks, but is there a way to do it with only MS3D? I don't have 3dsmax...
(if you replace the Chuckle with the sound from halo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
But the Elite for Fade, just.. gosh, with the plasma blade for swipe and that plasma gun for acid rocket, and uhm.. yeah.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I had the original Halo Shotgun model hanging around but it needed remeshing and i was too lazy to do that.
Yeah that was what I made it for, but it's not quite skinmeshed. Once it is, I'll release it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks, but is there a way to do it with only MS3D? I don't have 3dsmax... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yep. Open the obj in MS3D. I dunno about reversing the normals, but if it looks borked (like all the faces are on the wrong side), there should be a way.
Open map. I use d40.map ("The Maw") since it has most of everything in it. If you need the Scorpion tank, pick another map. The SP maps are all the ones that are a letter (a-d) and a two digit number (10, 20, 30, etc...)
<img src='http://dorian.carpe-noctem.ca/images/halorip/halorip1.jpg' border='0' alt='user posted image' />
Scroll down to "[mod2] Model (PC) ([somenum] items)" in the list, and expand. Here are the models from the map.
<img src='http://dorian.carpe-noctem.ca/images/halorip/halorip2.jpg' border='0' alt='user posted image' />
To extract, say, the shotgun, go to "weapons\shotgun\shotgun" and select the one with the highest # of verticies (the highest level of detail). Or, if its too high poly, try the next lowest. The different LoD's (level of details) are similar to the v_ models and the p_/w_ models from HL.
<img src='http://dorian.carpe-noctem.ca/images/halorip/halorip3.jpg' border='0' alt='user posted image' />
Click "export model". As far as I can tell, the dialog box that pops up has no purpose or implications. Import into MS3D/Max. In MS3D, normals appear, well, normal. All faces are on the correct side. In Max (even when exported from MS3D as a 3ds or something), the faces are borked. For max, convert to editable mesh, select all faces and flip normals. I'm not sure what to do for MS3D, since they appear normal in the program, but are borked when exported in any form... If MS3D borks stuff even worse (i.e. when compiled), just get someone with Max to flip the normals for you, or if you can do that in MS3D, do it.
//edit
Nevermind, I went to the wrong place, I got it now, thanks.
do you think i should?
You have my permission <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
In the menu: Face>Reverse vertex order.
All the faces are backwards on some models messing them up, like the AR
And if someone wants a "better" version, then somone fix the skin on this model rip and enjoy the original shotgun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<a href='http://drfuzzy.nsarmslab.com/ns/unfinished/shotgunfiles.rar' target='_blank'>Download ms3d and skin</a>
And you can crop the skin yourself I'm too lazy
I asked my friend to send me the map from the XBOX disc but he said he couldn't find anything but video files on it when putting it in a DVD drive (PC). How do I get the model out of the XBOX version?