Texture Request

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
edited May 2004 in Artwork Forum
<div class="IPBDescription">logo for ns_shiva</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Shiva station:
An interstellar corporation the size of Omnicore requires a huge number of administrative decisions to be made every second. Resources need to be allocated, ships scheduled, personnel assigned, product distributed, all in the profit maximizing amounts. The entity responsible for this is known as Shiva, which is thought to be the most powerful supercomputer in the galaxy. The whereabouts of this computer are a tightly guarded secret since it would otherwise become a frequent target for attack from Omnicore’s competitors. All information about it is strictly confidential. Even the name Shiva may be the result of custom rather than an actual official name. Very frequently, orders percolate through the company in cryptic impersonal messages that arrive at any time in maximum priority digital readouts. At every point in the chain of command there are orders that have no accountable source. Confused employees come questioning to their superiors who are just as befuddled, but those who wish to retain their jobs at Omnicore quickly learn to follow these orders whenever they arrive. As a result the controlling force behind the company has attained mythical status, and was been likened to the Hindu god Shiva. It has the power of life and death over the humans in its charge, and its gigantic allocation plans called to mind images of the “Lord of the Dance.”<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm about 50% done with ns_shiva. Screenshots of it can be found <a href='http://www.andrew.cmu.edu/user/rmoulton/mapscreens.html' target='_blank'>here</a>. I have tried to design the logo myself. I know however that there is immense talent in the art community on these forums, and I've concluded that I would probably get much better results putting out a request here than trying to continue to work on it. (My attempt can be found <a href='http://www.andrew.cmu.edu/user/rmoulton/shivalogo.jpg' target='_blank'>here</a> which I'm not very happy with for obvious reasons.)

I'm looking for a logo design to be used on the computer screens in shiva station. I don't have any worries about texture memory usage at the moment, so please feel free to use the full 256x256 that half life allows. I would like the design to be a stylized form of the <a href='http://images.google.com/images?q=shiva%20nataraja&hl=en&lr=&ie=UTF-8&safe=off&sa=N&tab=wi' target='_blank'>Shiva Nataraja</a> which is a popular subject in Hindu sculpture. Any color scheme could be worked into the map, although green would not be ideal.

When the map is finished I intend on submitting if for official inclusion in the game and any contributers will be listed either in a thankyou in the readyroom or in an easter egg. Thanks in advance for any help you can give.

<img src='http://www.andrew.cmu.edu/user/rmoulton/halltest0.jpg' border='0' alt='user posted image' />

Comments

  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    We all know how awesome I am....
    *cough*....
    Anyways,
    Uhh ill give it a go, I need to do something anyways!
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    hmm, i thought hl's max was 512? anyways, i might whip something if i got time. gl on your map.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    make it TSA green <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-CMF_FATAL+May 18 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ May 18 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm, i thought hl's max was 512? anyways, i might whip something if i got time. gl on your map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope, if you have a texture 512x512 in your wad file, it might make HL crash (or so I've heard). The limit is 256x256.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    That looks really good. Thanks. I like the feel of the two red arc shapes. My only complaint is that it isn't very official looking. I have trouble seeing it as an emblem in the corner of a screen or as official stationary for instance. Do you have a version without the bumpy embossing on the arcs? I'm also a little worried that the circuit diagram detail will be lost when its resized down to 256x256.

    Think of it as something that you would have to get a bunch of prudes in suites to accept as a company logo.
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> nice map by the way
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-ShdwStal+May 19 2004, 02:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ May 19 2004, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CMF_FATAL+May 18 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ May 18 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm, i thought hl's max was 512? anyways, i might whip something if i got time. gl on your map. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nope, if you have a texture 512x512 in your wad file, it might make HL crash (or so I've heard). The limit is 256x256. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    why dont you have a map model with it on? just a flat plane with the texture on wud be better quality
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-CoolCookieCooks+May 19 2004, 12:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 19 2004, 12:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why dont you have a map model with it on? just a flat plane with the texture on wud be better quality <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't think I can really spare the entities for the number of places I want to use this, and 256x256 is plenty for my purposes.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    edited May 2004
    i shrank this new one in PS and it looked good... looked like a logo, you could see shiva alot better than ont he large one even though u could still make out some of the circuitry...

    *edit*

    when i was making this, a little voice in my head said:

    add some cheesy quote to this.. like "The Future Is Friendly, Shiva"
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    Try some new text or something to match the mood more.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Yeah, that looks good. Do you think you could send me the photoshop file? I might want to take the text out entirely or make other modifications depending on how I include it. Thanks a lot, this will be a big help.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I'm making one now, just photoshop is bad to me and crashes often...
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited May 2004
    <!--QuoteBegin-Windelkron+May 22 2004, 09:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ May 22 2004, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm making one now, just photoshop is bad to me and crashes often... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Try holding ctrl+shift+alt when loading PS up (ie. right after double clicking the icon) and deleting the prefs file. That usually fixes a lot of adobe program crashes, in my experience.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited May 2004
    <!--QuoteBegin-Windelkron+May 22 2004, 04:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ May 22 2004, 04:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm making one now, just photoshop is bad to me and crashes often... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    awesome. The more the merrier. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> thanks.

    Edit: I've also added more pics to my site of the upper areas of the ship.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    the problem with the logo vs the map (I'm talking about my logo here, and to some extent shinzon's) is that its very hard to put a finger on the aesthetic style of shiva. Obviously a lot of the place is dirty industrial style; but other places have clean, misty pipes; still others have crisp halogen lights and computer monitors.
    So a curvy logo (as is the one I'm making now) might fit the computery section of the map, but it would look horribly out of place in one of your industrial reactors.

    Where exactly would the logo be placed? readyroom? computery place? industrial area?

    the style of the logo will have to fit that.

    (perhaps we could make a set of logos that look similar but have a different in style)
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    anything you want changed , just ask.
    woo for my first from-scratch project in photoshop that crashes every 4 minutes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    well give me your email, il send u the pdf file... but be carefull tis very messy, i dint organize it...
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited May 2004
    <!--QuoteBegin-Windelkron+May 22 2004, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ May 22 2004, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the problem with the logo vs the map (I'm talking about my logo here, and to some extent shinzon's) is that its very hard to put a finger on the aesthetic style of shiva.  Obviously a lot of the place is dirty industrial style; but other places have clean, misty pipes; still others have crisp halogen lights and computer monitors.
    So a curvy logo (as is the one I'm making now) might fit the computery section of the map, but it would look horribly out of place in one of your industrial reactors.

    Where exactly would the logo be placed? readyroom? computery place? industrial area?

    the style of the logo will have to fit that.

    (perhaps we could make a set of logos that look similar but have a different in style) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sorry about that. I should have mentioned. This will be used primarily in the cleaner sections of the map on computer screens. It should fit best with the style of these two shots <a href='http://www.andrew.cmu.edu/user/rmoulton/map/shiva_cryo.jpg' target='_blank'>here</a> and <a href='http://www.andrew.cmu.edu/user/rmoulton/map/shiva_maint_top.jpg' target='_blank'>here</a> I've also updated the screens on the page with more current shots.
    I haven't made most of the clean sections of the map because they require computer textures that I haven't made yet. I intend on making some very colorful veil-style monitors, so don't feel contrained at all by the color scheme in those shots. The logo is most likely going to be used on a black background.

    If there's going to be text in it I would prefer that it be more formal. It's fine if it doesn't include text at all since I was originally thinking I would include the text to the right of it in the situations in which it is needed, but either way works. Also make sure that all of the elements look good on a black background. Thanks a lot for the help.

    shinzon: My email is rmoulton (at) andrew.cmu.edu (@ removed to avoid spamcrawlers)

    Thanks for your input everyone.
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    Here is my first try:
    <img src='http://kawak.free.fr/shiva1.jpg' border='0' alt='user posted image' />

    Which looks like a dance club's logo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> so i've made another one:
    Here it is:
    <img src='http://kawak.free.fr/shiva5.jpg' border='0' alt='user posted image' />

    This one is better i think, more "stylish" (correct english?)
    And here is some variations

    <img src='http://kawak.free.fr/shiva4.jpg' border='0' alt='user posted image' />

    <img src='http://kawak.free.fr/shiva3.jpg' border='0' alt='user posted image' />

    <img src='http://kawak.free.fr/shiva2.jpg' border='0' alt='user posted image' />

    Feel free to use them if you like them (if you want to modify them i can send you the "source file" too).

    (ns_shiva looks really awesome, good luck with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Thanks a lot Kawak, those do look stylish. Send me the photoshop file when you get a chance. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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