Hlguards Wallhack Block & Ns (@ Developers)

HeadcrabbyHeadcrabby Join Date: 2003-06-04 Member: 17004Members
edited May 2004 in NS General Discussion
<div class="IPBDescription">cooperation with Unitedadmins</div> Hi,
As maybe already reported in the past,there is a Problem with Unitedadmins Server sidet Anti-Cheat Tool HLGuard.

If the Function Wallhack Block is enabled, the Skulks suddenly can bite as fast as an LMG shoots for some Reason.

The HLGuard Team is only able to fix that WH Block for NS with help of the NS Developers, cause the Source from NS is so different from other HL Mods.

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The NS team made a great mod, but with so many changes to the normal code that our otherwise mod independant features doesnt work. It would simply take too many resources debugging the WHBlock code on NS - and we dont even have the source. However, if the NS team stands up with the will to cooperate im sure their coders and ours would be able to find a solution, if there is one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Would be nice if an NS Developer could talk to them ,and maybe make it work then,so they can maybe release a Fix with the new HLGuard Beta in Developement. I'm sure there is an easy Solution if you work together <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->


Some People may now ask "Why? Use Cheating-Death instead!" or "To use an Wallhack in NS is senseless,cause NS has built-in Wallhacks."

Well, at first its true that i could use Cheating-Death instead - the only Problem - and thats because many Servers are running completely without Anticheat - Cheating-Death is Client sidet and a lot of People don't have it,or want to have it,so CD req. Servers have less Players.

Right now,at the moment only 104 of 477 NS 3.0 b4 Server have People playing at all. I can't run CD - otherwise my Server is empty. The old Problem - to much Server and not enough Players.

Thats why i would love to run the Server-only HLGuard with full Levels of Protection.

Now to the Wallhack thing: It's simply not true that it doesn't matters if someone uses Wallhack in NS. It's still an very big advantage.

You can find the thread from the UA Forums,cause i post this here now here:
<a href='http://forums.unitedadmins.com/index.php?showtopic=38692&st=0&#entry222595' target='_blank'>http://forums.unitedadmins.com/index.php?s...=0&#entry222595</a>

Hope an Developer reads this,
Thank you

Comments

  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    edited May 2004
    <span style='color:white'>Read other peoples posts completely before making your own, will ya?</span>
  • HeadcrabbyHeadcrabby Join Date: 2003-06-04 Member: 17004Members
    edited May 2004
    You cant do the Motion Tracking or Sceant of Fear Upgrades until the Commander researched it / enough Hives and the right Chamber is ready.

    Sometimes there isn't ANY Motion Tracking or Sceant of Fear in the whole Game. Someone with Wallhack has the Advantage to see trough walls <b>instantly</b> and <b>all</b> the Time. So its still and Big Exploit and Cheat in NS.
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    Are you sure this isn't a client thing?

    Where it displays you as biting 500 times, but only bites once?

    I know at the startup of games you can bite really fast as well, not sure if its actually doing anything(as if stops as soon as you can move).
  • HeadcrabbyHeadcrabby Join Date: 2003-06-04 Member: 17004Members
    Yes, I'm sure. It only happens if HLGuards WH Block is enabled and I'm not the only one who has this Problem - all Skulks on the Server have Speed-Bite then <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    The HLGuard Team knows the Problem - its there since NS 1.0,but they can't fix it without help from the NS Team!
  • HeadcrabbyHeadcrabby Join Date: 2003-06-04 Member: 17004Members
    No, its the WH Block - at the moment my Server is running with Aimbot Block,Alias&Cvar Check and Speed Hack Block very well.
    Unfortunately without Wallhack Protection,cause this one causes the Bite-Bug.

    Maybe it's something with the Checks HLGuards WHBlock does every few frames for a few seconds - dont know, I'm not an Developer <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    They should just kill ppl for hacking....and all their family's too!!!

    Look at that reject to sociaty, kill the *%&$in S#$* out of him...
    It's his mamas fault... gun that b#$^# down too!!!!

    Well, i would'nt even write down the word hack again...OH NO S%@
    THEY FOUND ME!!!!!
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    Its probably the Skulks wall-climb ability that causes the problem with the wall-hack detection code. I am not sure but I believe in order to give the Skulk the wall climb they had to code in a level on the walls that act as ladder - sort of link the ladder properties to a invisible layer on the walls of a NS map.

    I wonder... if you press crouch (disable wall climb) does the skulk still super-bite ?

    Anyways I think the only way for the HLGuard team to get hold of the NS team is to use the e-mail on the Unknown Worlds web site.
  • DashyDashy Join Date: 2004-04-30 Member: 28342Members
    Cd isnt a popluar option atm. ive got the latest version but it always adds +20 to my ping and lowers my FPS. i though NS was having anti cheat tech built in to the code soon enough any way which should be good.

    id like to see a raise in Cd again but u would need the support of major serves which are ussally full. maybe ask jolt and such to add Cd.

    -----
    "most cheaters come from france" - joolz
    ----
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i though NS was having anti cheat tech built in to the code soon enough any way which should be good. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Adding VAC wouldn't put the anti-cheat into NS, it would let servers automatically force users to download the latest VAC module(that thing where it says downloading security module on secure servers in the official mods, that's the VAC module downloading) on joining the server and it would mean making NS compatible with VAC, servers can still choose not to use VAC and use CD instead should they wish.

    The big advantage of using VAC isn't that it's better than C-D at detecting things, it's the global VAC bans, this means that the cheating scum from CS, DOD, HLDM and TFC who got caught wont get a chance to join the any VAC server, no matter what mod it is. VAC bans last a whole year unless they go get a new CD key and create a new account and make sure to completely remove the cheat that they got banned for(or they will get banned quickly again).

    Also VAC has this nice methodology, it doesn't instantly ban cheaters using a newly detected cheat, instead it flags the users account then waits some amount of time before baning them. Why is this good? Well, if cheaters new directly that the cheat was detected they would warn other cheaters and soon the cheat wouldn't be used anymore, now they never know for sure until a day or a few afterwards. Deliciously evil don't you think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-JimBowen+May 18 2004, 11:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JimBowen @ May 18 2004, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WH is not really a problem in NS as SoF and MT allow players to see through walls. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, it still is. You shouldn't think that, because as crabby said, it's still a big advantage.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    To me, ppl that talk bs that wallhacks are useless in ns... yada, yada....
    Half of them may hack, cos its too easy to protect themselves that way.

    Motion tracking is very slow, and you don't know what kind of alien it is
    Sof is better, but then again, you don't know what the marine has

    With hacks you see : Name of player, hp, weapon, where he is looking...even when he's reloading...oh it doens't mind skulks climbing. You can see cloaked too

    Ah and also! The best hack i've ever seen, NEEDED Cheating Death, lol

    And for ppl that say hacks doesn't make em better...you have a bad one, or it's not properly configured. Hacks won't make you 1337 in ns, like in cs...but they sure give an advantage, especially for the skilled ones.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'd suggest the HLGuard devs simply write Charlie a note. I can't promise he'll read this thread, but I can promise he reads his E-Mail, though it may pain him at times <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited May 2004
    <!--QuoteBegin-[QcBs+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->God Killer,May 19 2004, 08:51 AM] To me, ppl that talk bs that wallhacks are useless in ns... yada, yada....
    Half of them may hack, cos its too easy to protect themselves that way.

    Motion tracking is very slow, and you don't know what kind of alien it is
    Sof is better, but then again, you don't know what the marine has

    With hacks you see : Name of player, hp, weapon, where he is looking...even when he's reloading...oh it doens't mind skulks climbing. You can see cloaked too

    Ah and also! The best hack i've ever seen, NEEDED Cheating Death, lol

    And for ppl that say hacks doesn't make em better...you have a bad one, or it's not properly configured. Hacks won't make you 1337 in ns, like in cs...but they sure give an advantage, especially for the skilled ones. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, you can see the cloaked.
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