Starting A New Map

2

Comments

  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited May 2004
    The room outside the hive.

    im thinking something like 'Nexus/Vent Junction'

    The blackened area will branch off to another corridor.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited May 2004
    'The nexus corridor' (ther'll be a floating holographic thing)
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-A|IEN+May 26 2004, 04:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A|IEN @ May 26 2004, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 'The nexus corridor' <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ? i gonna love this map! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Nice work A|ien!

    but try one thing. If you want..Place some lava maybye? And something like water..

    Just if you want.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    I did plan on it, but so far ive been building a vent. No water, just really big.

    I should probably explain the whole Nexus thing.


    AHEM!

    'The nexus computer system is designed to make the processes of a city autonomous, reducing the amount of human error and need for manpower, it also allows the city to put funds into other projects. The nexus avatar is a sub program of nexus that allows it to be interactive with humans. Basically, its a hologram with personality, and resides at key areas around facilities (if it were free roaming there would be situations where hackers could isolate the program) and from these key areas, it reports to the workers of the facility (although they're more like supervisors) what is going inside the system, and the course of action it will take.'

    If you want more info i'll reply later.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-A|IEN+May 26 2004, 05:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A|IEN @ May 26 2004, 05:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did plan on it, but so far ive been building a vent. No water, just really big.

    I should probably explain the whole Nexus thing.


    AHEM!

    'The nexus computer system is designed to make the processes of a city autonomous, reducing the amount of human error and need for manpower, it also allows the city to put funds into other projects. The nexus avatar is a sub program of nexus that allows it to be interactive with humans. Basically, its a hologram with personality, and resides at key areas around facilities (if it were free roaming there would be situations where hackers could isolate the program) and from these key areas, it reports to the workers of the facility (although they're more like supervisors) what is going inside the system, and the course of action it will take.'

    If you want more info i'll reply later. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    okey nice. Is it permitted to take photographs on the maP? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    But tell me more about the map later. This map is a royal palace.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    thankyou!

    I only just realised that i used your name for the naming of the rooms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    The nexus corridor is a more darkish orange colour in game, but I couldnt see the picture very well so I bumped the brightness up.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <i><b>NEW PICS!</i></b>

    Another hive update.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Fixed up the Nexus Corridor, there is now an RT here.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-A|IEN+May 28 2004, 09:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A|IEN @ May 28 2004, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fixed up the Nexus Corridor, there is now an RT here. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This map is good, but the celings i dont like them.
    Change the roof texture to something other or just make it more cool. I
    like the work, keep going to build.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2004
    Some tips and gues what? they are free <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Spice up the lighting a bit, since it looks like you've used only one color lighting and it's also to evenly lit. add some variation in color to make it look interesting. And make some use of shadows, they are very atmospheric and can help spice up the map a lot.

    The yel_grey looks nice (DarkATi gonna flame me for this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), but the walls could use some breaking up with pipes, console etc... It looks to repetive at the moment.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><img src='http://www.unknownworlds.com/forums/uploads//post-4-1085756082.jpg' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This is one big wide open area. Aliens are going to have a hard time keeping it out of marines hands. Like some other areas add some cover for the aliens so they also have a chance on the map. Its now an alien meatgrinder

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited May 2004
    belive me when I say this. Its not big in game.

    EDIT: ok ok, I gave it a test run with a friend and aliens get owned pretty easy.

    I took your advice and added some computers and more light to the area. It takes a gorge around 18 seconds to get from one side to the other. But I wanted this area to be a point of conflict, since its the shortest pathway to the next hive.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    You are making fantastic proggres in your mapping, the wires look kinda "to mutch", maybe add somthing sticking down in random spaces to keep you from seeing how mutch the texture is repeting
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Where does the smoke of the resnode come from? It just doesn't look natural now. Could you add some kind of pipe underneath it?
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited May 2004
    not sure how id do it, theres already something under the platform (pillar to support it for all you realists)
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Well, at least make it so the res node spot is natural. Maybe the res comes out of a pipe underneath it. That's what I meant actually. What I'm trying to say is: the platform is too thin, either make it thicker or put something underneath it, for reality's sake.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    see above ^

    There IS something down there. Heres a shot for your convinience
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-A|IEN+May 28 2004, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A|IEN @ May 28 2004, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> see above ^

    There IS something down there. Heres a shot for your convinience <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    man the map is too bright..use overlays FX for the pc screens hanging over the resnode. Other some i dont like : why is the floor some different scaled on some areas.?

    Well keep up the work and realize : this map is good but! but fix plz the lighting.


    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> A|ien keep going
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    I think he wants a pipe or something for the res node to come from not just a small support beam
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Added that dman pipe everyone wanted, also thickened the platform above it.

    I took away the light from one of the screens and gave it a spark, so the lighting is now a little more balanced.
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    is it just me or is the pipe thicker going vertical then horizontal?? is that just the angle?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    this map is looking better and better keep it up dude i have one suggestion for now

    for the resnode on the platform
    the base of the playform is kinda round yet the railing is just a square with gaps i suggest making the railing round like the base and connecting it to the other rails
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    I tired that already, the texture alignement is so wierd.

    I'll give it another shot, but then I want to move on
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <b><i>New update.</b></i>

    I've added a new room (partially complete) called 'Nexus Monitoring and Bacterial Observation' (for monitoring of bacteria in the air) The computer in the middle there is accesible by any small aliens and by crouching. Im going to add soem wires in there, and mabye add a forcefield like door to the light structures ive built around.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
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