Mapping guidelines v1.2 posted
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">No cm v2.0, but everything else</div>It doesn't explicitly talk about the CM 2.0 (that's in a document included with the NSTR2 that Merk wrote), but it talks about everything else. Check it out if you're dying for more info about the NSTR2. The changelog is at the top.
<a href="http://www.natural-selection.org/MappingGuidelines.htm" target="_blank">Mapping Guidelines</a>
<!--EDIT|Flayra|Feb. 25 2002,12:55-->
<a href="http://www.natural-selection.org/MappingGuidelines.htm" target="_blank">Mapping Guidelines</a>
<!--EDIT|Flayra|Feb. 25 2002,12:55-->
Comments
<!--EDIT|Moleculor|Feb. 25 2002,12:31-->
Resource System.
Env_Fog details.
High vs. Low detail particle systems.
Trigger_presence details.
(Or are you pulling my leg, or not using it in OpenGL?)
<sticks tongue out at Merks>
Sorry if things aren't perfect, we have a game to write. If I spend all my time on the NSTR we'll never have a game. The purpose of it is to make sure the community mappers have the tools they need to make their maps.