Just A Thought

TeRaH_uNiTTeRaH_uNiT Join Date: 2003-11-25 Member: 23551Members
I have been on a few servers and noticed they have this plugin which speeds up ammo and stops humping and i wondering if you could put it in? like when you get advanced armry you get 50 lmg bullets instead of 25. It would be nice to have so we don't waste all our time in base.

Comments

  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    it is really not needed...

    you dont need full ammo

    i usually take 150 in reserve for lmg and 20 shots in reserve for pistol
    thats enoughin most times and if you really run out of ammo suicide or call for ammo


    the problem is not the ammo, the problem are the players <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited May 2004
    But you're not going to convince those that DO hump the armory that they don't need the ammo, so make them finish faster so they can move the !"#¤!#¤& out and do some work.
  • TxRandomTxRandom Join Date: 2004-05-18 Member: 28741Members
    You dont need ammo. The only reason I ever go is to get HP back. Or if I've been doing good and have used all my ammo.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I know these are crazy ideas in terms of balance, but I've always been looking for drastic measures to stop love relationships with the armory.



    Some ideas (mutually independant)

    -Disable the armory via a switch by the commander.
    -Marines spawn with full ammo, but armories don't produce ammo (you still start only with 50/50; possibly slightly finetune spawning rates)
    -have a "get free ammo" upgrade on the armory (for cheap and for fast) so in the lategame, people still can hump if the comm wants it.
    -install a tazer on the armory that zaps the marine that gets too much ammo within 30 seconds of spawn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Add in a tazer on the CC so he doesn't just stays there 30 seconds to wait for the tazer to leave
    -have a "punish marine" option for the commander

    Of course, these are all horrible and such drastic measures that they won't be.. right for the average user who knows how to judge ammo taking.
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    edited May 2004
    <!--QuoteBegin-Cereal_KillR+May 21 2004, 07:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ May 21 2004, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -have a "punish marine" option for the commander

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh please yes, or at least make it so he has a sign on his back that says
    "Im a lamer, please kill me Mr. Skulkeh"
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    A big neon sign above his head that says "EAT ME!" would work too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    This is both in the wrong forum, and has been suggested before. Please use the search button (in the Suggestions and Ideas forum, NOT General Discussion) before posting a new suggestion in the future.

    <span style='color:red'>***LOCKED.***</span>
This discussion has been closed.