Sponsers Logo In Maps

mavricmavric Join Date: 2003-08-25 Member: 20199Members, Constellation
I was wondering i have seen it now and then but how do they do it put a logo in the map with out altering the map itself i seen it in CS and now i seen it in some Ns maps can anyone help as we going to do a NS league soon and it would be nice for our spaonser to have a logo in it

Comments

  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Gotta use your wordpad for this one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    Im interested in how to add new entities into a sven coop map...

    Qwerty Access put some turrets in some of his svencouzi's servers, their kinda funny
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    1. Google for an entity ripper (or search around the Sven Coop mapping forums)
    2. Edit entities using notepad.
    3. Use edited entities on .bsp and put said .bsp on server. The players will not have to redownload the map as you only edited the entities, and entities are server side stuff. I guess the way I'd put ads on maps is by using world models and whatever entity is needed for putting world models into maps.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited May 2004
    Theres 2 ways to do this.

    The noobie way, get a copy of ripent, which can be had in zoners half-life tools. Your gonna need to get the copy of the bsp file, put it in another folder, stick the map in the same folder as ripent and do:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->ripent -export somemap.bsp<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    This will then give you a somemap.ent, this file will contain every entity in the map. Modify it as you please, then when your done, simply do:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->ripent -import somemap.ent<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    The bsp file will be modified and you can then use it and your changes will take effect, and players will NOT have to redownload the map, as long as you never change the bsp file itself.

    Then the l33t h4x0r way to do it would be to make a plugin to spawn the env_sprite entity loaded information from a file. This way you dont have to screw around with the maps.
  • mavricmavric Join Date: 2003-08-25 Member: 20199Members, Constellation
    i see althings like <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->{
    "model" "*252"
    "locationname" "Overflow Access"
    "classname" "info_location"
    }
    {
    "model" "*253"
    "locationname" "Southern Overflow"
    "classname" "info_location"
    }
    {
    "model" "*254"
    "locationname" "Storage Access"
    "classname" "info_location"
    }
    {
    "model" "*255"
    "locationname" "Waste Filtration"
    "classname" "info_location"
    }
    {
    "model" "*256"
    "locationname" "Hive Location - Central Overflow"
    "classname" "info_location"
    }
    {
    "model" "*257"
    "locationname" "Sector Control"
    "classname" "info_location"
    }
    {<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    but this means nothgin to me how would i add a sprite say at readyroom

    called logo.spr
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