Elevators...

Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Making them work</div> Ok, I've heard that it's better to use a func_door as an elevator... what do you guys suggest?

Please explain your suggestion, as my attempt at making an elevator caused it to go absolutely nowhere (I dun know how to tie the button to the lift platform...)

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2004
    use 2 buttons which trigger the door and set the door angle to "down"

    Notice the little thingy at the bottom of the func_door? This a 1 grid thick brush which is included into the func_door so the door knows where to stop.

    next play arround with:

    - move sound
    - lip (the amount which the door should protrude)
    - speed
    - damage

    And your elevator is done.

    Oh and jean. next time put this in the help forum. Cmon you know better then that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Kouji San+May 23 2004, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ May 23 2004, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Notice the little thingy at the bottom of the func_door? This a 1 grid thick brush which is included into the func_door so the door knows where to stop. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You don't have to do this. You could just use the Lip property.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Complete elevator info can be found here
    <a href='http://collective.valve-erc.com/index.php?doc=1047958901-74747200' target='_blank'>Elevator #1</a>

    And here:
    <a href='http://collective.valve-erc.com/index.php?doc=1047964377-43297800' target='_blank'>Elevator #2</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2004
    True but I prefer this. It is easier to control the movement of the elevator, or at least I think so <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    [edit] and textured in NULL so it wont render but still does it work
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