Hideouts
DJ_Niems
Join Date: 2004-04-29 Member: 28312Members
<div class="IPBDescription">Is there a reasonable point to it?</div> Gorge's hideouts: AKA chill-rooms.
They hold a few <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71284&st=0' target='_blank'>stories</a>, sometimes humourous, sometimes irritating. I have heard a few opinions about this Kharaa 'feature' in NS, and the general response I get while playing and when asking, is that some think it is a big waste of time.
Now as most will know, but for those n00bs out there including myself, a hideout, or more commonly known chill-rooms, are the places where the Kharaa lifeforms can sit and hide to survive the pingofdeath. When the last hive goes down, the lucky survivors decide to go chill in these places, and out of the 95% of the games I have played, they eventually get killed by grenades of JP's who sought them out with MT.
But what is the real reason for these hideouts? Is there a point to them? As far as my opinion goes, something stupidly funny goes on in these times, but everytime we get killed and we all go back to readyroom. About 2% of the times there has been a gorge in the chillroom, he has managed to make a run for a hive and drop it, if he has the res; so that the other players can spawn back later and continue the game. But should this feature be used for that tiny 2%? If it is such a waste, then why doesn't the NS team make it so the remaining Kharaa lifeforms die instantly after the last hive goes down? This would make starting the next game a lot faster. In a previous post, one guy stated that a good gorge makes hideouts to survive hive attacks, but out of my playing times, that gorge is just messing around and being no help to the team by sitting and constructing a chillroom just to put some points up on the board. If people believe there is no point, there are still the minority that want to chill. In the games I have played, no-one has particularly got aggresive or agitated with the wastes parking in the chillrooms.
So I suggest that everyone grab a flame-proof suit and post their opinions and facts, dicusing the proper <b>uses </b>(if any) or <b>abuses</b>, the <b>point</b>, and if it should be <b>modified</b> or <b>removed</b> (I personally sugest that all players in a chillroom after the hive goes down get randomly teleported to another hive location, where they can maybe drop a hive if they saved the res, and if the rines didn't secure it. Gives a better chance than just camping).
They hold a few <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71284&st=0' target='_blank'>stories</a>, sometimes humourous, sometimes irritating. I have heard a few opinions about this Kharaa 'feature' in NS, and the general response I get while playing and when asking, is that some think it is a big waste of time.
Now as most will know, but for those n00bs out there including myself, a hideout, or more commonly known chill-rooms, are the places where the Kharaa lifeforms can sit and hide to survive the pingofdeath. When the last hive goes down, the lucky survivors decide to go chill in these places, and out of the 95% of the games I have played, they eventually get killed by grenades of JP's who sought them out with MT.
But what is the real reason for these hideouts? Is there a point to them? As far as my opinion goes, something stupidly funny goes on in these times, but everytime we get killed and we all go back to readyroom. About 2% of the times there has been a gorge in the chillroom, he has managed to make a run for a hive and drop it, if he has the res; so that the other players can spawn back later and continue the game. But should this feature be used for that tiny 2%? If it is such a waste, then why doesn't the NS team make it so the remaining Kharaa lifeforms die instantly after the last hive goes down? This would make starting the next game a lot faster. In a previous post, one guy stated that a good gorge makes hideouts to survive hive attacks, but out of my playing times, that gorge is just messing around and being no help to the team by sitting and constructing a chillroom just to put some points up on the board. If people believe there is no point, there are still the minority that want to chill. In the games I have played, no-one has particularly got aggresive or agitated with the wastes parking in the chillrooms.
So I suggest that everyone grab a flame-proof suit and post their opinions and facts, dicusing the proper <b>uses </b>(if any) or <b>abuses</b>, the <b>point</b>, and if it should be <b>modified</b> or <b>removed</b> (I personally sugest that all players in a chillroom after the hive goes down get randomly teleported to another hive location, where they can maybe drop a hive if they saved the res, and if the rines didn't secure it. Gives a better chance than just camping).
Comments
and yes, a gorge should not jsut make em. it needs to be worth the effort.
I say nuke ping of death.
Just do the manly thing and run into a squadron of marines spamming them with spit (bile bomb would be better but you've lost already). Hopefully, they'll be playful and not shoot you down and instead dance with their knives out (more funny anyways).
I hided effectively in the following things:
steam (from RT ow w/e)
the holoimage next to origins xenophobic RT
behind a few boxes
besides a doorentrance
etc.. idiotic huh? it seriously works. most ppl jsut run and never scout the area as they should. you can camp in easy to see places. just duck. its that easy. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the holoimage next to origins xenophobic RT<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm wondering now if I ever played a game with you on my team, cause I coulda sworn I remember the last player on our team trying this one time...funniest hiding spot evar.
Longest I've ever hid as the last rine - 7 minutes. The entire marine team had mikes, hilarity ensued as at least 2 fades blinked past my hiding spot. SOF ruins it though....oh yeah, that's another reason why marine hiding is funny, cause eventually they have to find you with sof. As an alien, if you don't move, marines can't use mt now can they <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
Gorge hideouts after the game is over are dumb, dumb, dumb. Absolutely stupid, no purpose, no redeeming qualities, no tactical or strategic value, nothing of worth to them in the slightest. Once the game is over those one or two gorges are just wasting everybody's time. I don't play these games just to sit around spectating and seeing how long someone can camp against overwhelming odds. Don't you people always love saying how much you hate Counterstrike? Same exact situation there. Why people do this escapes me. How many years has it been since NS has been around, and people are still getting their nerdy girly-giggles from building three DCs in a vent somewhere? Grow up.
While the game is still in progress however, yes, there are some vents where putting DCs MCs and SCs can really help the defending aliens by proving a healing zone closer to where the combat is taking place. But you have to know which vents you can do this with, and how useful they actually will be. Here is an example in everyone's favorite bland, symetrical rorschark of a map, ns_Veil.
I like to drop surplus MC, DC and SC in vents because it puts them well out of marine LOS and makes it hard for them to remove my upgrades.
At game end I agree its annoying but sieging and pinging should solve most problems. I agree that griefers are a problem, but at the same time it should take JPers no less than a minute to scour most maps, and once the offending gorge is found he can swiftly be GLed to hell or sieged right in his nest.
If it takes longer than a minute to clear a gorge nest then you're doing something verrrrry wrong.
But even if there are no useless gorges in the map and POD comes with someone in the hideout, he should be unselfish and F4 for the sake of the whole team.
I don't think rine hiding is much of a problem, and agree it is a lot less stupid than camping gorges. Besides its a lot more comical.
One word: "Tourney." <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
IMO, it's fun. Why? Because it lames a bit the marine victory now that the game has gone so bland. It's fun to see how long you can survive, how many do you manage to kill before they (eventually) get you, and do you manage to build that "last" hive before they shoot it down too. But this is what I usually do only when the game is (oh, so often) already decided. I don't think there is any fun in fragging without any chance to win the game; deathmatch isn't why I started to play NS. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
So gorge-hideout is the best fun then. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
if anyone can make a custom map like this (i.e. vents that can be used not for gorge hideouts at end, but during game indirect healing stations) then i will play that map non-stop 24/7...
btw now im gona have to gorge on that map and put some dc's up there for skulks... i never really relised the radius of healing dc until i read tis thread... lol