Ns_altair! Screenshots Ho!

TyrNemesisTyrNemesis trigger_CUT! Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
edited May 2004 in Mapping Forum
<div class="IPBDescription">KungFuDiscoMonkey's map in progress...</div> I've been helping KungFuDiscoMonkey playtest this map for a couple weeks now, and I must say I am beginning to truly love ns_altair.

Set in an undersea drilling station, ns_altair has an overall cool and dark feeling. KFDM is still in the location balancing phase of mapping, but it's really started taking shape as we have been working on balancing res locations and deciding where to make changes to the map layout and details.

Give KFDM all your support, this is truly turning out to be an awesome map. Here are 10 screenshots just to give you an idea of what's in store. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

<3 Tyr

(Note: Images are outdated now so i've taken them down.)

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited May 2004
    Thanks dude. I feel that I take boring screenshots so I asked Tyr to take screens of areas that he thought were intresting.

    Seams kinda bright in some of those screens so I'm not sure if it's my monitor or Tyr's.

    I'll try to remember to put a skybox in the next build i upload. the default one just burns my eyes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.


    Edit: Dang you. You took some really good shots and now I want to load up hammer and do some more work but it's time for bed. Maybe tomarrow.
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Wow, It looks really great,

    In some pics the lightning is kinda boring, but overall its awesome. U have any overwvie screen?

    Want to see more of this!
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited May 2004
    In the last screenshot I think the texture you used on the stairs' side is very bad. Please replace it. Besides that I think the texture which is covering the floor is little overused and floor itself could be more interesting too. Nothing more can I tell just by looking these screenshots. Overall it still looks pretty.

    [edit] maybe it's just that these pics are so dark so I can't see all details.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    BSP just finished compiling so I know there are no leaks in this current build. I've done several changes all I really need right now is to put together the zip file and get a mirror or two and a server to do some more PTing.
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