Marines Just Keep Getting More Overpowered
Malakai1
Join Date: 2003-09-14 Member: 20845Members
I've been basically playing regularly on the same damn server with the same 50 or so regulars for the last year. We used to have balanced games, usually the win rate was either around 50/50, or it wasn't more than 60/40 for the marines.
But since the beginning of the beta it's been like 60/40-70/30 marine favor, and now in beta4a it's like 80/20 for marines. I took a 2 month break from ns for work and school, and jesus **** I've comeback and half the regulars quit, and the other half just hate playing. Marines, in both classic and combat, win every game unless they seriously screw up early on or the marine team sucks and the alien team are considerably better.
Every game with 2 solid and experienced teams ends in a marine victory. Do the devs somehow think that marines winning all the time is fun? Is there something I'm seriously missing here?
Today was my first time playing beta4, and jesus why was focus bumped to 2 res? lvl2 skulks were still frail and useless on most maps with focus, and now they are denied that for another whole level? This lets the marines dominate the early game almost every time in combat, which in turn lets them dominate the whole game when they are 33-50% higher in kill counts (and consequently levels) within the first 2 minutes of the game.
I mean, maybe I really am missing something here, and this post isn't meant to flame or belittle anyone, I just for the life of me cannot figure out why an already seriously underpowered alien species continues to be nerfed further into oblivion.
All of the big alien problems and marine overpowered aspects are talked about all over these forums, so I'm not going to restate them all, I just want to know if this is ever going to change.
I'll still keep up on ns's progress, but I'm not playing again until I hear something has been done to balance the aliens back into the game.
But since the beginning of the beta it's been like 60/40-70/30 marine favor, and now in beta4a it's like 80/20 for marines. I took a 2 month break from ns for work and school, and jesus **** I've comeback and half the regulars quit, and the other half just hate playing. Marines, in both classic and combat, win every game unless they seriously screw up early on or the marine team sucks and the alien team are considerably better.
Every game with 2 solid and experienced teams ends in a marine victory. Do the devs somehow think that marines winning all the time is fun? Is there something I'm seriously missing here?
Today was my first time playing beta4, and jesus why was focus bumped to 2 res? lvl2 skulks were still frail and useless on most maps with focus, and now they are denied that for another whole level? This lets the marines dominate the early game almost every time in combat, which in turn lets them dominate the whole game when they are 33-50% higher in kill counts (and consequently levels) within the first 2 minutes of the game.
I mean, maybe I really am missing something here, and this post isn't meant to flame or belittle anyone, I just for the life of me cannot figure out why an already seriously underpowered alien species continues to be nerfed further into oblivion.
All of the big alien problems and marine overpowered aspects are talked about all over these forums, so I'm not going to restate them all, I just want to know if this is ever going to change.
I'll still keep up on ns's progress, but I'm not playing again until I hear something has been done to balance the aliens back into the game.
Comments
lvl 1 armor negates Single Focus Attack
Fade negates single shotgunblast
I still kill caraspaced skulks in one hit, so it isnt very viable. (Lerks need cara to survive, so thats 3pts too.)
-1pt to stop 2pt focus single bite kill.
3pts to stop 2pt shotgun single kill.
Marines win both ways.
Both teams shouldn't have counters against each other from bottom all the way to the top...that kinda kills each team's uniqueness...
And I haven't had much chance to play beta4 yet, but aliens can still win quite a few games in CO...
When 2.0 came out, aliens OWNED marines. People complaigned. But by the end of 2.0, it was balenced. It just needs time I guess for <i>everyone's</i> skill to increase for it to even out.
Im not sure what server you play on but maybe its time for a new one. or maybe try a pug (#nspug on gamesurge on irc). good luck
Look at all the NS servers out there, almost all of them are at least 16 player capacity or more.
Now past about 6 people on Alien team, res simply comes too slow in comparison to marines. YOu can spend 2-3 mins waiting for a res if your team gets down to one node, which makes it nearly impossible to fight out of it.
And then Respawn.. One hive.. 10 vs 10.. Aliens are respawning slow as hell, but Marines pop out constantly and if they get slowed down.. drop an IP or two.. beacon, lots of options. Aliens have none.
The game was Randomised by the Admin, and the majority of vets (before you start these particular vets were very skilled) ended up on aliens.
map was metal.
9 on each side
game starts: every marine but one pours out of marine start in two big groups before comm has even got to the CC, and proceed to walk to level eating up all alien res nodes in an unstoppable wave of terror...
despite having the better players aliens didnt stand a chance as only 9 bullets for a kill means even average marines own vanilla skulks.
Comms dont even matter these days. You dont need a good plan, all you need is one or two marines with good aim and a finger on the ammo/ med button.
aliens need a serious early game boost, or marines need a serious early game nerf.
playing skulk is the most annoying thing these days, lets be realistic, organised attacks of 4 or more people just isnt going to happen on most pubs, and with an ever increasing amount of marines stalking the pub world who posses uber aim skulks are fast becoming a pain in the **** frankly.
two good marines can easily take a rush of 4 skulks.
I recommend thinking of Ryos 'All upgrades' idea to mix things up a little early on, probably more will be neededd aswell, personally I would love a big skulk armour beef.
Don't talk to us about team work.
I find marines are doing one-man-shows or rambos in this new beta. It sucks. Marines doesn't need teamwork now. I don't see marines sticking together as much as 2.0. The reasons ppl complain that marines was hard to play in 2.0 is becuz ppl likes to show off. They still have the CS mentality.
All I can say is... Want frags and show off your l33t lone shooting skills, go play CS. STAY AWAY FROM NS!!!
PS. I enjoy playing both aliens and marines. I see marines so much easier to play now.
6vs6 is balanced imo but servers like #yo have 18 player limit and small maps were not designed for 9vs9.
However, in this Beta 4a. Initially, marines will control majority of the rts. They can summon a damage/armour of 2/1 or even 3/1 even quickly. Drop a few sgs and say bye bye to fades.
so yah, aliens are owning if you get 1 of 2 good players, on a pub anywayz.
however if rines had got welders aliens would be ****...
this just shows TEAMWORK in COMBAT :O !!! is sometimes needed, and that the game is more balanced if you use your brain a little bit
(hope this post makes sence i typed it fast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
Eveyone just rushes off to destroy each other. Although the FOCUS change was certainly a good thing, skulks just seem too hard to play these days. The time invested to become a good skulk is more than the time invested to be a good marine... and skulks could only be <i>that</i> good before their effectiveness stops increasing in respect to skill. What I think is that newer players simply don't have fun with skulks. Do <i>you</i> like getting annihilated by a marine, every single time you choose aliens? If you were a NS first timer, would you be perhaps a little bit frustrated... to be killed without doing anything at all? Of course you would! In my opinion, skulks are weaker than marines, although the game still resembles some vestiges of balance for clan play. Pubby-wise, the balance isn't that good, especially for classic and the regulars stick with NS but you could not expect newcomers to do so. They join a game, find that it's boring coz they got fragged in 2 seconds for the past 2 hours and forget about the game. Therefore I propose that the marine to alien balance should be shifted... inversely, so that the new marines inherit the old alien's effectiveness, in terms of power and ease to play.
I actually DREAD having to play aliens now.
they had one sharp shot, the rest were good.
They held us in pressure hive for 13 mins before they decided they would be kind enough to end it.
MAKE EARLY GAME ALIENS STRONGER FOR THE LOVE OF GOD.
ALIENS ONLY EVER WIN IF MARINES STAY IN BASE.
I will cry now and await for my Unreal 2004 to arrive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
eg
3 peeps in hive 2 shoot hive and 1 covers
6 peeps in hive 4 shoot and 2 cover
PS go <a href='http://www.serverspy.net/site/search/?w=3&t=2&n=co_&g=0&ty=nsp&q.x=46&q.y=12&q=search#searcherArea' target='_blank'>here</a> I'm sure you'll find somewhere
it just bugs me that the only time the aliens win is when either marines decide to not attack at all, or when all the skilled players switch to aliens to mix things up...
I wouldnt be so bitter, but im not even a poor player, I consider myself to be pretty good, I hate to think how people with less experience then myself are finding NS these days, one play and never again I think is probably the reaction...