Marines Just Keep Getting More Overpowered

Malakai1Malakai1 Join Date: 2003-09-14 Member: 20845Members
edited May 2004 in NS General Discussion
I've been basically playing regularly on the same damn server with the same 50 or so regulars for the last year. We used to have balanced games, usually the win rate was either around 50/50, or it wasn't more than 60/40 for the marines.

But since the beginning of the beta it's been like 60/40-70/30 marine favor, and now in beta4a it's like 80/20 for marines. I took a 2 month break from ns for work and school, and jesus **** I've comeback and half the regulars quit, and the other half just hate playing. Marines, in both classic and combat, win every game unless they seriously screw up early on or the marine team sucks and the alien team are considerably better.

Every game with 2 solid and experienced teams ends in a marine victory. Do the devs somehow think that marines winning all the time is fun? Is there something I'm seriously missing here?

Today was my first time playing beta4, and jesus why was focus bumped to 2 res? lvl2 skulks were still frail and useless on most maps with focus, and now they are denied that for another whole level? This lets the marines dominate the early game almost every time in combat, which in turn lets them dominate the whole game when they are 33-50% higher in kill counts (and consequently levels) within the first 2 minutes of the game.

I mean, maybe I really am missing something here, and this post isn't meant to flame or belittle anyone, I just for the life of me cannot figure out why an already seriously underpowered alien species continues to be nerfed further into oblivion.
All of the big alien problems and marine overpowered aspects are talked about all over these forums, so I'm not going to restate them all, I just want to know if this is ever going to change.
I'll still keep up on ns's progress, but I'm not playing again until I hear something has been done to balance the aliens back into the game.

Comments

  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    I do feel the pain for the two point focus. Since it currently stands as,
    lvl 1 armor negates Single Focus Attack
    Fade negates single shotgunblast
    I still kill caraspaced skulks in one hit, so it isnt very viable. (Lerks need cara to survive, so thats 3pts too.)
    -1pt to stop 2pt focus single bite kill.
    3pts to stop 2pt shotgun single kill.
    Marines win both ways.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Why does it have to be this-negates that, and this-negates-that in the first place? IMO it's this kind of systems which aren't fun to play...

    Both teams shouldn't have counters against each other from bottom all the way to the top...that kinda kills each team's uniqueness...

    And I haven't had much chance to play beta4 yet, but aliens can still win quite a few games in CO...
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    I whole-heartedly disagree with this statement, I find ns to be very balanced. Especially classic right now, If marines are losing that means your not working as a team and same goes with aliens. The key to winning is teamwork, so dont ask aliens to get stronger, cuz this is what flayra will take from this post, It doesnt matter how "good" your marines or aliens are, as long as you work as a team you will always win. ALWAYS
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
  • eVoxeVox Join Date: 2003-08-16 Member: 19840Members, Constellation
    For such an asymetrical game, NS is very balanced. Truely, it comes down to individual skill and teamwork skill to win. This is not to say that you dont have skill, its just that the same tactics may no longer work. The aliens are quite balenced with the marines and vice versa. For every tactic there is a counter tactic. In combat, focus was increased to 2 pts because it was overpowering early marines.





    When 2.0 came out, aliens OWNED marines. People complaigned. But by the end of 2.0, it was balenced. It just needs time I guess for <i>everyone's</i> skill to increase for it to even out.


    Im not sure what server you play on but maybe its time for a new one. or maybe try a pug (#nspug on gamesurge on irc). good luck
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    It is balanced 6v6.

    Look at all the NS servers out there, almost all of them are at least 16 player capacity or more.
  • XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
    Aliens are screwed in larger games.. Most servers I know of are 20+ Players(10+ per team..) and my favored ones are all 14 per team..

    Now past about 6 people on Alien team, res simply comes too slow in comparison to marines. YOu can spend 2-3 mins waiting for a res if your team gets down to one node, which makes it nearly impossible to fight out of it.

    And then Respawn.. One hive.. 10 vs 10.. Aliens are respawning slow as hell, but Marines pop out constantly and if they get slowed down.. drop an IP or two.. beacon, lots of options. Aliens have none.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    I played a game yesterday as marines...
    The game was Randomised by the Admin, and the majority of vets (before you start these particular vets were very skilled) ended up on aliens.
    map was metal.
    9 on each side

    game starts: every marine but one pours out of marine start in two big groups before comm has even got to the CC, and proceed to walk to level eating up all alien res nodes in an unstoppable wave of terror...
    despite having the better players aliens didnt stand a chance as only 9 bullets for a kill means even average marines own vanilla skulks.

    Comms dont even matter these days. You dont need a good plan, all you need is one or two marines with good aim and a finger on the ammo/ med button.

    aliens need a serious early game boost, or marines need a serious early game nerf.
    playing skulk is the most annoying thing these days, lets be realistic, organised attacks of 4 or more people just isnt going to happen on most pubs, and with an ever increasing amount of marines stalking the pub world who posses uber aim skulks are fast becoming a pain in the **** frankly.
    two good marines can easily take a rush of 4 skulks.
    I recommend thinking of Ryos 'All upgrades' idea to mix things up a little early on, probably more will be neededd aswell, personally I would love a big skulk armour beef.
  • kltower4kltower4 Join Date: 2003-08-17 Member: 19855Members
    <!--QuoteBegin-Wyattx3+May 27 2004, 10:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wyattx3 @ May 27 2004, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I whole-heartedly disagree with this statement, I find ns to be very balanced. Especially classic right now, If marines are losing that means your not working as a team and same goes with aliens. The key to winning is teamwork, so dont ask aliens to get stronger, cuz this is what flayra will take from this post, It doesnt matter how "good" your marines or aliens are, as long as you work as a team you will always win. ALWAYS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't talk to us about team work.

    I find marines are doing one-man-shows or rambos in this new beta. It sucks. Marines doesn't need teamwork now. I don't see marines sticking together as much as 2.0. The reasons ppl complain that marines was hard to play in 2.0 is becuz ppl likes to show off. They still have the CS mentality.

    All I can say is... Want frags and show off your l33t lone shooting skills, go play CS. STAY AWAY FROM NS!!!

    PS. I enjoy playing both aliens and marines. I see marines so much easier to play now.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Maybe its me but if the alien team has one fade thats good or great, the marine team will loose. Unless the marine team have more than a few good players.

    6vs6 is balanced imo but servers like #yo have 18 player limit and small maps were not designed for 9vs9.
  • kltower4kltower4 Join Date: 2003-08-17 Member: 19855Members
    That's if you have 1 good fade.

    However, in this Beta 4a. Initially, marines will control majority of the rts. They can summon a damage/armour of 2/1 or even 3/1 even quickly. Drop a few sgs and say bye bye to fades.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    You say fade but in combat it's a different story, i remember playing with you -x- Rue on a pub, you where a level 10 lerk just sporing co_faceoff out. marines had no armour because of it and i was just ripping through them with focus lerk.

    so yah, aliens are owning if you get 1 of 2 good players, on a pub anywayz.
    however if rines had got welders aliens would be ****...


    this just shows TEAMWORK in COMBAT :O !!! is sometimes needed, and that the game is more balanced if you use your brain a little bit



    (hope this post makes sence i typed it fast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
  • mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
    Teamwork in combat?
    Eveyone just rushes off to destroy each other. Although the FOCUS change was certainly a good thing, skulks just seem too hard to play these days. The time invested to become a good skulk is more than the time invested to be a good marine... and skulks could only be <i>that</i> good before their effectiveness stops increasing in respect to skill. What I think is that newer players simply don't have fun with skulks. Do <i>you</i> like getting annihilated by a marine, every single time you choose aliens? If you were a NS first timer, would you be perhaps a little bit frustrated... to be killed without doing anything at all? Of course you would! In my opinion, skulks are weaker than marines, although the game still resembles some vestiges of balance for clan play. Pubby-wise, the balance isn't that good, especially for classic and the regulars stick with NS but you could not expect newcomers to do so. They join a game, find that it's boring coz they got fragged in 2 seconds for the past 2 hours and forget about the game. Therefore I propose that the marine to alien balance should be shifted... inversely, so that the new marines inherit the old alien's effectiveness, in terms of power and ease to play.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    =X= Rue tbh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    well we just endured another 12 minute hive camp...

    I actually DREAD having to play aliens now.
    they had one sharp shot, the rest were good.
    They held us in pressure hive for 13 mins before they decided they would be kind enough to end it.

    MAKE EARLY GAME ALIENS STRONGER FOR THE LOVE OF GOD.

    ALIENS ONLY EVER WIN IF MARINES STAY IN BASE.

    I will cry now and await for my Unreal 2004 to arrive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Dont play on a server with marines who camp. I really dont mind hive camping as long as there are atleast 2x more people shooting the hive than there are camping it means the game does not lagg one sided

    eg

    3 peeps in hive 2 shoot hive and 1 covers
    6 peeps in hive 4 shoot and 2 cover

    PS go <a href='http://www.serverspy.net/site/search/?w=3&t=2&n=co_&g=0&ty=nsp&q.x=46&q.y=12&q=search#searcherArea' target='_blank'>here</a> I'm sure you'll find somewhere
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    the thing is when good marines have such an advantage the whole map becomes applicable to a camp early on...

    it just bugs me that the only time the aliens win is when either marines decide to not attack at all, or when all the skilled players switch to aliens to mix things up...

    I wouldnt be so bitter, but im not even a poor player, I consider myself to be pretty good, I hate to think how people with less experience then myself are finding NS these days, one play and never again I think is probably the reaction...
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Yeh I was on a server earlier (NS@C) and all the vets went on the same team every round. Not the most fun thing in the world.
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