Small Early Game Balance Change.
Benneb
Join Date: 2002-02-11 Member: 194Members, Constellation
<div class="IPBDescription">Med & Ammo packs</div> Just had a thought.
As it stands, rines are powerful in the early stages of ns games. What about removing med packs and ammo packs from the off and making them research options on the armoury?
Dont make them cost too much, 10 res or so. Say 1-2 min research time also. Could be a combined research option or two research options. Either way, what do you people think about this?
As it stands, rines are powerful in the early stages of ns games. What about removing med packs and ammo packs from the off and making them research options on the armoury?
Dont make them cost too much, 10 res or so. Say 1-2 min research time also. Could be a combined research option or two research options. Either way, what do you people think about this?
Comments
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Very Helpful....
I rarly see people spamming meds and amo at the start of the match so I dont think there is much need for this. Also shouldnt this be in S&I
Maybe make the research cost of med packs more expensive for marines. This would mean rambo marines are easy to kill. Also, it'll promote marines to avoid getting bitten.
"SKULKS INCOMING"
(Shooting and biting action)
(BANG BANG BANG)
(BITE BITE BITE)
(That skulk dies)
"AARRRGGHHH... I got bitten. COMM MED PACK NOW!!!"
"Not yet... Gimme a moment."
"I NEED ONE NOW!!! THERE'S ANOTHER SKULK COMING!!!"
"WAIT SOLDIER!!!"
(BITE)
(Marines dies)
"Thx alot comm. Now I can't rambo rts and kill multiple skulks for you..."
"...."
And yes it probably should be in the S&I forum, but i was thinking it had more to do with the balance of the current beta.