Why Were Spikes Removed? =/
Xyrcai
Join Date: 2004-05-25 Member: 28898Members
<div class="IPBDescription">I mean really..</div> Bite-lerk is just a skulk with wings and bad breath..
Spikes was a great ability, and the only quick-speed long range projectile that Aliens had. (Acid Rockets are 3-hive, and not that great anyways, Parasite has limited range it seems like and definitely isnt a move you want to kill with unless its as a joke, Gorge spit is slow moving and easy to dodge)
Why was Spikes replaced with bite? Why was Lerk turned into a rat with wings?
Spikes was a great ability, and the only quick-speed long range projectile that Aliens had. (Acid Rockets are 3-hive, and not that great anyways, Parasite has limited range it seems like and definitely isnt a move you want to kill with unless its as a joke, Gorge spit is slow moving and easy to dodge)
Why was Spikes replaced with bite? Why was Lerk turned into a rat with wings?
Comments
We are in beta stages, things are changing, the BUS is around the corner, and reactions are being measured...Next build could involve a Lerk with parasite...only time will tell.
Some one please correct me if I am wrong.
It's barely, in a resource view, stronger then a skulk.
30 res for a flying skulk or stay skulk for the (over)power(ed)ful fade? Most choose fade but the lerk can only support, melee combat for a lerk is just to risky for 30 res, or 2 DCs or a RT ect.
They did buff the lerk's HP/Armor but the hitbox now makes it realistically easy for a lerk to get hit, thusly it's much weaker then it was in 2.1.
The lerk is a combat gorge basically, but a support role that flies.
A gorge just plain sucks, most skulks run to a hive then search out a gorge for a heal, one of it's main uses, and bile bomb elect RTs and pray that a marine doesn't pass by.
How I miss hive 2 Web, but none of the current skills could be put with web and not massively overpower the gorgie.
I wished they made bile bomb do 40-50 damage to marines, maybe 10 splash, I mean, it takes a lot of energy and to get a direct hit with it would be very hard, or something else that the gorge could do to feel useful, (reduce OC cost to 5?)
I know Beta5 is coming so I won't support these views until it is released.
Now aliens don't have any powerful projectile weapons at their disposal.
- Lerk don't spikes anymore
- Fade's Acid Rocket are like pea-shooters
The only projectile weapon for aliens are OC but they sure do great when they die just with 3 clips of Level 0 LMG.
Now aliens don't have any powerful projectile weapons at their disposal.
- Lerk don't spikes anymore
- Fade's Acid Rocket are like pea-shooters
The only projectile weapon for aliens are OC but they sure do great when they die just with 3 clips of Level 0 LMG.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ok first Lerk Bite pwns
Bite > spikes lerks cant get rushed by marines with bite when they had spikes lerks couldn't defend them selfs and without spikes theres no yelling at n00bs about them spikeing down ele RTs come on really spikes did 16.2 damage thats dumb bite is 75 and is faster then skulk lerk bite is so better then spikes.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> bite > <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> spike
and yes Fades acid rocket sux
and dude OCs go down in 2 clips of LMG lv.0 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Personally, I liked the 1.04 lerk. Movement allowed for stylish stunts and attacks, (Biting sideways always prevented crashing into the target like nowa days.) and Bite AND spikes were in. The lerk was a beast if you knew how to use him back then. He was just over-shadowed by the fade's end all Acid Rockets.
And how many hours did you spend sitting doing this? It took forever to take out structures with spikes, anyways, I see more lerk-bite kills these days than there were spike kills when they were still around.
Yet another successful tactic removed from the game.
Does anyone know what issues the team is looking at for the next update?
Now people complain of not having spikes.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
IMO, bite is good to have, as it is completely different for rines to know that the fellow can bite back, instead of having to fly away (or become toasted by 1 shot gib). Still, it's utterly useless to even think of trying anything vs. heavies as a lerk, spores being the only effective weapon they have.
/Thinks that onos isn't the only one needing balancing...
Now aliens don't have any powerful projectile weapons at their disposal.
- Lerk don't spikes anymore
- Fade's Acid Rocket are like pea-shooters
The only projectile weapon for aliens are OC but they sure do great when they die just with 3 clips of Level 0 LMG.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ok first Lerk Bite pwns
Bite > spikes lerks cant get rushed by marines with bite when they had spikes lerks couldn't defend them selfs and without spikes theres no yelling at n00bs about them spikeing down ele RTs come on really spikes did 16.2 damage thats dumb bite is 75 and is faster then skulk lerk bite is so better then spikes.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> bite > <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> spike
and yes Fades acid rocket sux
and dude OCs go down in 2 clips of LMG lv.0 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If noobs were spiking rts, they must be idiots.
Bite just makes lerk a flying skulk. Spiking will make them more of a support unit. Anyway, thx for clearing out that ocs die in 2 LMG Lvl 0 clips. This proves that aliens are getting weaker and weaker by the minute or shall I say by the betas.
Remember there has never been a time when we had spikes & electric stuff, therefor the problem of taking out PG's and turrets that are protected by electricity have never been looked at.
For instance if the team has no fades/onos then no number of skulks can really take out a PG in that situation.
But a lot of ppl is misusing electrifications these days. E.g comm puts an RT and a phase gate. He electrifies the RT so that the Phase Gate is protected. This is very annoying, he can cover that phase gate with just a 30 res upgrade.
I feel if marines can't be bothered defending their own phase gates, then the phase gate should be destroy and humiliated by a skulk. Remember, aliens are doing passive teamwork and marines are doing active teamwork.
PS. I think we better stop. We are straying away from the main topic. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Now aliens don't have any powerful projectile weapons at their disposal.
- Lerk don't spikes anymore
- Fade's Acid Rocket are like pea-shooters
The only projectile weapon for aliens are OC but they sure do great when they die just with 3 clips of Level 0 LMG.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ok first Lerk Bite pwns
Bite > spikes lerks cant get rushed by marines with bite when they had spikes lerks couldn't defend them selfs and without spikes theres no yelling at n00bs about them spikeing down ele RTs come on really spikes did 16.2 damage thats dumb bite is 75 and is faster then skulk lerk bite is so better then spikes.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> bite > <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> spike
and yes Fades acid rocket sux
and dude OCs go down in 2 clips of LMG lv.0 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If noobs were spiking rts, they must be idiots.
Bite just makes lerk a flying skulk. Spiking will make them more of a support unit. Anyway, thx for clearing out that ocs die in 2 LMG Lvl 0 clips. This proves that aliens are getting weaker and weaker by the minute or shall I say by the betas. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah but without Bite lerks are easy to kill 1 Marine can rush a lerk and kill it cause it cant defend its self.
But yeah true about the aleins weakness
And one thing ths off topic the fade is fine.
if ur good at the game they dont murder you fades are what balences Ace aim marines cause it takes 12 lmg bullets to kill a skulk and 5 pistol bullets to kill a skulk so if u dont miss aleins are screwed.
Lerk bite works great on JPs to you fly bite fly away for like .4 seconds come back bite again like 3 times and hes dead.
I remember that; had more than one game where I was commanding and had a two hive lockdown in a good 'ol 1.04 fashion. Seriously, it was a pain in the arse for marines to smoke out lerks from those vents and guard the PG's as lerks could just fly away for a moment and then come back.
But, of course, turret accuracy was horrible back then; lerks could just sit and spike while bullets shot everywhere but at them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I agree that lerks aren't exactly cost effective, except for the very skilled players. The time to morph into a lerk is also frustratingly long, especially during late game when lerks are dying left and right to grenades.
JP means lv3 ups, and 95% of time also a shotgun or HMG. 1 shot means 1 dead lerk, whereas lerk needs ~5 bites to kill one jet. So I wouldn't say lerks to be very good against them.
Why not, if Flayra isn't 100% against spikes back in the game, have a the second hive (or third) ability for lerk actually be 2 abilities, the normal ability *and* spikes. The system can obviously handle multiple weapons per level and lerk only gets support abilities after level 1 right now. I'm not sure if this is a good idea, but this thread just made it pop into mind as a possibility.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->