Friggin Electricity?

RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
<div class="IPBDescription">Help!</div> I'm still trying to figure out how to work that whole electricity effect you can put on objects, like the walls on ns_eclipse! It also resembled the generator for that one guys combat map. I just need to know how to get that whole electricity effect going. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <a href='http://ns.valve-erc.com/' target='_blank'>http://ns.valve-erc.com/</a> There used to be a tutorial here, but the site had been down for a VERY long time...
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Doesnt really do any good if I cant use it now is there? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <u>the electricity effect is a texture that's scrolled along a brush</u> with slight transparency. However, this uses up entities and because it uses up entities be sure to use it sparingly.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Can someone tell me how to make it though, I need to do that. How do I make it so that it looks just like the generator from that CO map that guy made... with the electricity on it. Help me out here guys! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    Get your electricity texture
    Now make a brush for where you want your electricity
    Now make it a func_conveyor I think it is...use an entity that will scroll your texture. I'd help you out more with this, but I am not on my mapping computer. Check TWHL if you need general help. (Google search TWHL)
    Set up the FX like glass and your set!
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Got it! Thanks guys! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    yeah well if you still wanna know here it is.

    func_conveyor
    texture lighting


    there ya go ^_^ :-p
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    edited May 2004
    <!--QuoteBegin-BlackPlague+May 28 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ May 28 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah well if you still wanna know here it is.

    func_conveyor
    texture lighting


    there ya go ^_^ :-p <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is there an echo in here?
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Yeah, texture lightning is the one thing I didn't mention
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