Set Order Of Activation To Open A Door

Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
<div class="IPBDescription">...or any other target...</div> Okay...I want to make it so the player has to activate several buttons in order to activate a door. If they make a mistake and push a button not in that order, or push a faulty button that does nothing at all, the door does not open.
Don't ask me why I am doing this please!

Comments

  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Wrong place to post it in...
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    Okay, I was in a rush
    Moderator, please move!
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited May 2004
    I'm sure I've seen something like this discussed earlier. I'm not sure if it was here, but try to search these forums. I remember someone even managed to get that thing work properly. I'm now going to perform a quick search...
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Well I managed to find a *.rmf in my computer that explains one method to create such a lock. However, the download didn't include any readme and I'm thereby not able to give any credits, just to say it's <b>not</b> made by me. The author meant it to be help for anyone who wants to make such doors so I'm pretty sure I can hand it to you.
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    edited May 2004
    Thanks, I'll look at it when I get on my mapping computer...

    ...oh ****, my computer shut down when I tried to save it over the network...
    Well, I saved it to the hard drive, this McAfee crap does more harm than good IMO
    I have to map the hard drive to my computer so McAfee <u>thinks</u> that hard drive is on my computer and is safe.
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    edited May 2004
    ...that really wasn't what I was looking for, you can do the switches in any order...
    thanks though
    Let me be more specific,
    -Switches will reset over time
    -Switches must be tripped in order
    -False switches
    -Must be reusable

    Thanks!

    You might be on to something though, I'll see if it works out...
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Its possible kinda like my code door button were you must go in right order or it all resets and you cant wait to long
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    Can you tell me how to do that?
    That is exactly what I want.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    edited May 2004
    Hold on, I made somthing like this also. Except, in mine, if you mess up any of the switches then it won't open until the map resets/ new round begins.

    Seems the old thread was deleted and I've reformated my HD since then, wait have one more place to check.

    Edit2: ahah! It was still uploaded to my webspace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I'll get a link in a sec.
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    edited May 2004
    Err...okay, but there should be a way in yours so you can reset it, right?
    You CAN talk to me in terms of entities/brushes.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Okay, here it is. Just check out the rmf and you can probably figure out how it works.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    <a href='http://collective.valve-erc.com/' target='_blank'>http://collective.valve-erc.com/</a>

    All your problems answered in the "Game Entities" section.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Also, if you wanted it to be able to reset, you could set a multi manager that raises new pieces of glass after a set period of time, or something like that. I originally made this for my map as a ready room secret <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I might end up using it anyway also.
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    edited May 2004
    <!--QuoteBegin-Cobra^+May 28 2004, 03:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ May 28 2004, 03:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://collective.valve-erc.com/' target='_blank'>http://collective.valve-erc.com/</a>

    All your problems answered in the "Game Entities" section. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, that is true, but that has no relation to what we are doing besides the word "entity"

    *Section removed due to offensive content*
    Seriously though, nothing can quite explain that right there.

    Well, I found a way.
    Thanks guys for your help, I would have never done it without you. I combined both of your ideas and made the ultimate lock.
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    YES, I successfully created my locks with all requirements.
    Thank you for your ideas.
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    Erm...can someone move this into mapping & troubleshooting already?
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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