Set Order Of Activation To Open A Door
Night_Eagle
Join Date: 2003-11-07 Member: 22373Members
<div class="IPBDescription">...or any other target...</div> Okay...I want to make it so the player has to activate several buttons in order to activate a door. If they make a mistake and push a button not in that order, or push a faulty button that does nothing at all, the door does not open.
Don't ask me why I am doing this please!
Don't ask me why I am doing this please!
Comments
Moderator, please move!
...oh ****, my computer shut down when I tried to save it over the network...
Well, I saved it to the hard drive, this McAfee crap does more harm than good IMO
I have to map the hard drive to my computer so McAfee <u>thinks</u> that hard drive is on my computer and is safe.
thanks though
Let me be more specific,
-Switches will reset over time
-Switches must be tripped in order
-False switches
-Must be reusable
Thanks!
You might be on to something though, I'll see if it works out...
That is exactly what I want.
Seems the old thread was deleted and I've reformated my HD since then, wait have one more place to check.
Edit2: ahah! It was still uploaded to my webspace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I'll get a link in a sec.
You CAN talk to me in terms of entities/brushes.
All your problems answered in the "Game Entities" section.
All your problems answered in the "Game Entities" section. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes, that is true, but that has no relation to what we are doing besides the word "entity"
*Section removed due to offensive content*
Seriously though, nothing can quite explain that right there.
Well, I found a way.
Thanks guys for your help, I would have never done it without you. I combined both of your ideas and made the ultimate lock.
Thank you for your ideas.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->