you can make a func_train or something like that to follow a path and get the spoltight to target the func_train so taht the spotlight follows a path. there might be a way to get the source of the ligth to move as well but im not sure.
<!--QuoteBegin-Night-Eagle+May 29 2004, 04:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Night-Eagle @ May 29 2004, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is the target key on lights what the lights point at? If so, can they only target entities? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The ideal thing for a spotlight would be an info_target, but since these add to the runtime entities, it's better to use an info_null. If you point it at a func_train, I don't think it'll move.
ok to tell you the truth, i havent really tried that with spotlights, but with a camera instead, but im hoping its still the same. it also worked with env_beam or whatever i used to make lasers
<!--QuoteBegin-Chods+May 31 2004, 12:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chods @ May 31 2004, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok to tell you the truth, i havent really tried that with spotlights, but with a camera instead, but im hoping its still the same. it also worked with env_beam or whatever i used to make lasers <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, even if it does work, which I doubt, it will probably boost your lightdata by 30 percent or something...
Moving spotligts will NOT work. Half-Life doesn't dynamicaly calculate the lights, and would have to precalculate every single position the light could assume. You can simulate the effect with a rotating func_whatever brush and a fading texture, as mentioned by BlackPlague.
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have a long light touching and fading the texture touching the floor connected to a func_rotate easy.
you can make a func_train or something like that to follow a path and get the spoltight to target the func_train so taht the spotlight follows a path. there might be a way to get the source of the ligth to move as well but im not sure.
If so, can they only target entities?
If so, can they only target entities? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The ideal thing for a spotlight would be an info_target, but since these add to the runtime entities, it's better to use an info_null. If you point it at a func_train, I don't think it'll move.
if you dont, the light will point towards 0,0,0 on your map (the center)
...
that is why targeting my brush didn't work,
I forgot the origin brush.
Thanks
Well, even if it does work, which I doubt, it will probably boost your lightdata by 30 percent or something...
You can simulate the effect with a rotating func_whatever brush and a fading texture, as mentioned by BlackPlague.