3dsmax Rigging
ZeroByte
Join Date: 2002-11-01 Member: 3057Members
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<div class="IPBDescription">Physique modifier being a pain</div> So I have a mesh that I want to rig, the bones are all there and everything. What's preventing me from moving forward is the bleeping Physique modifier.
When I apply the modifier to the mesh and assign it to a the root bone, I go into the vertex sub-object but none of the vertex indicators show up. I can select and assign vertex's to bones okay, but the problem is I always miss a vertice, hence I can't animate the mesh properly.
If I create a box and rig it in the same scene, the vertex indicators do show up. Any idea how to get those smegging things to show up?
When I apply the modifier to the mesh and assign it to a the root bone, I go into the vertex sub-object but none of the vertex indicators show up. I can select and assign vertex's to bones okay, but the problem is I always miss a vertice, hence I can't animate the mesh properly.
If I create a box and rig it in the same scene, the vertex indicators do show up. Any idea how to get those smegging things to show up?