Ns_shipyard
QUAD
Join Date: 2002-07-17 Member: 963Members
<div class="IPBDescription">My first map... gah</div>This map takes place on an abandoned shipyard. The aliens have taken 3 major production areas, and the Marines board the ship's docking bay, to end the alien menace.
Please keep in mind- this is my FIRST serious attempt at mapping for anything, so point out what needs fixing, what I should watch out for, etc. Anyways, on with teh piccies!
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Dropship interior 1
<img src="http://user.domaindlx.com/hakaro/1.jpg" border="0">
Dropship interior 2
<img src="http://user.domaindlx.com/hakaro/2.jpg" border="0">
Dropship interior 3
<img src="http://user.domaindlx.com/hakaro/3.jpg" border="0">
Dropship interior 4
<img src="http://user.domaindlx.com/hakaro/4.jpg" border="0">
Docking bay entrance (Note: not fully lighted and architechtured yet)
<img src="http://user.domaindlx.com/hakaro/5.jpg" border="0">
The elevator to Hell
<img src="http://user.domaindlx.com/hakaro/6.jpg" border="0">
The Hell bridge
<img src="http://user.domaindlx.com/hakaro/7.jpg" border="0">
Gah! watch your step! (Yes, I noticed the off texturing on the pipe too)
<img src="http://user.domaindlx.com/hakaro/8.jpg" border="0">
Please keep in mind- this is my FIRST serious attempt at mapping for anything, so point out what needs fixing, what I should watch out for, etc. Anyways, on with teh piccies!
---------------------------------------
Dropship interior 1
<img src="http://user.domaindlx.com/hakaro/1.jpg" border="0">
Dropship interior 2
<img src="http://user.domaindlx.com/hakaro/2.jpg" border="0">
Dropship interior 3
<img src="http://user.domaindlx.com/hakaro/3.jpg" border="0">
Dropship interior 4
<img src="http://user.domaindlx.com/hakaro/4.jpg" border="0">
Docking bay entrance (Note: not fully lighted and architechtured yet)
<img src="http://user.domaindlx.com/hakaro/5.jpg" border="0">
The elevator to Hell
<img src="http://user.domaindlx.com/hakaro/6.jpg" border="0">
The Hell bridge
<img src="http://user.domaindlx.com/hakaro/7.jpg" border="0">
Gah! watch your step! (Yes, I noticed the off texturing on the pipe too)
<img src="http://user.domaindlx.com/hakaro/8.jpg" border="0">
Comments
(just some constructive criticism)
That looks pretty cool, but you do have to turn up the funky brush work about 300%, more suppports, and tiny red lights, and other things like that.
@ Squareness: Thanks guys, I'll get to work on some Intersting architecture.
Any comments on my lighting?
It's very convenient that the pipe broke where there was a bridge just above that everyone uses to walk across anyway <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> - you could add some submerged poking above the 'lava' on the walls below the bridge, and ladders and steps leading into the 'lava' to get the point that it's a burst and leaking pipe across better
Hell place = roxors my boxors
you might want to make some weldable cause another lava pipe somewhere else to break.
Bah, QUAD actually made an attempt at mapping unlike me D:
As long as it looks good(detailed rooms that is) i dont see the problem with square.
The hell room has a hella low ceiling, you should make it bigger, too much claustrophobia =).
The lighting its good, the only thing that bothers me its the red thingie on the seats, there isnt any red light spots around it so it looks bad.
Also i highly recommend you to tone down the brightness of all the lights so you can make some cool shadows =)