Glass And See Through Question

SkNSkN Join Date: 2004-05-26 Member: 28943Members
wondering how do u make a ceiling glass invisble to the com chair. ex. ns_veil marine start has window ceilings and its invisible to the commander. i cant seem to add func_seethrough on a func_breakable brush.

Comments

  • NEO_PhyteNEO_Phyte We need shirtgons! Join Date: 2003-12-16 Member: 24453Members, Constellation
    the only thing i can think of would be coating the top in NULL texture
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    edited May 2004
    Nope. For a ceiling it is :

    func_seethrough
    Alpha for Commander - 0
    Alpha for Players - 150(roughly)

    Edit - Ah you want it to break... I don't have a clue then mate sorry.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Well, you could place an invisible func_breakable over the func_seethrough use that to make the func_seethrough disappear.
    Killtargeting would be easiest, but probably won't reset at the next round.
    Using a func_seethroughdoor instead of a func_seethrough would allow you to move it out of sight (large negative lip and experiment with the angles) when the invisible func_breakable is destroyed.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Wolv+May 29 2004, 11:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ May 29 2004, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, you could place an invisible func_breakable over the func_seethrough use that to make the func_seethrough disappear.
    Killtargeting would be easiest, but probably won't reset at the next round.
    Using a func_seethroughdoor instead of a func_seethrough would allow you to move it out of sight (large negative lip and experiment with the angles) when the invisible func_breakable is destroyed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or just set the door's health and have an env_shooter <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SkNSkN Join Date: 2004-05-26 Member: 28943Members
    edited May 2004
    hmm null kinda works problem is that the brush that is nulled is still in the way of building =\


    but the func_seethrough
    Alpha for Commander - 0
    Alpha for Players - 150(roughly)

    works THANKS!!
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