wondering how do u make a ceiling glass invisble to the com chair. ex. ns_veil marine start has window ceilings and its invisible to the commander. i cant seem to add func_seethrough on a func_breakable brush.
Well, you could place an invisible func_breakable over the func_seethrough use that to make the func_seethrough disappear. Killtargeting would be easiest, but probably won't reset at the next round. Using a func_seethroughdoor instead of a func_seethrough would allow you to move it out of sight (large negative lip and experiment with the angles) when the invisible func_breakable is destroyed.
<!--QuoteBegin-Wolv+May 29 2004, 11:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ May 29 2004, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, you could place an invisible func_breakable over the func_seethrough use that to make the func_seethrough disappear. Killtargeting would be easiest, but probably won't reset at the next round. Using a func_seethroughdoor instead of a func_seethrough would allow you to move it out of sight (large negative lip and experiment with the angles) when the invisible func_breakable is destroyed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Or just set the door's health and have an env_shooter <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
func_seethrough
Alpha for Commander - 0
Alpha for Players - 150(roughly)
Edit - Ah you want it to break... I don't have a clue then mate sorry.
Killtargeting would be easiest, but probably won't reset at the next round.
Using a func_seethroughdoor instead of a func_seethrough would allow you to move it out of sight (large negative lip and experiment with the angles) when the invisible func_breakable is destroyed.
Killtargeting would be easiest, but probably won't reset at the next round.
Using a func_seethroughdoor instead of a func_seethrough would allow you to move it out of sight (large negative lip and experiment with the angles) when the invisible func_breakable is destroyed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or just set the door's health and have an env_shooter <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
but the func_seethrough
Alpha for Commander - 0
Alpha for Players - 150(roughly)
works THANKS!!