Ns Altair Version 6 D

KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
edited May 2004 in Mapping Forum
Just finished uploading a new build of Altair. Thanks to brute_force and caboose for the mirrors now enjoy!

<a href='http://shdwstal.temporal-sands.com/nsaltairv6d.zip' target='_blank'>http://shdwstal.temporal-sands.com/nsaltairv6d.zip</a>

<a href='http://www.cabewse.com/maps/nsaltairv6d.zip' target='_blank'>http://www.cabewse.com/maps/nsaltairv6d.zip</a>



Please post comments and suggestions.

Changes in this version:
New Readyroom
Added more lights
Added more minor details
Added a new connection in the middle
Added two new nodes
Moved an existing node
Moved west hive to cut down on sieges

ToDo:
Move North Hive to cut down on sieges
Tweak entrences to South Hive
Other misc stuff

Comments

  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Excellent to see you're moving at a good pace on this. I'm about to playtest this for a bit, but we'll get together later and take a look-see.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    using! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Its coming along nicely, but it is still rather bland and the lighting could use some detail. Keep up the pace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    And a mirror
    <a href='http://www.cabewse.com/maps/nsaltairv6d.zip' target='_blank'>Mirror</a>
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin-Some tall guy+May 29 2004, 07:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ May 29 2004, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its coming along nicely, but it is still rather bland and the lighting could use some detail. Keep up the pace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, it's still a work in progress but I'm at the point where I'm pretty satisfied with the layout I'm just going through trying to fix the balancing while doing some minor details and lighting.

    <!--QuoteBegin-Nz-Nexus+May 29 2004, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 29 2004, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->using!  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not sure what you mean by that.


    Keep the comments coming and if there are things that need to be changed please be specific and give details. I need to arrange a PT or two of this sometime so if someone wants to lend a server sometime . . .
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    edited May 2004
    Well, you know about the lighting. Layout in general seems quite nice. The pit of doom in the hive doesn't do enough damage to kill a chamber dropped into it. And some of the water areas don't have any ways to get out, but you probably knew that too. So yeah, keep on working, looks nice. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Edit: After PTing: MS is hard to assault. Wide area, so it's easy to camp on incoming aliens. Entrances are at both ends, so standing in the middle gives you time to shoot anything you see. Railings are always a pain for fleeing fades. And the side with the railing + low ceiling means you can be shot before you can even begin moving towards the marines. As for the rest of the map, don't have any more specific commentary, as I joined so late all I got to do was play 'attack the alamo'
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Very nice, but a bit dark overall, the areas to the sides of the railings shouldn't let you get stuck, they should kill you or be shallow enough to jump out.

    The marine start needs a easyer way to get in from the northern side, maybe a straight run into it instead of the looping staircase, I lamed it up pretty good with turrets, but everyone left
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    its dark <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    nice mapp apart from the pitch blacknes in some areas
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    No more comments?

    Well I'm loading up Hammer to do some more work. I hope to have a new version to try out soon. Please feel free to playtest this map some more and post feedback so I can fix it for the next version.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    It is very dark in places... i fell into one of the hive pits and died about 3 times because i couldn't see anything. Try adding another bounce and increasing your light brightnesses.
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