Ns Altair Version 6 D
KungFuDiscoMonkey
Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
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Just finished uploading a new build of Altair. Thanks to brute_force and caboose for the mirrors now enjoy!
<a href='http://shdwstal.temporal-sands.com/nsaltairv6d.zip' target='_blank'>http://shdwstal.temporal-sands.com/nsaltairv6d.zip</a>
<a href='http://www.cabewse.com/maps/nsaltairv6d.zip' target='_blank'>http://www.cabewse.com/maps/nsaltairv6d.zip</a>
Please post comments and suggestions.
Changes in this version:
New Readyroom
Added more lights
Added more minor details
Added a new connection in the middle
Added two new nodes
Moved an existing node
Moved west hive to cut down on sieges
ToDo:
Move North Hive to cut down on sieges
Tweak entrences to South Hive
Other misc stuff
<a href='http://shdwstal.temporal-sands.com/nsaltairv6d.zip' target='_blank'>http://shdwstal.temporal-sands.com/nsaltairv6d.zip</a>
<a href='http://www.cabewse.com/maps/nsaltairv6d.zip' target='_blank'>http://www.cabewse.com/maps/nsaltairv6d.zip</a>
Please post comments and suggestions.
Changes in this version:
New Readyroom
Added more lights
Added more minor details
Added a new connection in the middle
Added two new nodes
Moved an existing node
Moved west hive to cut down on sieges
ToDo:
Move North Hive to cut down on sieges
Tweak entrences to South Hive
Other misc stuff
Comments
<a href='http://www.cabewse.com/maps/nsaltairv6d.zip' target='_blank'>Mirror</a>
Yeah, it's still a work in progress but I'm at the point where I'm pretty satisfied with the layout I'm just going through trying to fix the balancing while doing some minor details and lighting.
<!--QuoteBegin-Nz-Nexus+May 29 2004, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 29 2004, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->using! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Not sure what you mean by that.
Keep the comments coming and if there are things that need to be changed please be specific and give details. I need to arrange a PT or two of this sometime so if someone wants to lend a server sometime . . .
Edit: After PTing: MS is hard to assault. Wide area, so it's easy to camp on incoming aliens. Entrances are at both ends, so standing in the middle gives you time to shoot anything you see. Railings are always a pain for fleeing fades. And the side with the railing + low ceiling means you can be shot before you can even begin moving towards the marines. As for the rest of the map, don't have any more specific commentary, as I joined so late all I got to do was play 'attack the alamo'
The marine start needs a easyer way to get in from the northern side, maybe a straight run into it instead of the looping staircase, I lamed it up pretty good with turrets, but everyone left
nice mapp apart from the pitch blacknes in some areas
Well I'm loading up Hammer to do some more work. I hope to have a new version to try out soon. Please feel free to playtest this map some more and post feedback so I can fix it for the next version.