Release: Co_mm-reactor

SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
edited May 2004 in Mapping Forum
<div class="IPBDescription">Marine v Marine</div> A Marine v Marine map.

It's easier for me to keep track of my map releases in the clan forum link below cause so many topics are created in the NS forum.

Click the link for Download link's, Updates and screenshots.
<a href='http://www.team-kb.co.uk/forum/index.php?showtopic=125' target='_blank'>http://www.team-kb.co.uk/forum/index.php?showtopic=125</a>

Ill just bump this topic everytime I release a new update.


About the MAP SIZE:
Their are 2 reasons for the maps size:
1st is that it has been built to scale, so the natural size of the corridoors and in game RR cause the distance their is their to run from one base to another.

2nd is the main one witch is for the S bending corridoors for the purpose of VIS blocking so everyone does not have tooo much visual on their screens at once.
Should have a very good fps through the whole map.

Because of it's size (and it aint that big, Just slightly big) it's playtesting reccomends this map for 14 - 26 player combat. Gamelay should be stable upto 32 player too.

<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/81.jpg' border='0' alt='user posted image' />

<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/82.jpg' border='0' alt='user posted image' />

<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/83.jpg' border='0' alt='user posted image' />

<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/84.jpg' border='0' alt='user posted image' />

<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/85.jpg' border='0' alt='user posted image' />

EDIT:
I forgot too add, Go easy on me cause this is my first ever map release, I have never released a map for any other game before.
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Comments

  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Well, it will make MvM cooler to play it in a "real" map.

    Looks nice, I'd like to try it but I can't right now.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    I never thinked about that marine vs marine maps gonna go so long, go popular and people likes mvm maps now.

    I like the mvm maps but they are not really ns. If i was you i should make a you know some kind of a Laser-Game based map with 2 bases and every team need go and try to destroy eachothers commchair in the bases.

    This map is looking good for a mvm style.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    best looking MvM map yet
    however, its too dark, even for normal Ns. Seeing as both teams are marine, you want the map to be quite a bit brighter, not CS bright, but bright enough to actually see your target <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    ive done some of the playtesting on this map, its a damn nice map (and i dont like mvm anyhow), not too dark and i especially like the where u can see into the rr. Texture usage is good aswell, as far as i can remember.

    Plays well aswell for mvm and definatly the best mvm ive seen or played, well worth the download
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited May 2004
    Please begin the map name like this:
    co_mvm_

    So your map would be co_mvm_reactor.

    Oh ya, and nice map btw.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <b>Hi!</b>
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    <b>Nz-Nexus</b>
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->


    <b>Spacer</b>
    Thanx for comment, As far as lighting goes. Too dark... humm well thing is most of the lights are on 255 (Full Bright) and my gamma is on "2", All seems perfectly fine the lighting and right for the mood. Dark, dingy reactor.
    I aint even got an env_gamma entity in their, I been trying to avoid it cause it seems to cause wild differences between players when it comes to being light or dark, sometimes on any map with the gamma sprite the map either goes dark or ultra bright when I flick down the console and go back into game. Most of the time it stays what looks like normal lighting :/


    <b>Kester</b>
    Yess, someone who comments on the work rather than the game it was made for putting their thoughts of the game style in the cubbord. Thanks Kester!


    <b>Lazer</b>
    Thanks and now I have a raised eyebrow to your co_mvm_ suggestion, cause it means something relateing to future ns beta's <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
    What are you hideing !!! /me Prods Lazer with a stick.
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    looks good to me, nice work

    but u dont need it to by that scary darkness when theres no aliens

    hey i might make a mvm hmm..
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    <!--QuoteBegin-Sgt.Barlow+May 30 2004, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt.Barlow @ May 30 2004, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Nz-Nexus</b>
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You really did just make my day
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Cobra^+May 30 2004, 02:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ May 30 2004, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sgt.Barlow+May 30 2004, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt.Barlow @ May 30 2004, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Nz-Nexus</b>
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You really did just make my day <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i dont understand what the problem is..

    i just typed : This map is looking good for a mvm style.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--QuoteBegin-Nz-Nexus+May 30 2004, 09:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 30 2004, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cobra^+May 30 2004, 02:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ May 30 2004, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sgt.Barlow+May 30 2004, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt.Barlow @ May 30 2004, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Nz-Nexus</b>
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You really did just make my day <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i dont understand what the problem is..

    i just typed : This map is looking good for a mvm style. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nahhh, it's the paraghraph above that thats the Puzzle here.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Yeah...
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I like the mvm maps but they are not really ns. If i was you i should make a you know some kind of a Laser-Game based map with 2 bases and every team need go and try to destroy eachothers commchair in the bases.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh... so right now we're NOT supposed to have 2 bases and go and destroy the CC in Combat? So THAT"S what I've been doing wrong...

    But as for the laser-thing... what on earth are you talking about?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    hehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    <!--QuoteBegin-Dorian Gray+May 30 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ May 30 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh... so right now we're NOT supposed to have 2 bases and go and destroy the CC in Combat? So THAT"S what I've been doing wrong... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It figures <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Ok, well, I did have to register on your forums to download it... That was kinda annoying...

    Here's the direct link so you don't have to register...

    <a href='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/co_mm-reactor.zip' target='_blank'>http://www.naturalkb.pwp.blueyonder.co.uk/..._mm-reactor.zip</a>
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Thanks Caboose. I was just going to ask for one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--QuoteBegin-Caboose+May 31 2004, 02:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ May 31 2004, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, well, I did have to register on your forums to download it... That was kinda annoying...

    Here's the direct link so you don't have to register...

    <a href='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/co_mm-reactor.zip' target='_blank'>http://www.naturalkb.pwp.blueyonder.co.uk/..._mm-reactor.zip</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oops, Sorry, I sorted that out now.
    You dont need to register, I forgot to let guests be able to read that section <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited May 2004
    mhm... MvM is just fun with the capture-the-gorge plugin <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    not bad map though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Same as CTF, but now with gorges.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    yep.... AMX plugin (iirc) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • dz-freezerdz-freezer Join Date: 2004-06-01 Member: 29038Members
    edited June 2004
    <span style='color:red'><span style='font-size:21pt;line-height:100%'>Better ask me BEFORE ripping my textures. </span></span> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-dz-freezer+Jun 1 2004, 04:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dz-freezer @ Jun 1 2004, 04:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:red'><span style='font-size:21pt;line-height:100%'>Better ask me BEFORE ripping my textures. </span></span> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ? explain plz why you are so mad.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited June 2004
    Rofl, I found those textures a long time ago, can not remember where they came from bit I didnt see any readme with them or anything. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    I always ask permission for stuff.
    I even got permission from Frya to use and publish NS Media, Graphics, Screenshots for use in a website.
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    edited June 2004
    <!--QuoteBegin-Nz-Nexus+Jun 1 2004, 04:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Jun 1 2004, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ? explain plz why you are so mad. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, it's because he finds his textures, which were originally made for co_shu only used in some map without being asked for permission...

    The only way to "find" these textures is to extract them fron co_shu.bsp... :|
  • dz-freezerdz-freezer Join Date: 2004-06-01 Member: 29038Members
    ive uploaded now a screen texture youve used, as a adobe photoshop psd file with all layers. here is the link:

    <a href='http://www.darkzone-game.de/co.zi' target='_blank'>http://www.darkzone-game.de/co.zi</a>

    please rename to zip, the server doesnt accept zip files. than open it an you see that youve hurt my copyright.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Sorry guy's, I didnt know. M8 Just found that map and showed me it on a website now but it aint downloadable, I dont have co_shu on my comp either...

    Sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I just done a google search and fond screenys on <a href='http://www.clan00.de' target='_blank'>http://www.clan00.de</a>
    Showed site link : <a href='http://www.planet-pepe.net' target='_blank'>http://www.planet-pepe.net</a>. So I downloading the map now...
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Okay, so here is the co_shu.txt that was in the zip:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    CO_SHU
    ======

    General information:
    Status          :      Beta
    Title  : Shu
    Filename : co_shu_b1
    Author  : Sir_Pepe
    Home page : <a href='http://www.planet-pepe.net' target='_blank'>http://www.planet-pepe.net</a>
    Players        :      6 - 12 recommended (Maximum 32)


    Credits and thanks:
    Freezer        : Textures
    Acumen, DrZenz  : Testing


    Map Information:
    New Models : No
    New Textures : Yes
    New Sounds : No

    Construction:
    Base  : From scratch
    Editor(s) used  :      Valve Hammer Editor
    Compile Machine :      AMD Athlon 1.6Ghz, 512 MB RAM
    Compile time : 3h 15m 31s
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Seems their is no copyright in their nor does it say you must ask permission to use these textures. All it shows is a HandleName of Author of the textures.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--QuoteBegin-dz-freezer+Jun 1 2004, 10:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dz-freezer @ Jun 1 2004, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ive uploaded now a screen texture youve used, as a adobe photoshop psd file with all layers. here is the link:

    <a href='http://www.darkzone-game.de/co.zi' target='_blank'>http://www.darkzone-game.de/co.zi</a>

    please rename to zip, the server doesnt accept zip files. than open it an you see that youve hurt my copyright. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Whats a psd file?

    Cant you add an .jpg to the "Attach File" in a post reply instead? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • dz-freezerdz-freezer Join Date: 2004-06-01 Member: 29038Members
    edited June 2004
    a psd file is a photoshop file and photoshop is a painting tool. open it in photoshop and you see how i created it. thats much better to proof that an jpg without layers.

    and btw you think real you can use this textures because pepe havent write "copyright by... please ask for permission.." in the txt file?! if theres nothing like this in the file it means you cant use it. here in germany and in many other countries youve automatically an copyright on anything you create.
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