Release: Co_mm-reactor
SgtBarlow
Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
<div class="IPBDescription">Marine v Marine</div> A Marine v Marine map.
It's easier for me to keep track of my map releases in the clan forum link below cause so many topics are created in the NS forum.
Click the link for Download link's, Updates and screenshots.
<a href='http://www.team-kb.co.uk/forum/index.php?showtopic=125' target='_blank'>http://www.team-kb.co.uk/forum/index.php?showtopic=125</a>
Ill just bump this topic everytime I release a new update.
About the MAP SIZE:
Their are 2 reasons for the maps size:
1st is that it has been built to scale, so the natural size of the corridoors and in game RR cause the distance their is their to run from one base to another.
2nd is the main one witch is for the S bending corridoors for the purpose of VIS blocking so everyone does not have tooo much visual on their screens at once.
Should have a very good fps through the whole map.
Because of it's size (and it aint that big, Just slightly big) it's playtesting reccomends this map for 14 - 26 player combat. Gamelay should be stable upto 32 player too.
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/81.jpg' border='0' alt='user posted image' />
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/82.jpg' border='0' alt='user posted image' />
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/83.jpg' border='0' alt='user posted image' />
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/84.jpg' border='0' alt='user posted image' />
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/85.jpg' border='0' alt='user posted image' />
EDIT:
I forgot too add, Go easy on me cause this is my first ever map release, I have never released a map for any other game before.
It's easier for me to keep track of my map releases in the clan forum link below cause so many topics are created in the NS forum.
Click the link for Download link's, Updates and screenshots.
<a href='http://www.team-kb.co.uk/forum/index.php?showtopic=125' target='_blank'>http://www.team-kb.co.uk/forum/index.php?showtopic=125</a>
Ill just bump this topic everytime I release a new update.
About the MAP SIZE:
Their are 2 reasons for the maps size:
1st is that it has been built to scale, so the natural size of the corridoors and in game RR cause the distance their is their to run from one base to another.
2nd is the main one witch is for the S bending corridoors for the purpose of VIS blocking so everyone does not have tooo much visual on their screens at once.
Should have a very good fps through the whole map.
Because of it's size (and it aint that big, Just slightly big) it's playtesting reccomends this map for 14 - 26 player combat. Gamelay should be stable upto 32 player too.
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/81.jpg' border='0' alt='user posted image' />
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/82.jpg' border='0' alt='user posted image' />
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/83.jpg' border='0' alt='user posted image' />
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/84.jpg' border='0' alt='user posted image' />
<img src='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/andypics/85.jpg' border='0' alt='user posted image' />
EDIT:
I forgot too add, Go easy on me cause this is my first ever map release, I have never released a map for any other game before.
Comments
Looks nice, I'd like to try it but I can't right now.
I like the mvm maps but they are not really ns. If i was you i should make a you know some kind of a Laser-Game based map with 2 bases and every team need go and try to destroy eachothers commchair in the bases.
This map is looking good for a mvm style.
however, its too dark, even for normal Ns. Seeing as both teams are marine, you want the map to be quite a bit brighter, not CS bright, but bright enough to actually see your target <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Plays well aswell for mvm and definatly the best mvm ive seen or played, well worth the download
co_mvm_
So your map would be co_mvm_reactor.
Oh ya, and nice map btw.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>Nz-Nexus</b>
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<b>Spacer</b>
Thanx for comment, As far as lighting goes. Too dark... humm well thing is most of the lights are on 255 (Full Bright) and my gamma is on "2", All seems perfectly fine the lighting and right for the mood. Dark, dingy reactor.
I aint even got an env_gamma entity in their, I been trying to avoid it cause it seems to cause wild differences between players when it comes to being light or dark, sometimes on any map with the gamma sprite the map either goes dark or ultra bright when I flick down the console and go back into game. Most of the time it stays what looks like normal lighting :/
<b>Kester</b>
Yess, someone who comments on the work rather than the game it was made for putting their thoughts of the game style in the cubbord. Thanks Kester!
<b>Lazer</b>
Thanks and now I have a raised eyebrow to your co_mvm_ suggestion, cause it means something relateing to future ns beta's <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
What are you hideing !!! /me Prods Lazer with a stick.
but u dont need it to by that scary darkness when theres no aliens
hey i might make a mvm hmm..
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You really did just make my day
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You really did just make my day <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i dont understand what the problem is..
i just typed : This map is looking good for a mvm style.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You really did just make my day <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i dont understand what the problem is..
i just typed : This map is looking good for a mvm style. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nahhh, it's the paraghraph above that thats the Puzzle here.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I like the mvm maps but they are not really ns. If i was you i should make a you know some kind of a Laser-Game based map with 2 bases and every team need go and try to destroy eachothers commchair in the bases.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh... so right now we're NOT supposed to have 2 bases and go and destroy the CC in Combat? So THAT"S what I've been doing wrong...
But as for the laser-thing... what on earth are you talking about?
It figures <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Here's the direct link so you don't have to register...
<a href='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/co_mm-reactor.zip' target='_blank'>http://www.naturalkb.pwp.blueyonder.co.uk/..._mm-reactor.zip</a>
Here's the direct link so you don't have to register...
<a href='http://www.naturalkb.pwp.blueyonder.co.uk/team-kb/co_mm-reactor.zip' target='_blank'>http://www.naturalkb.pwp.blueyonder.co.uk/..._mm-reactor.zip</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
oops, Sorry, I sorted that out now.
You dont need to register, I forgot to let guests be able to read that section <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
not bad map though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
? explain plz why you are so mad.
I always ask permission for stuff.
I even got permission from Frya to use and publish NS Media, Graphics, Screenshots for use in a website.
Well, it's because he finds his textures, which were originally made for co_shu only used in some map without being asked for permission...
The only way to "find" these textures is to extract them fron co_shu.bsp... :|
<a href='http://www.darkzone-game.de/co.zi' target='_blank'>http://www.darkzone-game.de/co.zi</a>
please rename to zip, the server doesnt accept zip files. than open it an you see that youve hurt my copyright.
Sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Showed site link : <a href='http://www.planet-pepe.net' target='_blank'>http://www.planet-pepe.net</a>. So I downloading the map now...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
CO_SHU
======
General information:
Status : Beta
Title : Shu
Filename : co_shu_b1
Author : Sir_Pepe
Home page : <a href='http://www.planet-pepe.net' target='_blank'>http://www.planet-pepe.net</a>
Players : 6 - 12 recommended (Maximum 32)
Credits and thanks:
Freezer : Textures
Acumen, DrZenz : Testing
Map Information:
New Models : No
New Textures : Yes
New Sounds : No
Construction:
Base : From scratch
Editor(s) used : Valve Hammer Editor
Compile Machine : AMD Athlon 1.6Ghz, 512 MB RAM
Compile time : 3h 15m 31s
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Seems their is no copyright in their nor does it say you must ask permission to use these textures. All it shows is a HandleName of Author of the textures.
<a href='http://www.darkzone-game.de/co.zi' target='_blank'>http://www.darkzone-game.de/co.zi</a>
please rename to zip, the server doesnt accept zip files. than open it an you see that youve hurt my copyright. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Whats a psd file?
Cant you add an .jpg to the "Attach File" in a post reply instead? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
and btw you think real you can use this textures because pepe havent write "copyright by... please ask for permission.." in the txt file?! if theres nothing like this in the file it means you cant use it. here in germany and in many other countries youve automatically an copyright on anything you create.