<!--QuoteBegin-Chrono+Jul 19 2004, 06:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 19 2004, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> god damn it..... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> what he said...
well, nice model then, to bad i didn't pass through the meshing phase... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->d) The wireframe looks kind of.. a spider net. And again referring to a and c, HL1 may have some problems rendering it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol.... I like that quote <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
mhm... not finished.... meshing... mhm...
*goes to bug Cookie about the model again and again* <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Panaka....send me a msg and send the model, i'll do it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(and for those who think a 2-3k poly model is too much for hl, think again...v_ models can be up to 100,000 polys EASY. just not player w_, or p_ models.
<!--QuoteBegin-Ferdelance+Jul 20 2004, 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ferdelance @ Jul 20 2004, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Panaka....send me a msg and send the model, i'll do it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(and for those who think a 2-3k poly model is too much for hl, think again...v_ models can be up to 100,000 polys EASY. just not player w_, or p_ models. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> model is <a href='http://www.unknownworlds.com/forums/index.php?showtopic=72043&st=20' target='_blank'>here</a> (page 2 of this thread)
gl with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
/edit: btw... the mag is on the BACK SIDE of the gun....
Comments
what he said...
well, nice model then, to bad i didn't pass through the meshing phase... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->d) The wireframe looks kind of.. a spider net. And again referring to a and c, HL1 may have some problems rendering it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol.... I like that quote <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
mhm... not finished.... meshing... mhm...
*goes to bug Cookie about the model again and again* <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
(and for those who think a 2-3k poly model is too much for hl, think again...v_ models can be up to 100,000 polys EASY. just not player w_, or p_ models.
(and for those who think a 2-3k poly model is too much for hl, think again...v_ models can be up to 100,000 polys EASY. just not player w_, or p_ models. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
model is <a href='http://www.unknownworlds.com/forums/index.php?showtopic=72043&st=20' target='_blank'>here</a> (page 2 of this thread)
gl with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
/edit: btw... the mag is on the BACK SIDE of the gun....
<img src='http://www.unknownworlds.com/forums/uploads//post-48-1085922827.jpg' border='0' alt='user posted image' />