Writing A Comprehensive Kharaa Guide

Bun-BunBun-Bun Join Date: 2003-04-25 Member: 15822Members
<div class="IPBDescription">Need Input from dev team</div>

Heya all,

I'm currently writing a comprehensive guide for anyone playing NS, from beginners to vets, with everything from Kharaa structures, models, evolutions, strategies, combat tactics etc etc. I just wanted to get some info off the dev team if possible. Needed to know things like ingame mechanics (if I can get some of that info) i.e. exactly how much dmg things do to armor/health, how well offence chambers lock onto marines, speed of gas dmg etc etc. Those little things that I know how they work, how many hits etc it takes, how long gas takes to kill rines (roughly) but I need specifics. My guide is currently a WIP (work in progress), but once I have completed first draft, I would appreciate feedback from the dev team and from the community at large.

Cheers,

Bun.

Comments

  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    edited May 2004
    I think you should edit your post and cite specific things that you wish to know. As it stands, your request is pretty vague, and it's difficult to help you. The damage system should be somewhere on this forum, I'm pretty sure I've seen it. Perhaps a search of the forums will answer some of your questions. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

    Also, a simple yet time consuming solution would be to just play the game and test these things yourself.
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    if you want help, list specifically on seperate lines what you are writing about and each topic.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Good first stops for the answers to these questions would be the <a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>manual</a> and the Strategy forums.
  • Bun-BunBun-Bun Join Date: 2003-04-25 Member: 15822Members
    Ok Things I am looking for:

    Exact dmg that marine attacks dmg aliens with different armor lvls (i.e. cara L1,2,3)
    Exact dmg that Kharaa attacks do to marines with L0,1,2,3 armor
    Accuracy of Offence chambers locking onto marines (time takes, how well they can be diverted by structures)
    Accuracy of Turrets and how fast they lock onto kharaa
    Exact dmg dealt by L0,1,2,3 turrets.
    How many hits it takes to kill a L0,1,2,3 structure/turret.
    Exact damage dealt by lurk gas (how fast it works, time it lasts)

    I think that's it for now.

    I do have the manual and have read the forums, these were specific questions that I need answers to.

    If I could get those answers, I'd be grateful.

    Bun.
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    The damage questions can be found at <a href='http://www.nonoobs.com/damage.php' target='_blank'>http://www.nonoobs.com/damage.php</a>

    It will answer every question you can possibly think of.

    Now if you want to make a manual that is going to stand up to the test of time, then I wouldn't put exact figures into it, the main reason is because we are still in Beta and all numbers are subject to change at any given time for the ultimate reason of balance.

    Your locking on and accuracy question is probably only known by a few people, the only way I know to find out would be to test it...sv_cheats 1 on a local machine is great!!!!
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    what i can say for sur: damage of turrets does not increase with damag upgrades
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-surprise+Jun 4 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Jun 4 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what i can say for sur: damage of turrets does not increase with damag upgrades <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    they should, the sound changes but the dmg is still the same? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    i tested it once with drawdamage but nothing changed...

    i think it is still the same, im going to test it out...

    nope, its really not increasing

    damage stays 10
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