I Have A Fullbright Map... But It's Too Bright

wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
<div class="IPBDescription">env_gamma doesn't make it dark enough D=</div> Alrighty, I've done a flaytona map, but the problem is that even with env_gamma set as low as possible (which gives me the error "Display doesn't support downloadable gamma"), or as low as I can get it without it giving that error, it's too bright.

I don't mean it's blindingly bright, I mean that it's good amount of light, but I'd like it darker, as I textured it in Hammer, which gives me the idea that the rooms were a lot darker, meaning that some textures, and parts of the map, now look pretty bad.

So, here's the question: Is there any lighting entity that will fill the whole map with light, not casting shadows (preferably), that I can set to a specific brightness?

Ty for your time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited May 2004
    i dont quite understand what u want but if u want the entire level to have a minimum light level u can try this, never used it my self tho so i dont kno if it works, but im pretty sure it does

    in hammer goto map (its on the file edit view bar) and goto map properties and change the default light level (i've never used it so i dont kno what to set it to, so ud have to play around with that)

    or in the rad section of ur compile u cud change the ambient light level (use batch compiler (its an easy to use front end for the compile tools, if u dont already)

    if u want more contrast in the lighting tho u cud also alter the -gamma on ur rad i use between 0.6 and 0.7 usually

    -dscale and -fade are also useful (again in the rad section of ur compile tools)
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