What Is The Best Way To Secure The Hives?

Amadeus_IIIAmadeus_III Join Date: 2004-01-06 Member: 25090Members
I think i'm a good commander when playing in puplic servers, i have started NS long time ago (v. 1.0). But still there is one thing that i have to know, how can i secure the hives. My game always crashed when it comes to this point, I tried to build massive turret farms but no use, 2 onos can destroy them easily. Elec isn't a good idea when securing a hive, becouse I don't think a skulk will try to destroy the TF...

I'm a slow commander as well, i always command my team to gather much of RT:s that they can, and I will elec them, is this a good idea at start of the game? I have won 10/12 games by using this, becouse skulks can't destroy the RT:s. (I only use mines at base, so no TF, Armslab or Sensory before all the RT:s are online.

I need good suggestions, not much to the elec thingy, but the main question is. How to secure hives?

Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Just use an electrified rt with a pg next to it. This will keep skulks away, and marines can reinforce the area if a fade or onos shows up. As you said, there is no way to keep onos away with static defenses. The best thing to do is pressure their rt's to keep them busy. If you kill their rt's, they won't have res for a hive. If you have the pg and rt in the hive and they get killed, you can expect the hive to be going up soon. So, get a marine near the hive, drop a pg, and give everyone shotguns to clear it out. Also, if you are grabbing lots of rt's successfully at the beginning of the game, don't bother electrifying the ones closest to base, as skulks are unlikely to get to them. Also, you need a tf to electrify those rt's, so if you insist on electrifying them you should probably get the tf down pretty early (but you probably already have that part down).
  • Amadeus_IIIAmadeus_III Join Date: 2004-01-06 Member: 25090Members
    Never thought about that, I always elec all the RT:s i got, even the nearest ones. But that's good idea, why do i need to electrify the nearest res if i had the marines do the job, that will save me 60 res.

    Thanks for the hive idea as well, i'll try it out.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    edited June 2004
    don't secure hives, waste of res. Get some shotguns to the ninja or another weapon upgrade.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    We seriously need to beat the concept of teamwork into the pubbie's brains, because electrified RTs are ridiculously easy to kill. Gorge in a vent, tell somebody to come with you, munch on the RT, heal, repeat, you're done. 45 res investment gone.

    But securing hives....the best way is to renew the offensive.

    Even an electrified RT with PG, that's still 45 res. Almost enough for 5 shotguns.

    Pour more resources into pressuring the aliens, don't **** it away on needless crap.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    You can't secure hives from the inside.

    Lob some mines around the vents in the hive then pull out and put down a phase and elec tfac somewhere you can DEFEND. If the aliens get into the hive, siege em.

    Since you're a fair bit away, most aliens will waste time consolidating the hive, while your entire base is 2 corridors away raining hell down upon them.... and when they attack you they'll find you in a very defensible position, whereas the aliens are very vulnerable.

    End result, dead aliens, nice easy hive to retake, no wasted res, and virtually no casualties.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Oh bleh. Sometimes I think you clanners would rather Electrification be completely removed from the game. "Turrets + mines are so much better!" Yea, until a Skulk with Regen who knows how to walk on walls comes along, sheesh. The great thing about electrification is "NO BLINDSPOTS." Can't hit it without being zapped. Not so with turrets, and you have fun dropping 100 res of crap to compensate their limited firing angles.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    yes thats true if u are fighting against SKULKS. in a competitive game, the base will be set up so that the comm can hop out of the chair and nail the skulk, if there's only 1 and no marines are nearby. against fades, elec is useless. you're much better off with mines+shotties. 1 minepack and 2 shotguns (=30 res) will make a fade's life much more difficult. and if the aliens launch a full-scale base assault, well, u better have a spare OBS in an outpost somewhere.

    your primary base defense should always be your marines. anything else is there to help your marines and distract the aliens.


    i'm no clanner, but yes i think electrficitaion should be removed. it decreases the "fun" in the game more than anything else.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Taking an elec RT down with 1 Skulk takes a bit too long for it to be viable. Stick 2 Skulks and a Gorge on it, and the Gorge should be going in first to catch one of the 2 elec shocks, while healing the Skulk receiving the 2nd one. Then the RT is usually down plenty fast (~15 seconds or so).

    But thats also why its not popular on publics. 3 aliens coordinating in an intelligent and timely manner? Hehe, sure.

    Even in matches, the viability of that approach is limited. Its half your team tied up on one RT after all.
  • Iron_MaidenIron_Maiden Join Date: 2003-09-24 Member: 21167Members
    recently I hve been seeing a ne strat for locking down hives.

    RT(elec) + 2 pg all around (but oposite each from another... AKA pg-rt-pg)

    Its hard for aliens to take down 2 pg at the same time and most of the time is a single fade/onos who takes it down .

    Plus you aliens dont know from which pg marines will come from...
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    Securing hives:

    Mines + RT ELEC + PG for optimum defense that will actually work
    PG + MINES for a cheap, good defense

    Really, if a fade or onos attacks, no turrets, elec, or mines are gonna save you, the rines need to be able to phase.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Electricity + TF+ RT=Massive Elec

    One Phase=Marine support *Good Marine team*


    If you pressure them, they wont have time to get your secured stuff.


    The best defense is a good offense...
  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    If you can hide an observatory somewhere inside the hive, then you will know when it is about to go up. Just patrol it whenever there is activity.
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    generaly i agree about "best defense is offense" stuff
    but there are always these ramboes who must be treated, because as they say,
    you give monkeys enough ink and paper, and <i>eventualy</i> they will write the bible
    unless you plan on some real quick hive takedown, you should put <i>some</i> defenses
  • HomesickElianHomesickElian Join Date: 2004-06-13 Member: 29286Members
    Heres an idea..
    Secure one hive by an elect rt and pg, get to the other and do the same. Once that has occured you put Tfs and armorys there.
    Now thats typical and doesn't idealy happen all the time so what happens if you don't get to the 2nd hive in time. You get as close as you can and siege it. Once you are done.. .recycle everything and move on. If your fast enough you will take them out with no problem and they won't be able to rebuild new hives. Everytime you siege like that, recycle once your done so you can get upgrades and rebuild an attack at another hive with ease. It can be very hard to recover if 2 hives have been taken out real fast..
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    phase> rt> elec rt> tf (while rt is electrifing)> 6 turrets
    i usually keep 1 marine in there to build and stop any skulks from getting to a blind spot on tf if there is any... then i simply expand from both ms and current hive that iv just got with elec rt's... if u can make a line from ms to hive then u have a huge amount of es coming in, especially if u own the middle hive... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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