Fallout
343_guilty_spark
Join Date: 2003-06-18 Member: 17462Members
<div class="IPBDescription">Any good?</div> I just found this game by the roadside called Fallout and its in good condition and im thinking if i should play it or not, i've googled it abit and from what i gathered its a RPG that is turn based and not such good graphics. Just wondering if anyone else here has heard of it and if its worth playing or not.
Edit: WOW on the back of the Fallout CD holder it says Interplay is in Marlow, i live in Marlow <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Edit: WOW on the back of the Fallout CD holder it says Interplay is in Marlow, i live in Marlow <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
Fallout, Fallout 2 and Fallout tactics are some of the best RPG games of all time :O
I haven't played it personally, but think Baldurs Gate, post-apocalyptic style
Very nice game and very violent and you can even choose if you want to be good or evil (to some extent). The game has insanely nice dialogs
As for Fallout and Fallout 2... well, think of them like Baldur's Gate and Baldur's Gate 2. They each have their differences. Some are good, some are bad. Overall, Fallout 2 seems more professional and more... well.. unkempt and more fun. But Fallout has some cooler narrative moments and some cool things. Plus, Fallout 2 has some of the more incredibly powerful weapons, and some cooler enemies. Fallout, once you get the power armor and super plasma rifle, you could walk in and loot town in the Mutant base. But it's really fun, violent, and has a great storyline. Both of them, I mean.
Fallout Tactics obviously is missing the narrative part, but it's fun in its own right. It had little replay value and it's missing the extreme violence (at least, it's harder to see), not to mention it runs a bit slower, but still can be fun.
Edit: WOW on the back of the Fallout CD holder it says Interplay is in Marlow, i live in Marlow <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Buy it now.
NOW.
Still reading you should be going to buy these games <b><span style='font-size:21pt;line-height:100%'>NOW</span></b>
Maybee they were passing out free games in the street to get you to but their next new game...
It's a conspiracy... <img src='http://forums.clan-dg.net/html/emoticons/ph34r.gif' border='0' alt='user posted image' />
Anyway, maybe someone was releasing their game to the world, in hopes that someone else would find it and have a great time with it.
Off-topic: holy .......MONSE!!! This is the first post I see of yours in....how long?
1) Should i install directx3 ? (Keeps asing me to do this.)
2) what skills, stats and feats are best? Im so far clueless on what to have plus does being male or female or your age effect anything during the game? Whats the best weapon to focus on such as small guns, high tec guns, melee etc.
I was about to say the same thing.
Yeah - Fallout is neat. I've got through the first half of fallout and have had immense fun with it. I'm looking forward to fallout 2 when I have the time.
what skills, stats and feats are best? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
gifted isnt bad, if you can take the hit to skills.
Strength: Only usefull to have more than 6 or 7 if your going heavy in melee/unarmed
Perception: Helps most skills, and determines range bonus/penalty, 7+ is a good idea.
Endurance: Modifyes base health and resistances 4-5 is sufficent
Agility: Determines how many action points you have, and helps skills, you want at least 8
Intelligence: determines how many points you get for skills per level, 7-9 is best
Luck: Does it actully do anything? The world may never know.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->being male or female or your age effect anything during the game? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Age doesnt make a differenece that I've seen, and gender can affect small encounters and give you more options in a certian industry if your female.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Whats the best weapon to focus on such as small guns, high tec guns, melee etc. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
All are pretty good, small guns means pistols/shotguns/rifles. This is all you'll find in terms of guns for a while. A good pick for a skill.
Between big guns and energy weapons is a prefrence choice. You wont find either untill later in the game, but they are the most powerfull.
edit: mabey it was just me, but melee and unarmed seemed utterly useless in fallout 1/2.
Some of us are actually pleased about that, because a Fallout 3 wouldn't have been Fallout anymore unfortunately. Thankfully, ineptplay is dead.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Planescape: Torment is evidence that Black Isle wasn't just a 1-hit wonder with the Fallout series.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I still wish that one day, someone will get the chance to make another game like it (not a sequel, Planescape closed its story). Sadly, that too looks impossible because it really is a massive undertaking to do a game with that much dialogue. I really hope it is done again some day, but I have this feeling it may stand alone as a one of a kind thing.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Luck: Does it actully do anything? The world may never know<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Encounters (good ones) are got more frequently with high luck and you are more likely to suffer less/more damage, critical hits (on you or enemies) and a wide variety of other things. Definitely recommended not to put this below 4, especially in Fallout 2, where you'll get that damn pariah dog encounter if you have it too low. And you <b>definitely</b> don't want that mutt around.
Gifted increases all your base stats (strength, perception, endurance, charisma, etc.) by 1, while reducing your skills by (I forget the number). It's more than worth it, because skills increase far faster than base stats.
Bloody mess isn't worth a thing, it's the same as setting the violence level in the options menu to max.
1) Should i install directx3 ? (Keeps asing me to do this.)
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On account of Direct x9 being out already, yes.
1) Should i install directx3 ? (Keeps asing me to do this.)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
On account of Direct x9 being out already, yes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Akira means install dx9. It's backwards compatible, so Fallout will run fine. Other games won't if you try to install dx3.
[edit]About Perk Rate: it's how often you get "perks" (think feats). Lower numbers are better -- think "I get a perk every (1st, 2nd, 3rd) time I level up." it's the most important stat in the game because perks are the one and only way to get certain things. Never do anything to make perk rate a higher number (thus getting perks less often) and once you get a perk, never choose one-time bonuses (they defeat the purpose) and never get something that could be easily gotten elsewhere (like +20% to a skill you could just as easily put skill points into)[/edit]
More character-making advice: If you're willing to put up with it in the early game, there's some skills you can put way down in the gutter because they're so easy to pump up in normal gameplay. Especially with Fallout 1, I'd say an easy way to make a late-game ***-kicker is to set skills like First Aid, Outdoorsman, Small Guns, and one or two others I forgot all the way down to 0, put Bartering to at least 100% with the points you've gotten from lowering those so much, and put the other points wherever else you like.
Using something similar to this (hyper-pumped bartering ability) I was eventually able to buy books for ludicrously low prices. If I'd wanted to use an exploit I could've had the seller practically pay me to take them off her inventory, and she just got more every set # of hours. There are only books for certain skills, but reading enough of them will let you boost those skills to around 100, and doing so practically free is very, very nice.
Bloody mess can be funny, but mainly it if you dont want to pick another trait because they all have penalties. I would recomend chosing gifted as said above, and small frame for the increase in agility. The carry weighed wont matter much as other oppions for item storage will present themselves soon.
Bloody mess can be funny, but mainly it if you dont want to pick another trait because they all have penalties. I would recomend chosing gifted as said above, and small frame for the increase in agility. The carry weighed wont matter much as other oppions for item storage will present themselves soon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Forgot about small frame, yes, agility can be a good thing. Carry weight is the one thing I cheated for; I'm an item hoarder, so I figured setting carry weight to 999 is just a way to avoid the stupidity of making multiple trips between cities carrying my entire inventory.
Other recommendation: charisma affects the max # of people you can have in your party. Whether you use them as cannon fodder, pack mules, or walking tanks, party members are good to have.
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<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> unfortunetly they never will because black isle went bankrupt so if we have fallout 3 it just wont be the same
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> unfortunetly they never will because black isle went bankrupt so if we have fallout 3 it just wont be the same <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No Interplay shut them down because interplay needed money and shutting down possibly the only good development team left in Interplay would do that.
[/sarcasm]
exactly, no need for strength yourself.
Was Fast Shot the trait that made you shoot all weapons 1 action point quicker, but took away your ability to make Targeted shots to stuff like limbs and the eyes? I loved getting critical hits to targeted body parts too much to recommend that; there's a perk you can get later that gives you the same 1AP faster benefit without disallowing targeted shots, <i>that's</i> much better.
I haven't played either.. but I hear they are quite good. :-)
A tip: As I mentioned before, your greatest ability to do damage is Targetted Shots to the Eyes. Use these as you go further in the game. If there's at least a 50 or 60% chance of hitting the eyes, TAKE IT. If there's lower, you could take it every once in a while, but be careful. Also, another tip. As you go further in the game, burst weapons become less useful. Avoid them. Take something that you can use targetted shots with, like energy weapons. Heavy weapons aren't particularly useful. Melee weapons is a great idea if you plan on using the super slege, and unarmed is great for power fist. With these melee weapons, called shots to the eyes is pretty much what you want all the time.
Ninja Edit: In Fallout, the best weapon you can probably get is the... hmm... It's like, the super-charged Plasma Rifle. Get a plasma rifle, take it to the weapons guy in Adytum. In Fallout 2, you want either a Gauss Rifle (if you have small guns) or a Pulse Rifle (if you use energy weapons, a good idea). Both of those are excellent. Plus it's sastifying to blow 7 inch holes in your enemies with a rifle, or disintegrate them with a pulse blast. Power armor is also one of the most important things in the game. As much as you may want them, the miniguns are actually quite useless. They don't do a very good amount of damage.