Seeing Through The Windows

ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
<div class="IPBDescription">Texture Rending enquiries</div> I've noticed some fo the maps I've played have windows that you can actually see through space like eclipse, hera, nancy and the likes. I was wondering how it can be implemented on a map that you're creating without putting huge walls which increases your wpoly count dramatically.

Feedback is appreciated.

Comments

  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    edited June 2004
    Create a smaller brush, turn it into a func_wall and set the rendering properties as follows (you may want to add a glass texture to the brush first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->):

    Rendermode: Texture
    Renderamt: 0-255 (the higher the number, the more transparent the window will be)

    Just reading your post again (it's not very clear about what it wants):
    1. Simply place a brush above the window
    2. Texture it with "sky" (avaliable in HL.wad and probably the official NS WADS also)
    3. Define a sky in the Map Properties and there you have it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
    4. Place a light_environment anywhere in your map to define how the sky's light looks and behaves
    5. Compile <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    I'm still haveing a few problems already, 1stly the windows don't seem to be transparent 2ndly I've added the sky texture as youve mentioned, but when it comes to specify a name for the enviroment map under the map properties, do i have to give a specific name which contains the sky textures? please give examples.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Try "space" (without quotes), see if that works.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    Thanks for your help ive got it working, pity i only get the hl sky texture, i was wondering what commands do i add in under cl_skyname when i like to specify my own custom sky texture.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    The sky textures are in this folder ns/gfx/env/. Each sky texture is composed of 6 pictures that form the six sides of a cube. You just need to type the name of the sky texture in cl_skyname to set your own sky.

    For example to use the veil sky:

    The files are called veil_bk, veil_dn, veil_ft, veil_lf, veil_rt and veil_up.

    To use it you just type veil_ (the commom name in all the files) in the cl_skyname field.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    Thanks for the info guys, I've just completed part of my map with and enviroment background I hoppe you like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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