Chambers In The Field

TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
edited June 2004 in NS General Discussion
<div class="IPBDescription">Make them more useful</div> Often on this board when I bring up the difficulty in balancing CO and Classic NS people respond by telling me that,"Well, the aliens rely on chambers spread about the map to give them the other upgrades." Besides this not being very true anymore, (I almost never see a movement chamber anywhere other than the hive), the 'field chambers' don't give you all the upgrades. I.e. silence, focus, carapace, celerity, redemption etc. You can only get regeneration, invisibility, and extra energy. Anyway, how about changing this?

If you are near a movement you get, extra speed, silence and extra energy.

If you are near a Sensory you get, Focus, invisibility and sent of Fear.

If you are near a Defense Chamber you get, Extra Carapace, Regeneration, and Redemption.

Now, of course the power of these bonuses will depend on the number of chambers nearby, up to a max of 3 chambers. Also the bonus will never be as good as having the upgrade.

Still, with the upgrade and near the chambers we are talking major power. Until a marine blasts you out with a GL or a siege.

I think this is in line with the way the game is meant to be played and would make it more fun.

Any opinions?

Comments

  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    It has...possiblity...thinking from a clan based point of view it wouldn't be too bad of an idea because not many people have res. But then it would be unbalanced as well.

    From a pub point of view it would be really unbalanced because of the number of aliens that could get an upgrade from the chambers.

    In all not too bad of an idea.
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    Think this is too much powerfull, but I've already suggested a new use for mov chambers in field, like mov chambers gives silence to aliens near them. but that dosen't really needed, mov chamber gives adren and teleport to hive, DC gives health and SC gives cloack and nullifies motion tracking on range
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    I don't think this would make the Aliens too powerful, it would make them more similar to the aliens in Combat, when they are near chambers only. Someone would still need to make all the chambers, and they are still vunerable to sieges and GLs.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Chambers already kick arse.

    Their biggest drawback is that they are usually used by people with all the tactical sense of the Light Brigade.
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