Rain
Huze
Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
<div class="IPBDescription">meh..</div> 1. does ns support env_rain (or will it in the future)
2. If it doesn't what is a good way to make rain in a map
I have tried env beams, but they take up too many entitites and don't look that great, and ive also tried func_conveyor with rain texture on it, neither have the desired effect.
2. If it doesn't what is a good way to make rain in a map
I have tried env beams, but they take up too many entitites and don't look that great, and ive also tried func_conveyor with rain texture on it, neither have the desired effect.
Comments
I think it doesn't use an env_rain.
I think it doesn't use an env_rain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I believe this one uses the func_conveyor method, one that he did not want to use. env_particles_custom creates much better looking rain.
I think it doesn't use an env_rain. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I believe this one uses the func_conveyor method, one that he did not want to use. env_particles_custom creates much better looking rain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, I might use func_conveyors in the distance to make rain, yet make less laggy particles.
Thanks for the help!