Rain

HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
<div class="IPBDescription">meh..</div> 1. does ns support env_rain (or will it in the future)
2. If it doesn't what is a good way to make rain in a map

I have tried env beams, but they take up too many entitites and don't look that great, and ive also tried func_conveyor with rain texture on it, neither have the desired effect.

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    env_particles_custom is your friend (there are several tutorials on how to use this entity, I'm sure you can figure it out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    There is a good rain tutorial on TWHL (Do a Google search for TWHL)
    I think it doesn't use an env_rain.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Night-Eagle+Jun 4 2004, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Night-Eagle @ Jun 4 2004, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a good rain tutorial on TWHL (Do a Google search for TWHL)
    I think it doesn't use an env_rain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I believe this one uses the func_conveyor method, one that he did not want to use. env_particles_custom creates much better looking rain.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin-ShdwStal+Jun 4 2004, 05:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Jun 4 2004, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Night-Eagle+Jun 4 2004, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Night-Eagle @ Jun 4 2004, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a good rain tutorial on TWHL (Do a Google search for TWHL)
    I think it doesn't use an env_rain. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I believe this one uses the func_conveyor method, one that he did not want to use. env_particles_custom creates much better looking rain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I might use func_conveyors in the distance to make rain, yet make less laggy particles.

    Thanks for the help!
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    look at the snow in ns_ayumi if you need help
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