Fades.

TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
<div class="IPBDescription">Not a complaint, just a question.</div> Now there's been a bit of talk about fades and onos, and balance and whatnot, but this isn't a complaint about them, or how they're inbalanced and all that.

I want to know what people think that fades are <i>supposed</i> to be. Not what they were, what they are, and how the current build makes them powerful/weak/the game-decider (in either direction).

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Personally, I believe that fades are slealth units, not meant to take out base/outposts. They excell against lone marines, and if they're devious enough, they could take on a group, by moving quietly (and possibly unseen) to take out the laggers in the back of the group. I don't believe fades should be able to take a group head on.

This leads me to think that fades should already have a cloak ability (I've advocated this before) to hold up to its true name [they fade away!] but I don't want to get into that. Talking about cloak/blink stuff usually leads to technical discussion, and I rather want to hear opinions of fades rather than the technical side of fades.



What are your opinions? I'm more or less curious what people think the ideal fade should be, regardless of balance issues.
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Comments

  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    In my opinion the fade should be the standard soldier unit of the aliens with the ability to deny the marines access to areas by... killing them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    I agree.. fades = NINJAS.. not the fuggin base breakers they are...

    LOW HP, high AP creatures (50HP/200AP) with a POWERFUL, SLOW attack (swipe should be a 6 point swipe... like you do with a Rapier but in this case the 2 claws make 3 swipes each, over the course of 1/2 second for the entire attack but dealing 400 dmg, with a once every 3 seconds rate of fire)

    Makes sense to me... weak if you see it coming, OMG WTH HAPPENED if you ain't guarding your ****
  • am0kam0k Join Date: 2004-02-23 Member: 26829Members, Reinforced - Silver
    Aye,
    tah ninja :>

    but I think the Fade should be a little calmer :>
    He makes so much noises (haar, grrr)
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Well there should be some way to hear him, just a slight hum before the lights go out would make it nearly silent death!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited June 2004
    I think fades are meant to be just fast(er) offensive units.
    The overal game ballance works that way that fast movement (mc) equals offensive strategies, that btw beat the expansive electrifiing.
    Onoses are meant to be expansive units, expansive for aliens means that it beats defensive turret farms.
    Lerks are defensive units, they beat offensive shotrun rushes and keep attacking groups busy.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I think Fades should be more like Predators like from the movie <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    Stealthy Fades sound really nice.
    I replaced the current Fade model with Jesus and changed the blink sound to hallelujah, seems somewhat more fitting than the original ones, given the current situation with fades. :/
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I replaced the current Fade model with Jesus and changed the blink sound to hallelujah, seems somewhat more fitting than the original ones, given the current situation with fades. :/<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh sweet jesus that is hilarious. Oh god.

    I would love to see that.

    For the OP: um, according to the original manual they're the high-speed bone-crunching foot soldiers of the kharaa.
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    its a standard HL Player model tough, so the animations screw up on most ocassions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    fades can do a part in many situations, and not suck in it eirther


    they are good at dening marines to have life, and areas

    good ninjas of course to <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    I also think they should be more stealthy. At least they should make less noise than what they do now.

    *hummmmm hummmmmm* <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> *graaa* *hissss*

    It's really easy to hear a fade from a distance and hide behind a box or in a dark corner and let the fade pass
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin-FrickenMoron+Jun 4 2004, 07:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FrickenMoron @ Jun 4 2004, 07:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Stealthy Fades sound really nice.
    I replaced the current Fade model with Jesus and changed the blink sound to hallelujah, seems somewhat more fitting than the original ones, given the current situation with fades. :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    See the sig.
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    Your Sig actualy made me change it in the first place :]
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    if they are actually stealth units (which they are probably not) then the aliens already lost. MT and there goes your stealth.

    They're supposed to be people teleporting in and out kiling marines who don't understand wth is going on.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Big, nasty, noisy skulks on two legs.
  • skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
    To me, fade are fast moving standard alien shock troop.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Fast moving abuse taking death.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Honestly the fades are just like how I'd imagine them, they should probably be faster, but most people think since it's called a "Fade", the entire class should be changed...

    If anything it should just be re-named to something more fitting.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    I always wanted the Level 4 Kharaa to be called "Dave".

    I hated the class names they were given and still do, although I love Jeff Paris with all my heart (REPLY TO MY PM!)

    IMHO, they might as well have been called Hidey, Buildy, Flappy, Fighty and OMGWTH!!!11!!.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Grendel+Jun 4 2004, 07:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jun 4 2004, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I always wanted the Level 4 Kharaa to be called "Dave".

    I hated the class names they were given and still do, although I love Jeff Paris with all my heart (REPLY TO MY PM!)

    IMHO, they might as well have been called Hidey, Buildy, Flappy, Fighty and OMGWTH!!!11!!. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Flighty sounds nice, but "Dave" (aka my first name) sounds cool too tbh.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Visually the Fade is horrible (crouchblinking fades look.. uh.. k). Balance wise he's pretty okay though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    <!--QuoteBegin-Grendel+Jun 4 2004, 07:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jun 4 2004, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMHO, they might as well have been called Hidey, Buildy, Flappy, Fighty and OMGWTH!!!11!!. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ROFL

    OK, must not put this line in my sig...sig is too big already...but so funny......


    I actually agree with forlorn for once....maybe twice, fades should be faster, but this is a hit and run shock trooper...noisey and fast...not ninja like....

    Your ninja's are your Skulks, those are the ones that leap from walls, hide cloaked waiting for the group to come by and chew on there heads....

    Skulks are Ninja's, Fades are Samurai... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IMHO, they might as well have been called Hidey, Buildy, Flappy, Fighty and OMGWTH!!!11!!. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    WIN
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    I think fades should be like nightcrawler in the opening bit of Xmen 2.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    fades should be what the manual says they are. Make a system where blink works as a teleport and lower his health alot.

    If that cant be done then he should be like your basic grunt
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I would love to see fades as they originaly were (blink was a line of site telport)

    however, this will never happen (as the teleport just got you stuck WAY to much)


    I guess changing the name would be a good idea (as they nolonger fade... ever)
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    would be cool if when blinking it they were kinda a fuzzy blur

    i think they could do a little work on how they look,not just a black rine with a hampster on its shoulder


    i think it would be cooler if the fade ran like a skulk,and instead of blink it had leap,that used very little energy
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--QuoteBegin-Jared101+Jun 4 2004, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jared101 @ Jun 4 2004, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> would be cool if when blinking it they were kinda a fuzzy blur

    i think they could do a little work on how they look,not just a black rine with a hampster on its shoulder


    i think it would be cooler if the fade ran like a skulk,and instead of blink it had leap,that used very little energy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    /me ponders...

    You might wana take a closer lok that the model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    now THAT is a fun idea!

    release a 'patch' on aprl 1.

    have it actualy be some wierd model replacments <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    edited June 2004
    <!--QuoteBegin-Jean Luc Picard+Jun 3 2004, 06:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Jun 3 2004, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree.. fades = NINJAS.. not the fuggin base breakers they are...

    LOW HP, high AP creatures (50HP/200AP) with a POWERFUL, SLOW attack (swipe should be a 6 point swipe... like you do with a Rapier but in this case the 2 claws make 3 swipes each, over the course of 1/2 second for the entire attack but dealing 400 dmg, with a once every 3 seconds rate of fire)

    Makes sense to me... weak if you see it coming, OMG WTH HAPPENED if you ain't guarding your **** <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So you're saying a fade that can take 2 shotgun blasts but can take out a HA in one attack is something you want to have flying around the map? Imagine what will happen if you get focus. You dont even need to get both swipes in. You can swipe and hit one marine with each of the 3 swipes in under 1 second and you will have 3 dead marines. Then you walk into base and just sit on the IP killing marines because they can even respond.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I always hoped that the fade's blink ability would get a visual upgrade, IE making the blue "fuzz" from 1.0 be left behind at his start and end blink points (old players know what I'm talking about) and he should also go invisible.
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