Fire!

KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
<div class="IPBDescription">Trying to make a fire effect w/ lighting</div> I have an inaccessable coridor in which I'm trying to make it look like there is a fire somewhere further down the coridor that you can't see. I have been playing around with some light entitys setting them to different flicker values and giving them different intensities of reds and oranges but it's just not having the desired effect. I was wondering if anyone had tried to do some fire effects before and if anyone would have any suggestions on things to try.

Comments

  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Particle system would be your best bet.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    You won't be able to see the fire. I just want to have the light that is coming off the fire visible but I'm having trouble getting it to look good.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    I do believe there is an effect called "Candle", might wanna try that out?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Take a look at <a href='http://collective.valve-erc.com/index.php?doc=1036948709-66793200' target='_blank'>this</a>, it can help you.

    Note that the lights do need a name in order to work, so it will count towards the entity limit.
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    In c1a1f, the tunnel you entered the game from has a burning effect. The entities used were a light, with brightness "251 49 13 430" and style 1 (Flicker A), and an ambient_generic with WAV "Ambience/burning1.wav".
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    <!--QuoteBegin-Mendasp+Jun 5 2004, 01:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jun 5 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Note that the lights do need a name in order to work, so it will count towards the entity limit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lights with a special light style are actually not allowed to have a name. Using the custom appearance method instead of the light style method does allow for use of a name, but it's not necessery.
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