Accurate Shotgun Crosshairs
comrade
Join Date: 2003-11-30 Member: 23774Members
Hihihi. These show where your bullets are actually going. They work up to about 20 metres.
Have fun.
Have fun.
Comments
Place in sprites folder.
Edit: The one here is the one in the second pic because the other bullets arent useful and just get in the way.
Try hitting a skulk ~15 metres away with 1 bullet by using these xhairs. Or just shoot at a hive.
shoot a hive to see how the shotgun REALLY works <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
the code uses a cone to measure the shots... just happens that these sprites are meausrements of the cone.
crosshairs look nice - me using <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Crosshairs that actually show where your bullets are actually going allowing you to aim!?!?!?!?!
Unthinkable!
SA WEET!
that is utterly pimped out <img src='http://gallery.cybertarp.com/albums/userpics/19537/nsmarinebigsmile%7E0.gif' border='0' alt='user posted image' />
I agree, keep it coming.
I agree, keep it coming. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Pistol, anyone? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
One thing that's always worried me about customisation is the "unfair advantage" factor, especially considering NS doesn't currently have sufficient file consistency enforcement. I appreciate the value that customisation has, it is nice to style your NS to suit your preference. But why should someone be less effective with a shotgun because they didn't download sprites that tell them exactly where to fire? The crosshair wasn't intended to show exactly where each pellet will register and I'm sure there was a reason behind that. But, on the flipside you could say this applies to many things regarding gaming, e.g. people have better systems/connections/input devices - it's not strictly fair, but it's going to happen.
It seems the community is leaning towards customisation, which personally I don't approve of but then again maybe my principles are out dated. From my experience, particularly in TFC, what starts off as genuine customisation often ends up in pure exploiting with people changing sprites/models explicitly to gain an advantage. Perhaps these musings are not relevant here, now I will shut up. This is a nice, novel innovation,
I didn't know you had it in ya moomin.
Testing now.
And thanks, BTW.
No but if you've had the aim all along and wondered what was wrong with your shotgun, this sprite is amazing. The fact is that the shotgun simply is not doing maximum damage where the curret crosshair points. If you aim with the old sprite, you won't kill as much. The 5 dots aren't as important on this one, but the circle that's moved up and to the right is very important.
It makes one wonder how many instances of the spark bug have been blamed for the fact that the random shotgun spread seemed to be hitting an alien while the actual bullets were missing.
It seems the community is leaning towards customisation, which personally I don't approve of but then again maybe my principles are out dated. From my experience, particularly in TFC, what starts off as genuine customisation often ends up in pure exploiting with people changing sprites/models explicitly to gain an advantage. Perhaps these musings are not relevant here, now I will shut up. This is a nice, novel innovation,
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
couldnt have put it better myself