Co_core

RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Some feedback</div> Let me first state that I love the map. It's fast paced gameplay and instant action make it a real winner, so my thanks to the maker. I just have one issue with it.

From the alien perspective, the tunnel on the left of the hive side is a real problem. Being able to shoot the hive from down the end of a long tunnel gives the marines a very large advantage. Even with umbra and gorges, the marines get a steady stream of experiance from a great defensive position. If the ability of the marines to shoot the hive from this position was removed, the map would be perfect in my opinion.

Comments

  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    It is a good map, but it promotes camping too much. Marine spawn could stand to be larger, and there are not enough vents for aliens. The long hallway to the hive is a little stupid in my opinion, there should not be the much line of sight to the hive. I saw perhaps that the hive should be moved al ittle, or have the two structures supporting it fixed up somehow to block line of sight a bit.


    I almost thought someone had made a map called co_core and was prepeared to state that the map already existed <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I don't like the map, I also don't get it why it is an official map. The ready room sucks, don't know if that was meant to or just a dumb mistake. The map itself is too marine friendly, and of course that camp spot you mentioned... aarrrgghhh!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Naigel+Jun 4 2004, 09:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Jun 4 2004, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't like the map, I also don't get it why it is an official map. The ready room sucks, don't know if that was meant to or just a dumb mistake. The map itself is too marine friendly, and of course that camp spot you mentioned... aarrrgghhh! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    agreed on all points specialy the readyroom honestly WTH were they thinking!
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> ... whatever the devs were smoking at that time...

    <span style='font-size:14pt;line-height:100%'><span style='color:red'>I want some too!</span></span> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    edited June 2004
    All I think core needs is less view from that hallway to the hive, more vents, and some fixes to the hive area so aliens can move from top to bottom within the central area easily.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    co_core is the work of Ekaj, who has left the scene.

    i have been atempting to contact him for a number of months.

    he also holds copyright to the ns_mineshaft lable.

    the major issue of co_core is the long hive shooting, and the skulk resistance in marine start... both are *MINOR* issues.

    ns_mineshaft, if not corrected, will be removed in beta 5... i will not explain the exploits, but if they are not corrected, the map is removed.


    if you have any tips on how to help me contact ekaj, please pm them to me. but until somone from the dev team contacts him and gets permission from him to take over responsabillity. there is currently no abillity to change the map.

    with that, i am locking this. the information you wished to give has been said, i have stated my plea to get incontact with ekaj himself, and have explained the position of the development team on the subject. thus making the rest of the thread either spam, or redundant information/comments.
This discussion has been closed.