Co_core
RyoOhki
Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Some feedback</div> Let me first state that I love the map. It's fast paced gameplay and instant action make it a real winner, so my thanks to the maker. I just have one issue with it.
From the alien perspective, the tunnel on the left of the hive side is a real problem. Being able to shoot the hive from down the end of a long tunnel gives the marines a very large advantage. Even with umbra and gorges, the marines get a steady stream of experiance from a great defensive position. If the ability of the marines to shoot the hive from this position was removed, the map would be perfect in my opinion.
From the alien perspective, the tunnel on the left of the hive side is a real problem. Being able to shoot the hive from down the end of a long tunnel gives the marines a very large advantage. Even with umbra and gorges, the marines get a steady stream of experiance from a great defensive position. If the ability of the marines to shoot the hive from this position was removed, the map would be perfect in my opinion.
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Comments
I almost thought someone had made a map called co_core and was prepeared to state that the map already existed <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
agreed on all points specialy the readyroom honestly WTH were they thinking!
<span style='font-size:14pt;line-height:100%'><span style='color:red'>I want some too!</span></span> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
i have been atempting to contact him for a number of months.
he also holds copyright to the ns_mineshaft lable.
the major issue of co_core is the long hive shooting, and the skulk resistance in marine start... both are *MINOR* issues.
ns_mineshaft, if not corrected, will be removed in beta 5... i will not explain the exploits, but if they are not corrected, the map is removed.
if you have any tips on how to help me contact ekaj, please pm them to me. but until somone from the dev team contacts him and gets permission from him to take over responsabillity. there is currently no abillity to change the map.
with that, i am locking this. the information you wished to give has been said, i have stated my plea to get incontact with ekaj himself, and have explained the position of the development team on the subject. thus making the rest of the thread either spam, or redundant information/comments.