[mwip] Colt 1911
wnn
Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
a Colt 1911 pistol model i made :)
C&C please(!) .
<b><u>EDIT:</u> Fixed Picture :) </b>
C&C please(!) .
<b><u>EDIT:</u> Fixed Picture :) </b>
Comments
how many polys?
i like the writng on it "user posted image" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
a copy of c&c generals, or tiberium sun?
fix link pls <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Aren't u missing a rod at the bottom tho (when slide **** back) and its missing the groves in the slide too, but other than that looks good to me.
The only thing i would try to improve is the grip (which is prolly the hardest part to get right).
i think photoshop has crosshatching somewhere and if u polygon select the area on the grip that u want to be more grippy, u can use crosshatching. altho i've not had much success with it, apparently lots of others do.
yeah... wider is the word id use but yeah looks too thin
<img src='http://members.lycos.co.uk/rabbiteh/pictars/sig1911/backnew1.jpg' border='0' alt='user posted image' /><img src='http://members.lycos.co.uk/rabbiteh/pictars/sig1911/backnew2.jpg' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/rabbiteh/pictars/sig1911/backnew3.jpg' border='0' alt='user posted image' /><img src='http://members.lycos.co.uk/rabbiteh/pictars/sig1911/backnew4.jpg' border='0' alt='user posted image' />
lol j/k yeah yours should look more like hers
Plus, colt handgrip isnt perfectly smoothed all over like rabbitys, it duz have an angle to the sides.
U dont have to model the groove in the back...they didnt bother with the USP in CS and that looks fine.
I think its a good model.
hm so this is fixed already, yes?
hm so this is fixed already, yes? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yep..
Grizzly - I need to mesh the magazine too before i release the mesh
Or should i make it even darker ? Take a look:
Way darker.
Anyway, what makes a good pistol model is its minute details, such as the rails, grooves, safeties and stuff, and since the gun itself is small, it can be quite tedious, but not impossible to model. If you can, you should try to incorporate em in. Say, unlike an mp5 selector which some models have them skinned, safety on a pistol being skinned instead of modelled is quite a no no. Lil details like these are what makes it stand out than the rest.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I agree with you on the detail part tho. makes <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> all the more fun