Wow

NEO_PhyteNEO_Phyte We need shirtgons! Join Date: 2003-12-16 Member: 24453Members, Constellation
<div class="IPBDescription">i got bored with hammer</div> :note: if you havent played homeworld, this prolly wont be as impressive

i got bored today (actually yesterday now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )

so i decided to create something in hammer
that something was...

a Taiidan Ion Cannon Frigate

at first it seemed easy, then i discovered that the homeworld unit viewer is nowhere to be found online.
so i loaded homeworld, took some screenies, and did the best i could

near the end, i got so sick of vertex manipulation errors that i skipped "real"ness for "done"ness

anyway, here are the pics

Comments

  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited June 2004
    pic 3

    (that odd metal box thing is a switch)
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    finally, the ion cannon in action
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Hey, that's pretty good, really looks like the frigate! Now the next step... copy it some times, create a mothership, get a space sky, and create a massive battle <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> !
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    yeah, and the half-life engine will be able to handle that...
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    It would be just for the looks, to get a great screenshot... no matter what the r_speeds are.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    And then someone makes co_homeworld where it's mvm and you OMG JUMP AROUND ON SPACESHIPS AND SHOOT EACH OTHER
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    I can see the resemblance but I keep thinking its a big gun >.<
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Heres a Taiidan Ion cannon frig in the actual game for those whom havent played for comparability.

    Good job, now do a Kushan Ion Frig <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    ... i wanna see the mothership now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    gj <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hehe I like this half-life engine frigate better then the homeworld one...

    Now do a dropship TSA style <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited June 2004
    heheh, this this can be turned into a func_tanklaser to keep skulks off of sky textures.
    i just need the sound for the final step of coolness

    edit
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And then someone makes co_homeworld where it's mvm and you OMG JUMP AROUND ON SPACESHIPS AND SHOOT EACH OTHER <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no offence, but that actually sounds kinda cool
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I would be down to see someone make the mothership


    and you did a fantastic job ^^
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    i set the thing up as a funk_tanklaser, and its awesome

    but i have no clue how to get the sound effect of the ion cannon
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited June 2004
    Nice one! I was looking at the first picture thinking that looks alot like an ion frigate from homeworld. then i read down a little <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.

    [edit] make the walls sky and it will look even better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    the box its in was just so i could compile it, i plan on using this in my map

    (my new one, not the one i posted in here a while ago)
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited June 2004
    <!--QuoteBegin-Edgecrusher+Jun 8 2004, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jun 8 2004, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice one! I was looking at the first picture thinking that looks alot like an ion frigate from homeworld. then i read down a little <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.

    [edit] make the walls sky and it will look even better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hows this?

    :edit:
    i would show more of the ship in this shot, but it was franticly trying to zap me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    ion.JPG 24.8K
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Nice action shot, but I remember the ION beams being lighter like achio's ion cannons <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I still like the resemblance to the homeworld frigate, are you going ot create more homeworld ships or maybe even your own design?
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-Kouji San+Jun 8 2004, 05:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Jun 8 2004, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice action shot, but I remember the ION beams being lighter like achio's ion cannons <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I still like the resemblance to the homeworld frigate, are you going ot create more homeworld ships or maybe even your own design? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    with all the trouble this one gave me, im gonna say...















    NOT AT THIS TIME!!!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <span style='color:gray'>*hides <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> *</span>
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    r_speeds? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    looks realy good considering it was made in world craft
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    the number seems to be dependent on the angle you are viewing the ship at, but the hightest w_poly i saw was 74 (the thing kept trying to zap me)
  • PashPash Join Date: 2003-06-22 Member: 17619Members
    How about you temporarily remove the zaping bit and find the highest w_poly count?

    I was thinking of doing one of these, actually a corvet. Wish i could remember the exact name, the one that specalises in shooting down fighters. The really complicated one...

    Well anyway i was thinking of doing that a while ago but i got a tad distracted with another idea for a ship to put on my map. A Thunder Hawk Gunship from Warhammer 4k. Dont know how but ive got at most a w_poly count of 400.
    And if yours is really that low then, How!? I really need to know cause mine probably got the same amount of vertex's.
  • zone_Blackwolfzone_Blackwolf Join Date: 2004-06-20 Member: 29415Members
    i did not read the thread text... and i dont know if my idea is that u talking about here ^^

    <span style='color:orange'><b>My Idea: </b></span>
    <i>You are a Marine... you are in a Shuttle. The Shuttle is moving in the galaxy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    You can see it when u look out of the windows.... after a selected time the shuttle cmoes down on a planet. There are the aliens. </i>
    <b>
    The good (The sence of it):</b>
    <i>The two teams (marines and aliens) can built up all important things to evolove.
    So the Marines are upgrading all and the Aliens are bulding up the 3 hives.
    However, you know....

    After the "downcoming" of the shuttle, the spawnpoint for marines is in the shuttle and you have to go out of the shuttle to fight against the damn aliens ^^.
    The Alines start ever in the game on the planet. only the marines are in the shuttle...</i>

    <span style='color:red'><b>The Bad:</b></span>
    You dont can fight against your enemy before the shuttle comes down.


    The Idea is simple to tell... you dont fight in upgradetimes... you are fighting in fullevoloved times and you fight on highest level.... ^^

    It could be a ns_Map or co_Map.

    ^^
  • Jesus_GreenJesus_Green Join Date: 2004-05-01 Member: 28351Members
    That frigate was cool looking! It'd be very cool to put in the background of a map, outside a window. Great eye candy. Man, that's cool.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    It owuld make for an awesome sequence tanith stlye, weld a staellite tihngo and the frigate comes in. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    very nice looking Neo

    and Blackwolf, that's a horrid idea <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i dunno about you guys, but i'm kinda tired of the 50 minute games, that and right now i think marines are stronger when fully upgraded.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-error 404 name not found+Jun 8 2004, 05:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (error 404 name not found @ Jun 8 2004, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would show more of the ship in this shot, but it was franticly trying to zap me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The thing can't move or aim, so what was the problem?
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    ok, i disabled the zap, loaded it up, i didnt see anything 80 or above on r_speeds

    it has 22 brushes (and the origin brush)

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I was thinking of doing one of these, actually a corvet. Wish i could remember the exact name, the one that specalises in shooting down fighters. The really complicated one...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i beleive you mean the multi-gun corvette

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (error 404 name not found @ Jun 8 2004, 05:50 PM)
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i would show more of the ship in this shot, but it was franticly trying to zap me  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    The thing can't move or aim, so what was the problem? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it CAN aim (its a func_tanklaser) and it has a full sphere of range
  • PashPash Join Date: 2003-06-22 Member: 17619Members
    edited June 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It could be a ns_Map or co_Map<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It cant be a co_map, you wouldnt be able to get full upgrades then without killing anyone, and anyway it'd take you at least 20 mins before u even saw battle. Hives take a while to build. So im with DarkSeraph on that one.


    Ye a multi gun, that'd be cool to make... a bloody nightmare but im gonna have a go at that somtime... if i ever finish owt im planning for maps.

    So youd got all these plans for your map, have u actually made any part of it? Or should i say has your m8 made any of it yet?
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