How To...

PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription"> incorporate textures in teh bsp</div> I heard this is possible, so clients dont have download extra .wads
And all textures used are stored in the bsp.
This has to be some sort of compiler option, but i cant find it, cann someone tell me pls?

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Basically, it's:
    hlcsg -wadinclude wadname.wad
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    "-wadinclude [wadname]", without the quotes and the brackets.

    Also: ZHLT does a partial path match on the information after -wadinclude so if all your custom texture files are in a single folder, without non-custom texture files in that folder, you could enter that folders name instead of each .wad files name.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Do the wads i want to include have to be in a special forlder for this or does the compiler knows where they are from using them?
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin-Pithlit+Jun 8 2004, 11:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Jun 8 2004, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do the wads i want to include have to be in a special forlder for this or does the compiler knows where they are from using them? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i believe that it automatically searches the folder that hlcsg is running from and the sub-folders. But they are in a different location alltogether, you'll have to specify the path.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Just the wadname will do. Using the folder name instead of the wadname is an alternative method, which will wadinclude all used .wad files in that folder, but it's not necesery.
    Hammer writes the paths to the .wad files into the .map file, so hlcsg already knows where all the wadfiles are.
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
    If you use Nem's batch compiler (which is quite an excellent tool) there is an option where you can just browse for which wads to include into the .bsp. It's a little easier.
Sign In or Register to comment.