How To...
Pithlit
Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription"> incorporate textures in teh bsp</div> I heard this is possible, so clients dont have download extra .wads
And all textures used are stored in the bsp.
This has to be some sort of compiler option, but i cant find it, cann someone tell me pls?
And all textures used are stored in the bsp.
This has to be some sort of compiler option, but i cant find it, cann someone tell me pls?
Comments
hlcsg -wadinclude wadname.wad
Also: ZHLT does a partial path match on the information after -wadinclude so if all your custom texture files are in a single folder, without non-custom texture files in that folder, you could enter that folders name instead of each .wad files name.
i believe that it automatically searches the folder that hlcsg is running from and the sub-folders. But they are in a different location alltogether, you'll have to specify the path.
Hammer writes the paths to the .wad files into the .map file, so hlcsg already knows where all the wadfiles are.