Making A Ready Room

FieldweebleFieldweeble Join Date: 2004-06-08 Member: 29181Members
<div class="IPBDescription">Can't seem to get it right...</div> I'm brand new to NS mapping, so I assume I've made a stupid mistake. Heres the problem:

I made a ready room, with 1 info_player_start in it, and two brushes tied to info_join_team entities with Team one assigned to one, and Team two assigned to the other. Both are textured in NULL. Also in the ready room, theres an info_gameplay, with Team one type as humans and Team two type as aliens.

Next, I made a little play room. It's got a team_hive and a team_command, with two info_team_start entities. The info_team_start's teams are Team one and Team two. I've got an info_mapinfo by the command chair, with the height set at 900. Both rooms have a light.

When I go to join a team the first time, it puts me as a spectator. When I f4 back to the ready room, and try to join marines, it drops me back in the ready room as a marine with no HUD or equipment. When I try to join the aliens, it drops me in the ready room as REALLY fast ready-room-guy, like twice skulk speed. What have I done wrong? Why am I not joining the teams? Is there something missing that I overlooked?

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Firstly: Search. This has been answered over and over.

    Secondly: To get your readyroom working, ensure that you have all these things:

    Your map must have 32 info_player_start, 48 info_team_start set to Team two, 16 info_team_start set to Team one, 1 info_gameplay, 1 info_mapinfo, 1 team_command, 3 team_hive
    Your map will also need an ns_ prefix (this is assuming you're making a game for NS Classic mode)

    If for Combat:

    Same thing, except 16 info_team_starts for both teams, 1 team_hive with "Start built" flag checked, 1 team_command with "Start built" flag checked
    It will also need a co_ prefix
  • FieldweebleFieldweeble Join Date: 2004-06-08 Member: 29181Members
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    edited June 2004
    uhh that info isn't perfect, at least for the NS. you can find all the info like that <a href='http://www.natural-selection.org/Mapping_Guidelines.html' target='_blank'>here</a>

    why would you need 48 info_team_starts for team 2? the max should be 16. anyways just go to the link.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited June 2004
    <!--QuoteBegin-DarkSeraph+Jun 8 2004, 09:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkSeraph @ Jun 8 2004, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uhh that info isn't perfect, at least for the NS. you can find all the info like that <a href='http://www.natural-selection.org/Mapping_Guidelines.html' target='_blank'>here</a>

    why would you need 48 info_team_starts for team 2? the max should be 16. anyways just go to the link. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Let's do some math here.

    There are three hives in NS mode.
    There are 16 spawnpoints for every hive.
    16*3 = 48

    edited: I realized I might come off as rude, so I edited a bit. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Actually, to get it to work for testing purposes, you only need 1 spawnpoint for each team, but to make the map playable for other people, yes, use that many.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    I've also had this happen in testing... i'd join team two and end up on team one as an uberfast guy. Made a half pipe and had some fun, then fixed my start entities <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    try just using sv_cheats set to 1
  • ChodsChods Join Date: 2003-04-25 Member: 15838Members
    hmm sounds strange. when i made a ready room to test my map, i had 1 spawn point and 2 brushes to join each team and it worked fine.
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