Explanation For...
Recoup
Join Date: 2004-04-25 Member: 28195Members
<div class="IPBDescription">This?</div> Well, when I added my glass and put the little sky brushes smack up against the glass, of course I see the beautifully rendered sky, but, when I look off to the right, and move around, I can see my second room clipping through, the inside of it, when it is nowhere NEAR touching mu texture. Help!
Comments
if just visible through, ive had this too (heck, some official maps do it)
you are essentially looking through the "void" outside your map, but arent getting the Hall-of-Mirrors effect due to the sky texture being rendered
if its actually clipping into it, i have no clue what is going on
To fix this, either make sure there is a proper visblock between the area you're in and the part of your level you're seeing. Make sure to run a full vis and use gl_wireframe 2 to check this. If this is done properly, the part you saw through the sky won't draw anymore.
Or simply make sure you can't see the rest of your level through the sky, by repositioning the sky or the rest of your level.