Explanation For...

RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
<div class="IPBDescription">This?</div> Well, when I added my glass and put the little sky brushes smack up against the glass, of course I see the beautifully rendered sky, but, when I look off to the right, and move around, I can see my second room clipping through, the inside of it, when it is nowhere NEAR touching mu texture. Help!

Comments

  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    clipping through, or just visible through?

    if just visible through, ive had this too (heck, some official maps do it)

    you are essentially looking through the "void" outside your map, but arent getting the Hall-of-Mirrors effect due to the sky texture being rendered

    if its actually clipping into it, i have no clue what is going on
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    edited June 2004
    The problem you're seeing is that the sky is drawn first, after which the other geometry is drawn over it, so the rest of your level is still visible if you can see it through the sky.

    To fix this, either make sure there is a proper visblock between the area you're in and the part of your level you're seeing. Make sure to run a full vis and use gl_wireframe 2 to check this. If this is done properly, the part you saw through the sky won't draw anymore.

    Or simply make sure you can't see the rest of your level through the sky, by repositioning the sky or the rest of your level.
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