Brush Based Entity Question
Chods
Join Date: 2003-04-25 Member: 15838Members
are brush based entities rendered all the time, because i was in another room and i had wireframe mode on, and a pieces of a pipe that i had made func_wall were being drawn. is this the same with all brush based entities? does that mean i should use less func_wall and leave a 1 unit gap to stop polys being split?
Comments
This, in combination with the very strict entity limits in NS, means you'll have te be careful about turning every detail brush into a func_wall.
This, in combination with the very strict entity limits in NS, means you'll have te be careful about turning every detail brush into a func_wall. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I don't think there's an exact value to it, I think it varies depending upon how VIS chops up the level. But generally any brush-based entity that's over 384 could have this problem, if the area they're in is moderately complex.
This, in combination with the very strict entity limits in NS, means you'll have te be careful about turning every detail brush into a func_wall. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think there's an exact value to it, I think it varies depending upon how VIS chops up the level. But generally any brush-based entity that's over 384 could have this problem, if the area they're in is moderately complex. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
what do you mean by size? do you mean the area or just the dimensions? If i have multiple small brushes as one func_wall and their area (or volume) is greater than 384units, does that mean it is always rendered?
i would only use func_walls on small objects anyway to reduce r_speeds